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This Mod replaces the Factions with Skynet, Resistance and Marauder.

Timeline
2012: Skynet gots activated by the U.S. Army. Invented to Defend the Humans, it saw the Humans as a Danger and started a Thermonuclear War.
2013: Most of the Humans got eliminated by the Nukes. There are only a few remains: The Human Resistance, organised by Kathrene Brewster and John Connor and the Marauders, who doesn't cares of anything.
2014: Skynet started to build Machines to "clear" the Earth from the Humans. The Resistance got more followers.
2020: With the first finished T-600 Model the War against the Humans started.

The Armies and Factions

Skynet:
- Infiltration
- Heavy Weapons
- Fortified Bases 

The Resistance
- Hit and Run
- Air Force
- Assault Forces 

The Marauder
- Hide, Seek and Destroy
- Salvage
- Experimental Weaponary

New/Added Features
- More Tanks
- New Infantry
- New Weaponry
- New Superweapons
- Improved Resource and Supplysystem
- A completely new Scenario

The Improved Resource and Supplysystem
The first Resource structure:
You have to Capture some Resource Buildings with your Infantry.
These Buildings are: Factories, some civilian Buildings, Dump yards and so on.
Your HQ will increase your Income by 100 Resource Units. 

The second Resource structure:
The Improved Resource and Supplysystem is a bunch of new and enhanced Game elements.
Each Faction gets a building that's Function is like an Oil derrick. It can be Upgraded and Improved by different researches. Skynet will get Steelworks who will increase your Income by 800 Resource units. A few Upgrades will enhance the Terminator Production. The Resistance will get a Oil Refinery which Increase your Income by 600 Resource Units. A few Upgrades will increase your Income and decrease the Tank costs. The Marauders gets a Junkyard. It generates an Income of 500 Resource Units. A few Upgrades will decrease the Time between two Money deliverys and enhance the Armor and Speed of the Tanks.
 

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Skynet Orbitcontrol Modell Works Progress of the new Mainmenu
Blog RSS Feed Report abuse Latest News: Techs Units and Buildings for Skynet in Alpha

0 comments by SINZA on Feb 12th, 2012

The Alpha will Contain Skynet as Playable Faction. Only Skynet without any Sub-Specialisation.

This will be the Contain:

Skynet:

Buildings:
Command-Center 
Terminator Factory (Infantry)
Steelworks (Ressource Building)
Plasma-Turret (Base Defense)
Radarstation (Activates Minimap, Provides Infantry Upgrades)
Heavy Terminator Factory (War Factory)
Aircraft Landing Bay (Airstrip)
Orbitcontrol (Techbuilding and Superweapon)

Infantry:
T-600 (Anti Infantry)
T-700 (Anti Tank)
T-800 (Multi Funtional)
T-850 (Hero Unit)

Tanks:
HK-Tank (Basic Tank)
Attack-Cycle (Fast Attack)
Heavy Walker (Heavy Tank)
Repair Tank (Repairs Infantry and Tanks)
Plasma Atillery (Long Rage Attack)

Aircraft:
HK (Basic Attack VOTL)
Aerial-HK (Heavy Bomber)
Mini-HK (Support)

Researches:
Titanium-Endoskeleton (More HP for Infantry)
System-Update (Faster Veteran Status)
Plasmacollider (More Damage for Plasma-based Weapons) 
Radaruplink (More Sight)
Satellite Tech 1 (Reveals the FOW)
Satellite Tech 2 (Activates the Superweapon, a Nuclear Warhead launched from Orbit)
Better Smelting (More Money from Steelworks)

Special Abilities:
Time-Travel: Sends a T-800 to every Position on Map
HK-Support: Sends out 2 Big Aerial-HK who will drop out 4 Mini HK (More Upgradepoints -> More Mini HK
Plasmabeam: A Concentrated Plasmabeam melt down enemy Troops (More Upgradepoints -> Longer Duration)
Experimental Troop support: Spawns 1 T-1000 as a 2nd Hero Unit
EMP Burst: A Satellite in Orbit fires an EMP Rocket to a Position you Choose.
Satellite Scan: Reveals the Map 
Attack from Orbit: Launches a Nuclear Warhead to a choosen Position

Greetings:
Sinza

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Post comment Comments  (0 - 10 of 28)
BlackHand27
BlackHand27 Feb 19 2013, 1:10pm says:

aaaaaaand it died before it could even start.

+1 vote     reply to comment
ripamoramee1
ripamoramee1 Feb 6 2013, 11:25am says:

OMG ANOTHER GOOD CONCEPT! DEAD!

+1 vote     reply to comment
warofgenerals
warofgenerals Nov 30 2012, 4:29pm says:

if you want to help for this mod is possible to make Terminator Mod Set !

+1 vote     reply to comment
achour
achour Sep 25 2012, 11:26am says:

This Comment is just to show you that the mod isn't dead.

0 votes     reply to comment
xenoreach
xenoreach Aug 25 2012, 8:16pm says:

just let this mod dead it see so boring

-1 votes     reply to comment
deadly_sherman
deadly_sherman Aug 21 2012, 10:08pm says:

dot you dare let this mod die!!! it must live i want to play it so bad!

+1 vote     reply to comment
SINZA
SINZA Aug 27 2012, 1:39pm replied:

I'm trieing my best to recover all datas I had but i think it isn't quite a lot.

+1 vote     reply to comment
xenoreach
xenoreach Aug 21 2012, 11:45am says:

so this mod is dead???

+1 vote     reply to comment
SINZA
SINZA Aug 20 2012, 3:15pm says:

Unfortunately i lost all my stored datas due a pc crash so at the moment i don't know where i should begin now.

And sorry for no news or anything for 6 months but school is more important than modding

+1 vote     reply to comment
DevilDog75th
DevilDog75th Apr 25 2012, 9:34am says:

Can you do this mod better than the french dude

+1 vote     reply to comment
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C&C Generals: Zero Hour Icon
Platform
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SINZA
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