I looked in previous comments and didn't see an answer, but are you going to release an update soon to 1.6? I have some other mods I want to run with this one at 1.6, but this is like my base mod, so I'm not going to update to 1.6 until this does.
I looked in previous comments and didn't see an answer, but are you going to release an update soon to 1.6? I have some other mods I want to run with this one at 1.6, but this is like my base mod, so I'm not going to update to 1.6 until this does.
so I just got an imperial II class SD, and I struggle to go through warp gates... any chance you can make them a couple times bigger? can't imagine trying to go through them in the Executor, also I used to have the map for the universe, but I lost it. Where do I find it?
I crash when battling on some planets and one space battle with 2.6, can't find the problem with that, but I can circumvent it with autoresolve. However I have a major problem, I'm playing the first galactic conquest and I only have five planets left, I'm playing as the rebellion and recently formed the new republic, I've slowly been replacing all my old capital ships and fighters with new ones for an epic end battle with a new republic fleet and ground battle, however I now have a problem where units will become stuck over a planet, I messed around with it and the main one is the new republic defender and star destroyer, I'll move them to a different spot on a planet near the core worlds and they'll become stuck and unmovable, even when I move a fleet to a planet and onto them the whole fleet then becomes stuck, then all my units started having that problem, even Bothan spies and obiwan now get stuck, rendering the game unwinnable even when I go back to an old save.
that sounds cool, thanks for the rapid responses.
yeah I appreciate how powerful they are in this game, as opposed to most games/mods that have them be equal to a mon cal capital ship, I thought the SSDs like the executor weren't in the game until I started conquering more worlds and found out how to build them, that was also really well done.
Okay cool, are there currently different heroes in different conquests? if so is there a printout of that somewhere? I'm glad you're adding thrawn, he's one of my all time favorite star wars characters and it doesn't feel right to have noghri assassinbs without him, also I see your point about balance, if done well they'd destroy most enemies...
Also just wanted to say, the mod is otherwise phenomenal, I think the only other problem it might have is no auto-resolve which sucks for huge one-sided battles where I don't feel like fighting. Otherwise I love it, especially the re-scaling of the ships along with pricing. When first using an Acclamator I was impressed but as soon as I saw my first star destroyer it filled me with a feeling of awe and a general understanding of just why the Empire was so formidable, I think the ships are also very well balanced against each other in most aspects except maybe that the capital ships struggle way too much with fighters which isn't very lore friendly but makes sense for balance.
I'm playing the full 95 planet mode and I've almost finished it, the one from scratch with just the empire and rebellion, I think all the added planets are really cool and the way some heroes can only be created on certain planets is great, but why are so many heroes taken out? such as Grand Admiral Thrawn? I could see him being a later unlock since he didn't do much openly in the beginning of the GCW, but why is he completely out? I feel like the empire in general could use more heroes, like Mara Jade as the hand of the emperor would be awesome, or maybe the 501st legion.
seems to be an april fools prank, I thought it was funny
also glad you're still active, I check back every few months at the least for progress and it's always good to know you haven't given up!
an ISD should destroy an MC80, but the prices should also reflect that
Vitate
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