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This Mod replaces the Factions with Skynet, Resistance and Marauder.

2012: Skynet gots activated by the U.S. Army. Invented to Defend the Humans, it saw the Humans as a Danger and started a Thermonuclear War.
2013: Most of the Humans got eliminated by the Nukes. There are only a few remains: The Human Resistance, organised by Kathrene Brewster and John Connor and the Marauders, who doesn't cares of anything.
2014: Skynet started to build Machines to "clear" the Earth from the Humans. The Resistance got more followers.
2020: With the first finished T-600 Model the War against the Humans started.

The Armies and Factions

- Infiltration
- Heavy Weapons
- Fortified Bases

The Resistance
- Hit and Run
- Air Force
- Assault Forces

The Marauder
- Hide, Seek and Destroy
- Salvage
- Experimental Weaponary

New/Added Features
- More Tanks
- New Infantry
- New Weaponry
- New Superweapons
- Improved Resource and Supplysystem
- A completely new Scenario

The Improved Resource and Supplysystem
The first Resource structure:
You have to Capture some Resource Buildings with your Infantry.
These Buildings are: Factories, some civilian Buildings, Dump yards and so on.
Your HQ will increase your Income by 100 Resource Units.

The second Resource structure:
The Improved Resource and Supplysystem is a bunch of new and enhanced Game elements.
Each Faction gets a building that's Function is like an Oil derrick. It can be Upgraded and Improved by different researches. Skynet will get Steelworks who will increase your Income by 800 Resource units. A few Upgrades will enhance the Terminator Production. The Resistance will get a Oil Refinery which Increase your Income by 600 Resource Units. A few Upgrades will increase your Income and decrease the Tank costs. The Marauders gets a Junkyard. It generates an Income of 500 Resource Units. A few Upgrades will decrease the Time between two Money deliverys and enhance the Armor and Speed of the Tanks.

Image RSS Feed Latest Screens
Skynet Orbitcontrol Modell Works Progress of the new Mainmenu
Blog RSS Feed Report abuse Latest News: Techs Units and Buildings for Skynet in Alpha

0 comments by SINZA on Feb 12th, 2012

The Alpha will Contain Skynet as Playable Faction. Only Skynet without any Sub-Specialisation.

This will be the Contain:


Terminator Factory (Infantry)
Steelworks (Ressource Building)
Plasma-Turret (Base Defense)
Radarstation (Activates Minimap, Provides Infantry Upgrades)
Heavy Terminator Factory (War Factory)
Aircraft Landing Bay (Airstrip)
Orbitcontrol (Techbuilding and Superweapon)

T-600 (Anti Infantry)
T-700 (Anti Tank)
T-800 (Multi Funtional)
T-850 (Hero Unit)

HK-Tank (Basic Tank)
Attack-Cycle (Fast Attack)
Heavy Walker (Heavy Tank)
Repair Tank (Repairs Infantry and Tanks)
Plasma Atillery (Long Rage Attack)

HK (Basic Attack VOTL)
Aerial-HK (Heavy Bomber)
Mini-HK (Support)

Titanium-Endoskeleton (More HP for Infantry)
System-Update (Faster Veteran Status)
Plasmacollider (More Damage for Plasma-based Weapons)
Radaruplink (More Sight)
Satellite Tech 1 (Reveals the FOW)
Satellite Tech 2 (Activates the Superweapon, a Nuclear Warhead launched from Orbit)
Better Smelting (More Money from Steelworks)

Special Abilities:
Time-Travel: Sends a T-800 to every Position on Map
HK-Support: Sends out 2 Big Aerial-HK who will drop out 4 Mini HK (More Upgradepoints -> More Mini HK
Plasmabeam: A Concentrated Plasmabeam melt down enemy Troops (More Upgradepoints -> Longer Duration)
Experimental Troop support: Spawns 1 T-1000 as a 2nd Hero Unit
EMP Burst: A Satellite in Orbit fires an EMP Rocket to a Position you Choose.
Satellite Scan: Reveals the Map
Attack from Orbit: Launches a Nuclear Warhead to a choosen Position


Post comment Comments  (0 - 10 of 27)
BlackHand27 Feb 19 2013, 1:10pm says:

aaaaaaand it died before it could even start.

+1 vote     reply to comment
ripamoramee1 Feb 6 2013, 11:25am says:


+1 vote     reply to comment
warofgenerals Nov 30 2012, 4:29pm says:

if you want to help for this mod is possible to make Terminator Mod Set !

+1 vote     reply to comment
achour Sep 25 2012, 11:26am says:

This Comment is just to show you that the mod isn't dead.

0 votes     reply to comment
xenoreach Aug 25 2012, 8:16pm says:

just let this mod dead it see so boring

-1 votes     reply to comment
deadly_sherman Aug 21 2012, 10:08pm says:

dot you dare let this mod die!!! it must live i want to play it so bad!

+1 vote     reply to comment
SINZA Creator
SINZA Aug 27 2012, 1:39pm replied:

I'm trieing my best to recover all datas I had but i think it isn't quite a lot.

+1 vote   reply to comment
xenoreach Aug 21 2012, 11:45am says:

so this mod is dead???

+1 vote     reply to comment
SINZA Creator
SINZA Aug 20 2012, 3:15pm says:

Unfortunately i lost all my stored datas due a pc crash so at the moment i don't know where i should begin now.

And sorry for no news or anything for 6 months but school is more important than modding

+1 vote   reply to comment
tolander Mar 14 2012, 12:44pm says:


0 votes     reply to comment
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C&C Generals: Zero Hour Icon
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Rise of the Machines
Rise of the Machines
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