love u bb, always appreciate your work
love u bb, always appreciate your work
Discord is an awful place to use as a repository of mods, and GAMMA is just a modpack for anomaly. It's not absurd for people to want to post mods for a game on the site that was designed to host them. People post mods designed for other modpacks all the time, but I bet you wouldn't complain about them.
Nice job, I appreciate all the work you do. Especially the delisle carbine and berettas and stuff
nice job, don't worry about the low rating it's a nice model edit. Sometimes it feels like people just arbitrarily rate low for no reason lol. Did you reduce the weight or anything like that?
I've noticed a small problem where the weight of the tactical variant increases way too much when adding a scope. For instance, the gun weighs 2.7 kg and adding a 350 gram acog will add a whole kilogram of weight up to 4kg. Looking at the config it looks like all of the scopes do this. It's a super minor problem though, easy for me to fix on my own but I thought I should point it out.
Wow thanks for this one. I was not expecting a gun this obscure, absolutely fantastic choice. Basically a pistol caliber variant of my beloved SG 550. Every LEWD gun you put out is an absolute treat, I end up using guns that I knew existed but would never have the opportunity to use in a game. I look forward to seeing your future work very much.
this wouldn't fix the problem, all it does is reverse the depth output of the depth buffer. Reshade cannot interact with the game in any way that would allow you to fix the problem by changing settings or anything similar to that.
I've noticed this issue also messing with the normal shader based 2d scopes and reshade. It seems that the shaders don't properly update the depth buffer, so any reshade shader that interact with the depth buffer will give you these ghostly artifacts like that when aiming with a scope.
sounds dope, maybe a little weird and out of place but I like it
I will be following with great interest
thank you so much, this will be so important for improving the stability of anomaly and its mod packs going forward. troubleshooting problems for this game is a huge pain, anything that helps is a godsend.
the mod is called LASS, which stands for ladies and sister stalkers. it's a pretty new mod. it has a few requirements
I appreciate the purple color. It's not like the whole thing is purple, and it just adds some flare to what should be a nice looking end game weapon. I look forward to seeing what other weapons you put in the pack in the future. It's nice having a weapon that fits sort of the same role as the ASH12 in a NATO style instead of warsaw pact. The game was missing that little bit of variety. I think if the texture was just a different shade of purple it might not have been so off putting to others, because it just looks so much like the same shade of purple you get from missing textures in bethesda games. I do not understand the low rating though, is that just because of purple?
Hi, I get a ctd when attempting to load a save that was made after receiving the temporary buff from electron before the timer ran out. The timer will be frozen, and then the game will crash when I attempt to fire a slower weapon.
intro_delete ::update_game_loaded
! [LUA] 0 : [C ] __index
! [LUA] 1 : [Lua] ...maly/bin/..\gamedata\scripts\perk_based_artefacts.script(1272) : func_or_userdata
! [LUA] 2 : [Lua] .../stalker anomaly/bin/..\gamedata\scripts\axr_main.script(271) : make_callback
! [LUA] 3 : [Lua] ...talker/stalker anomaly/bin/..\gamedata\scripts\_g.script(119) : SendScriptCallback
! [LUA] 4 : [Lua] ... anomaly/bin/..\gamedata\scripts\bind_stalker_ext.script(111) :
! [LUA] SCRIPT RUNTIME ERROR
! [LUA] 0 : [C ] __index
! [LUA] 1 : [Lua] ...maly/bin/..\gamedata\scripts\perk_based_artefacts.script(1272) : func_or_userdata
! [LUA] 2 : [Lua] .../stalker anomaly/bin/..\gamedata\scripts\axr_main.script(271) : make_callback
! [LUA] 3 : [Lua] ...talker/stalker anomaly/bin/..\gamedata\scripts\_g.script(119) : SendScriptCallback
! [LUA] 4 : [Lua] ... anomaly/bin/..\gamedata\scripts\bind_stalker_ext.script(111) :
! [LUA] ...maly/bin/..\gamedata\scripts\perk_based_artefacts.script:1272: attempt to index local 'weapon_params' (a nil value)
! [LUA] 0 : [C ] __index
! [LUA] 1 : [Lua] ...maly/bin/..\gamedata\scripts\perk_based_artefacts.script(1272) : func_or_userdata
! [LUA] 2 : [Lua] .../stalker anomaly/bin/..\gamedata\scripts\axr_main.script(271) : make_callback
! [LUA] 3 : [Lua] ...talker/stalker anomaly/bin/..\gamedata\scripts\_g.script(119) : SendScriptCallback
! [LUA] 4 : [Lua] ... anomaly/bin/..\gamedata\scripts\bind_stalker_ext.script(111) :
! [SCRIPT ERROR]: ...maly/bin/..\gamedata\scripts\perk_based_artefacts.script:1272: attempt to index local 'weapon_params' (a nil value)
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : D:\a\xray-monolith\xray-monolith\src\xrServerEntities\script_engine.cpp
[error]Line : 257
[error]Description : fatal error
[error]Arguments :
1 : [Lua] ...maly/bin/..\gamedata\scripts\perk_based_artefacts.script(1272) : func_or_userdata
LUA error: ...maly/bin/..\gamedata\scripts\perk_based_artefacts.script:1272: attempt to index local 'weapon_params' (a nil value)
Check log for details
If you have wpo and the weapon parts aren't appearing for you add this to the top of the file \gamedata\configs\items\settings\mod_parts_agram2000.ltx
![con_parts_list]
one of my new favorite early game smgs. Feels very powerful but definitely not op
so so good, looking forward to more if you're up to it
Thank you! One of my favorite guns is finally usable
I'm having a bizarre bug where my weapon turns into a galil ace 32. I've got a VSS Savant and it just randomly gets replaced with the ace. Do you know what could cause this?
I'm getting a crash when loading my save, not on starting the game
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 1101
[error]Description : fatal error
[error]Arguments : Can't open section 'wpn_mp7_compm4s'. Please attach [*.ini_log] file to your bug report
stack trace:
I think this is incompatible with gamma
Edit: I solved the problem, my issue was an incorrect load order in MO
Yeah the yadulin is something I'd really like to change as well. It lasts too long, and you can't use other healing items while it's active (at least in my vanilla version of the game). I don't really know what role I'd like it to fill though, and it feels lame to just make it a copy of another drug.
Idk if you take suggestions but I would be very happy if you did a sr3 reanimation. Either way, I'm very grateful for all of the work you've put into these
good stuff! I was really procrastinating making an update and I still would like to work on it, but you really improved it with the crafting. There are actually still some buggy things about the drugs that give resistances that I would like to get ironed out.
this didn't fix my problem. don't worry about it if my edge case feels like more trouble than it's worth
why would someone upload something they thought was unsafe to install?
Looking good. The first half of the reload animation pulling the magazine out looks especially good. The only "jank" I think is the sort of "shakiness" and lack of strength or impact pulling the bolt back. Absolutely an improvement over vanilla
the toz bizon has a big scope too and that's vanilla anomaly. Shotguns in modded stalker often have great range because that's how they work in reality; Real shotguns with buckshot will hit out to 50 meters and even further if you count hits with few pellets, and with slugs you can get far more than 100 meters depending on type. With the right setup it wouldn't surprise me if you could get hits that far with good buckshot as well. At that distance optics are helpful. Shotguns in real life would be awfully impractical if they worked like video game shotguns. try out the bizon it's good early/mid game
I like the animation, it's looking good and you've really improved since it first released. Have to say though, I hate to see when characters slap the bolt release on an ar15. I broke mine doing that lol. They aren't designed for that like an mp5 or ump is.
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