Hi all i'm [wog]colonel ,i have create this for help and download all mods in FR
great model how many polygons ? 2500 ... 3000?
to see it : Moddb.com
the model itself is not very complicated, it's the texture that does everything
and it is not mine is a novel texture model of the game
i have a little problem with existing skeleton ...
i have too more polygons to animated correctly this model ...grrrr
you don t have the langage files for your country change the name of the directory of the original langage ...
personne pour faire un bon rts sous udk ?
hum you have reason ,i think now Darius is a good idea ?
i search tools for this game to mod it .
If you know how export the data.ssa tel me how ...
Yes, but I don t like, but I do not know what piece of the model will take the player color , if you have a suggestion
i have make it about Rome toal war
oh good !!!
good idea ....
why not i think to put more factions but if i don t have informations about units and buildings it s difficult for me to make it ...
I do not know because in general there is no code for cons I may be trying to encode it based on my BFME
lol ^^ good Reply horny97
thank's ,if you don t see the map because i have sell the command cente r^^
thank's , it's nice to be followed ...
yes like a wild boar ...
yes lol !!!
i know that and i will make some new building like Antic ...
and after is possible for someone to make new maps with the new building or i make new building with the same name
I have not thought about promotions and experience points but it will come ...
and if you have suggests
why not ^^
thank's to watch and review my mod .
thanks to watch my mod !!!!
thank's ,i work on infantry to make :
you have 3 end at the end of your code 2 end is good not 3 ^^
; *** ART Parameters ***
SelectPortrait = RomeEagle_L
ButtonImage = RomeEagle
;UpgradeCameo1 = NONE
;UpgradeCameo2 = NONE
;UpgradeCameo3 = NONE
;UpgradeCameo4 = NONE
;UpgradeCameo5 = NONE
Draw = W3DModelDraw ModuleTag_01
OkToChangeModelColor = Yes
ConditionState = NONE
Model = cubird_flya
Animation = cubird_flya.cubird_flya
AnimationMode = LOOP
ConditionState = REALLYDAMAGED
Model = cubird_flyb
Animation = cubird_flya.cubird_flyb
AnimationMode = LOOP
sinon file moi ton batiments et je te fait ça en deux secondes ...biesur avec la texture et le w3d ...
yes i have work about this model :
yes but after the republic it is the empire that has taken over all the weapons? no?
i am intersting by your Boss Explode Process ,i search some modification for explode in space since scorched debris
i think to put squad tie like Scout Drone but with 10 tie fighter
just a thing :
texture by Dan North
for this model no comment ?
is not a sketchup model no EAW model it s mine just the texture is not mine ...
when you make models ands screen put the windows with the numbers of polygons
In the time(period) I had made a mod on Terminator whom I finished of course never
HOW MANY POLYGONS ?
SORRY IS THE DROID B1
this model have 872 poly ....
I do not want to make the perfect copy because it is impossible to view the number of polygons in the original model
its based about Sparta
you may be right but I have no time to maintain my site and moddb
to see the fortress go to :
or the galery to see interior
this model is a copy og greek faction Rise and Fall
I LOVE IT ^^
i like this tower ^^
thank's to watching my mod and your vote !
thank's for watching my mod and your vote !
have you put XP virtual to put some games who don t work on seven ?
just one thing :
all models are about imperial assault just for the test because i don t have make all models ....
the first model make is the imperial barracks in the center of the video
i think put some bones for the Lazer turret
thank's for watching my mod
good job !
whn i have new screen of texturing i change the screen here ...with multiple screen of dev....