I mean, when I shoot a police man in the face with an arrow, they'd arrest me in real life. In skyrim it seems like they felt somebody flick them in the face. "IS ANYONE THERE?"
I mean, when I shoot a police man in the face with an arrow, they'd arrest me in real life. In skyrim it seems like they felt somebody flick them in the face. "IS ANYONE THERE?"
Yes, I would like to exclude this option before a match as well...
I don't think Squenix named those units, I don't think I was supporting it either. The director of the original Supreme Commander could hardly oversee the production of SupCom 2, let alone evolve his old ideas into a sequel.
As far as we know, anyone from the developer or publisher could have been responsible for the names.
How does the unit range? Will it be at the very front, or at the back of the attacking army? Unless it's a flying unit (In which case, I assume it's a gunship of sorts)
From the 'Death' to the 'sphere', I can't do it >.<! (You shouldn't change the name if i'm the only guy complaining)
We'llfinja rolls better for me, although ALL OF THIS COULD BE MY ACCENT.
But... Death Sphere... When I'm commentating a SupCom 2 game, that's very annoying to keep repeating :\.
It needs one, or else it's not an Aeon Experimental....
Eh, I don't know about the name... If it's an experimental unit it has to have some silly ring to it like the wilfinja (we'll-find-ya). Like Desphere.
Or completely oversized, and able to skate on water...
Except this game has better AI. Most games and some benchmark tools have engravings that look very much like these...
Yes! Give the wheelie one a torso tall enough that it can have arms above the wheels, and the tilt-effect on movement, of course :P. It should be the fastest land unit for the aeon as well considering the size of the wheels. The obvious downside that would balance this is: leaving the fleet behind on a long-range assault, and always being on the very front line because of this.
The magnetron should disable this unit's movement completely.
Starwars walkers are a freaking Box with legs, this is different.... Although a Second large chamber on the back wouldn't look bad.
DOES IT WUBWUB?
How does it move, just crawl?
If it was a gauss cannon, it would tear the air is passes through and penetrate every target in a line. No explosion, but lots of death per second.
Well did you download Revamp 1.1 and the mod manager? You also need the 'Infinate War' DLC on steam.
I'm thinking it's an experimental spy drone (if not, make T4 spy drone a thing)
How tall is this in comparison to the Kriptor?
Comparing it with air bombers. I know it's only hovering on the ground, but it looks like this could be incredibly agile (despite the size).
It looks like it could just shatter with 10 rockets...
Hold on to those hi-poly models in-case of a SupCom 3. We wouldn't want to lose such a mod.
That would help understand the scale a lot.
Is there a way to reference the size of these models with something like an engineer?
The cost of resurrection should be 1 energy point per hit point of the unit being revived. Once 2% of the unit's health has been restored, it should only then be able to move and account as 1 unit in your cap.
I'm just throwing out a balance solution , instant sacrifice is not fun. Both sides will have one of these units, so armies will always be traded back and forth at a maintainable cost of energy. Depending on the health of this unit, I may have another solution...
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