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Comment History
vinccenzzo
vinccenzzo - - 21 comments @ Maelstrom

I've expirenced a minidump, Any e-mail adress to send the minidump file or where do I post it? Using R5 for rebellion.

Good karma+1 vote
vinccenzzo
vinccenzzo - - 21 comments @ Pirates - CapitalShip Siege

this vessels are to elegant to be pirate ships aren't they? Hahahaha

Good karma+1 vote
vinccenzzo
vinccenzzo - - 21 comments @ Forgotten Empires

Are you using XP and win 7 LAN connected computers? IF you have such a set up, you need to change the LAN coding value of the win 7 machine to be 48 rather than 128, so the LAN works propperly with the XP (that works with 48) To do so, go to the management of you LAN on the WIN 7 computer, diable the password for the LAN and change the value for data coding(I don`t remember the exct name but those are the valñues 128 to 48, it`s a check box)Also remember that fot mods to propperly work on Multiplayer games you have to use the same set of files in both games, if they are discording It wont work.

Good karma+2 votes
vinccenzzo
vinccenzzo - - 21 comments @ Age of Chivalry: Hegemony

Good day. I have a problem. I like to desing my maps so I really get some fight, but when I try to load a game saved that uses a editor made map, the mod crashes. Hope there is a work around beacuse I love the mod.

Good karma+2 votes
vinccenzzo
vinccenzzo - - 21 comments @ Maelstrom Rebellion v1.1 R4

I been having problems at LAN games, a lot. What kind of info do you need to solve the bug? does the mod creates a mini dump file or something?

Good karma+1 vote
vinccenzzo
vinccenzzo - - 21 comments @ GoF! 1.2 Full Release Patch

The texture for Barbossa's woodenleg is missing. Any advice on avoid crashing? Very good work People, please kep it comming!

Good karma+1 vote
vinccenzzo
vinccenzzo - - 21 comments @ Maelstrom Rebellion v1.04 R3

To say that this work keep us with our mouth opened, is little, so, i will just say thank you again Great Architect. For the feedback, I had a mini dump, Dont knowif it was due to effects settings, but I will keep testing, so far, its very very cool to se the Alliance kicking ... jejeje.

Good karma+1 vote
vinccenzzo
vinccenzzo - - 21 comments @ Maelstrom Expansion v1.34 R9 (Diplomacy SoaSE)

It is aproved! Thank you man!

Good karma+1 vote
vinccenzzo
vinccenzzo - - 21 comments @ Maelstrom

IT is truly hardwork and we thank you. I hope you can keep the titan made with the novalit look to be playable at rebellion version, is my favorite ship. Not to be pushy but I truely love tha ship.

Good karma+1 vote
vinccenzzo
vinccenzzo - - 21 comments @ Maelstrom

Hey this work is tremendous! I hope to see the mod in Rebellion soon! Will it be either rebel and loyalist TRADE ALLIANCE and so on? Wow that would be awesome gentlemen.

Good karma+1 vote
vinccenzzo
vinccenzzo - - 21 comments @ Warhammer 40000: Fire In The Sky [Dead]

After testing, if I may contribute to the better performance, the spacestation is very weak (its supoused to be a stronghold not a bar for the enemy to come in), the battles do not last enough time, the ships go through the station and each other, I suggest humbly to you, please go mad with the station, increase the model with the level, more turrets and 40k stuff, you have proben to be very capable guys, Im sure you will be satisfied if you review this suggestions. This is althoug a Mindblowing Awesome work! (I'm also looking forwrd for the imperial Titans!) Keepup fullahead crew!

Good karma+1 vote
vinccenzzo
vinccenzzo - - 21 comments @ Warhammer 40000: Fire In The Sky [Dead]

Please Please Please you must create a GC this is marvelous. I mean is WH40K!!!! keepup the good work, you have the thanks of all the comunity (and hopefully some coins to).

Good karma+2 votes
vinccenzzo
vinccenzzo - - 21 comments @ SOTE Models Pack V2

God day Consulor, there are no icons to the models??

Good karma+1 vote
vinccenzzo
vinccenzzo - - 21 comments @ the_Farseer

I dont know how but it fixed itself! jajajaja, finally I'm making progress, thanks for the advice Farseer, Do you comunicate with warbnull? I would like to meet him :)

Good karma+1 vote
vinccenzzo
vinccenzzo - - 21 comments @ the_Farseer

I face another one, i can't modify the hard point values, tha game dont show the ship, it has to be the code, but where? are there unsostainable values for the game? i think not, cuse ive seen modders making undeafetable ships, So what might be the mistake?

Good karma+1 vote
vinccenzzo
vinccenzzo - - 21 comments @ the_Farseer

Yes it made tha trick! jajaja thanks! jet i have another problem, my game is in spanish, and i have alll the tags and unitinfo with the missing message, how can I fix this?? with the string editor???

Good karma+1 vote
vinccenzzo
vinccenzzo - - 21 comments @ the_Farseer

Thanks! that is clear, So, I've tried to modify the hardpointdatafiles.xml and Gameobjectfiles.xml files but I can't found them, so I get some research and found a pack of xml archives of FoC, here is the question, Do i drop the files directlly into the xml/mod/data file? I understand that the final files found in the data file are the ones used to run the program, ignoring the files from beginning, but if it's different from the info of the mod, would this cause a gamecrash? and if not, Do i have to unpack the mega files with big program, in the data file at FoC, and search the .xml there?, Can this have the same troubles with uncompatible info? I'm awere this is kind of... silly jeje, and that I'm a pain in the... as I've said, silly jajaja, by the way, May I send you the models when i get them finished, I'm not familiar jet with the model code and dont want to get it... ruined, thanks again for yor paitence! O! Honoghr land map at the RofM kick me of the game every time, there is no difference using different units or heros, might be a bug in the map. Thank you!

Good karma+1 vote
vinccenzzo
vinccenzzo - - 21 comments @ the_Farseer

Hey man, After you open both files, is there and order to drag them into the file?, and, as I open both files, I am modifing both files at the same time??

Good karma+1 vote
vinccenzzo
vinccenzzo - - 21 comments @ the_Farseer

Holly mother of all that's saint! I get the .mtd editor from petrolutions the one made by Mike.nl, I found a mod to practice inserting moddels to get the moddel i'm preparing and test them, then, I try to open the MT_COMMANDBAR file, and the program dont open it! it does open the .tga commandbar the one on .tga format, but the .mtd just dont, when i choose open in the openfile window inside the mtdeditor, it dont open it, and showme again the openfile window every time i tried!! Why is this happening??? so, i try to open it with text editor (didnt work), changing the properties of the file to open it directlly with doble click (didnt work),i deleted the program and reextract from the .rar file(didnt work) nothing works!!!, i understand that tha progarm only opens when all the data files are complete and correct, so i dont even try to open the program beacuse it will crash!! have you been throug this issue with the mtdeditor,how can i get this fixed it?, the only info i found is a thread in filefront about a guy with the same problem and no answer in the forum, so early i get to work and crash my sell into a wall! JaJa

Good karma+1 vote
vinccenzzo
vinccenzzo - - 21 comments @ the_Farseer

Hey it's mee again, I will really like to learn modding, I'm plenty of time by this days and I'm getting familiar to the xml coding with other mod, the acm 2.4 think you might know it, and will be honored to learn from you, if you tell me where to start, i really dont know where to place a moddel by example, or to brake the platform code to extract the xml files butt I want to get that knowledge, I most state my self as a Mandalorian fan JaJaJa thanks again for your paitence.

Good karma+1 vote
vinccenzzo
vinccenzzo - - 21 comments @ Rise of the Mandalorians v4.0

Hey! "finally" the final version jajaja, so this will be a blast? We will see, thanks for all your hard work in moddels, an coding, and the nights without sleep, i may say you are one dedicated modder.

Good karma+1 vote