here for quake 1 and doom 2 maps and mods. I like GZDoom and PRBoom+ and Quakespasm and Mark V. I don't like crazy overpowered mods or Brutal Doom. the few addon mods I like are Lithium and Trailblazer (training wheels for slaughtermaps), the Strange Aeons weapons mod, the Embers of Armageddon and similar Doom 4 total conversions (Slayer's Testament for Quake, too) imo these enhancements are required for GZDoom: forum_zdoom_org/viewtopic_php?f=46&t=64299 Brightmaps plus forum_zdoom_org/viewtopic_php?t=32628 PerKristians's smooth weapons enhanced www_doomworld_com/forum/topic/58879-the-hi-res-doom-sound-pack-is-updated/ PerKristians's HQ sound effects update forum_zdoom_org/viewtopic_php?f=19&t=36713 Sprite Fixing Project, also includes many good sprite fixes for community made pwads. there's also the Beautiful Doom and Smooth Doom but these ones i've listed don't change the game's appearance too drastically. i personally dislike anyone who makes doom levels or mods. not a joke.
Level for Ultimate Doom made by Andy Chen and Claude Martins in 1994. Large highly detailed space themed map. This uses the slot e1m2 so you must load...
1996 Single-level WAD for Doom 2 created by Rick Lipsey. The classic Doom level.
2017 Cacoward winner, BRIGANDINE by Viggles. A running battle through a twisty terraced city of brick, iron and skin. A well-meaning attempt to make a...
2017 Cacoward winner, single level pk3 for Doom 2 created by Serious_MOod and TheSkyBug. A highly inventive level and has been equally influential to...
24 level Doom 2 WAD created by H2SO4 & MrElusive, released in September 1995 (two maps are remixes of idsoftware maps). The majority of the maps are non-linear...