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Comment History
vladdy676
vladdy676 - - 10 comments @ ShockWave patch 1.201 released

game breaking bugs still exist and planes used for general abilities are practically god moded when used by A.I. Def should of had more work done before calling it done.

Good karma+1 vote
vladdy676
vladdy676 - - 10 comments @ Ultimate Apocalypse Mod (DOW SS)

I love the mod to the fullest extent but fighting the A.I is a headache. They pretty much cheat even when you have things disabled like super weapons and tiers. Some factions just outright have overpowered mechanics when used by the A.I like the mini warpstorms from Soul grinders, the instant get away hit and run attacks from Eldar/Dark eldar because of having numerous speed buffs on top of their extremely high damage with bright lances reducing defense. Tyranids global abilities can pretty much level your base if you're playing medium core or under, Dark eldars global artillery building is just unfair. Again im dealing with all this when super weapons and tier 5 is off. Let me also not forget the super weapon the Shadow Seer can throw off with no restrictions which makes the Eldar impossible to win against unless you dumb down the rules to like tier 3 only. I think the devs need to have a look at some of this stuff..

Good karma+3 votes
vladdy676
vladdy676 - - 10 comments @ C&C: ShockWave

As much as i love challenge mode there's a huge issue with the lack of starting funds and the aggressiveness of A.I. Especially on hard difficulty. $10k is barely enough to make it while the A.I constantly hammers you with their tech building units before you even get tech building units yourself. If you're in a bad matchup (like any GLA general against Thrax) It just feels impossible to catch moment to rebuild or attack. Also some generals don't get oil derrick and other capturable buildings on some maps. Example Toxin vs Laser, the oil derrick that's right above your starting position isn't there.

Good karma+1 vote
vladdy676
vladdy676 - - 10 comments @ C&C: ShockWave

I beat him on medium with numerous generals, the trick is to have fast attack units for the topl launchers, and you need to be constantly taking out his demo traps so you can have an easier time getting to his base. GLA generals cheese him as all you need to do is drop a sneak attack next to his scud storm, deploy some good forces out of it while keeping a repair power on standby incase they take serious damage and raze that base from there. Defense wise you want some units who'll act as bait for the biker terrorists and bomb trucks. These 2 ontop of topl launchers and rocket buggies are the only real threat from him which are easily countered.

Good karma+1 vote
vladdy676
vladdy676 - - 10 comments @ C&C: ShockWave

It's really sad that this mod isn't as popular as RotR and yet is actually finished.

Good karma+1 vote
vladdy676
vladdy676 - - 10 comments @ Rise of the Reds

"when it is done." is quite a lazy excuse. Doesn't even seem like they're working on it.

Good karma-2 votes
vladdy676
vladdy676 - - 10 comments @ Rise of the Reds

1.8.2 came out in February, and it's October.. How long does a small update take???

Good karma+3 votes
vladdy676
vladdy676 - - 10 comments @ Rise of the Reds

I barely play RotR because it just gets boring cuz of only having 1 general for each faction. :c can't wait till 2.0 comes out Dx

Good karma+1 vote
vladdy676
vladdy676 - - 10 comments @ Rise of the Reds

Got it too work :D. btw whens 2.0 supposed to come out??

Good karma+2 votes
vladdy676
vladdy676 - - 10 comments @ Rise of the Reds

It won't let me play it says i have it in the wrong folder when everything was downloaded into my Generals :Zero hour folder. help please

Good karma+2 votes