This mod adds lootboxes to containers and on bodies that can be picked for the loot they contain. This version is meant to be used with stalker GAMMA.
This is a modified version of this addon: Github.com by ahuyn and koreisha HarukaSai
Which itself is an updated version of this addon: Moddb.com by artifax
So if you want a more vanilla Anomaly addon those would be the place to go to. Show them some love!
Made at the behest of Balls Of Pure Diamond
I have made items not included in the original and items added with GAMMA available in the loot-tables.
I've adjusted already existing drop chances and the weight of certain lootboxes to align more with the visuals.
I've also added 6 new lootboxes that contain various outfits and helmets with semi-random conditions. Aswell as 3 new assorted lootboxes.
The goal is to make the boxes something you can rely on to get crucial items, especially if playing a "naked" or "Trader-less" playthrough.
After the download is complete click here in the Mod Organizer;
Select the .zip and press Open.
This window should appear;
Simply enter a name you like and press OK.
Then all you need to do is check the box to enable the mod.
//Balsbyabex
V1
¤ Sewing Thread has been added to two loot groups with varying weights.
¤ Ball hammer has been added to one additional loot group with a low chance.
¤ Missing weapon parts added to [Weaponpart] loot group.
¤ Beard's tea and Cold Brew Coffee added to [Drinks] loot-group with low chance and medium chance respectively.
¤ Missing knives added to [Knives] loot group with extremely low chance.
¤ New loot-group called [gamma_doppler] created.
¤ [gamma_doppler] loot-group added to multiple boxes with extremely low chance.
¤ [helmets_light] and [helmets_med] added as a new loot-group.
¤ Previously added loot groups added to boxes with sensible chances.
¤ Modified one "event" into an easter egg/reference.
V1.1
¤ Field Armor Toolkit added to various loot-groups
¤ Added missing high-end kits to the [toolkits_high] loot group at low chance.
¤ Loot-groups [outfits_low], [outfits_med] and [outfits_high] added. They will however only include faction-neutral outfits (for now?).
¤ Outfit loot groups strewn about with low chances AND large space occupied within the crate.
V1.2
¤ Loot-groups [melter], [melter_recipes], and [recipes] added.
¤ [recipes] added to 5 box contents, [melter_recipes] added to 5 box contents, [melter] added to 3 box contents.
¤ Inventory weight of 6 loot boxes adjusted to more accurately match visuals.
¤ [gamma_doppler] drop rates lowered further.
V1.3
¤ Cleaned and sorted [handguns] loot-group.
¤ Cleaned and sorted [handguns_case] loot-group.
¤ Cleaned and sorted [shotguns_case] loot-group.
¤ Cleaned and sorted [surplus_case] loot-group.
¤ Cleaned and sorted [rifles_case] loot-group.
¤ Cleaned and sorted [rifles_monolith] loot-group.
v2.0
¤ [outfit] loot-type and [outfit_condition] created.
¤ Fix for "busy hands" and reason for some crashing during box opening. \Inventory remains open and the player is no longer locked during the opening animation.
¤ 6 brand new loot boxes added: [lootbox_outfit_low] Containing low-end armors and masks [lootbox_helmet_lig] Containing light masks and helmets [lootbox_outfit_light] Containing light armors [lootbox_outfit_med] Containing medium armors, masks, and helmets [lootbox_outfit_heavy] Containing heavy armors, masks, and helmets [lootbox_outfit_exo] Containing exo armors and helmets
¤ 6 corresponding Loot-groups have been created and filled.
¤ A "Creating lootboxes for Dummies(me).txt" has been written.
v2.1
¤ Multiple fixes for some* crashes.
¤ Minor tweaks to multiple loot-tables and drop rates.
¤ Lurker and psysucker parts added to [samples] loot-table.
¤ Created box-contents: [headhunter], [airtight] and [fridge].
¤ Created loot-tables: [patches] and [arbys].
¤ 3 new boxes created, 2 of which are only obtainable through killed stalkers.
v2.2
¤ [recipes] divided into [recipes_1], [recipes_2], [recipes_3] and [recipes_4]. -Added to boxes with some semplance of progression
¤ [patches] added to junkboxes.
¤ [arbys] added to foodboxes.
¤ Lootpools [upgrade_1], [upgrade_2] and [upgrade_3] created. -Added to boxes with some semplance of progression
¤ Lootpools [collimator], [magnifier], [glaunch], [silencer] and [combination_kit] created. -Am not 100% sure they all work
¤ Lootbox [lootbox_attachment] created. -Contains attachments from the previous lootpools.
Average
635 votes submitted.
Only for GAMMA or will it also work for EFP?
I think that might be possible, Though the original addons linked in the description should work if this one doesn't.
This mod is cool. But I see that EVERY ******* mod that is designed for GAMMA is downvoted.... People are envy of someone success...
I'll be fine. I just want "my work" to be accessable to people who are interested.
Or, it could be that this is a mod site for Anomaly and not GAMMA. Most people tend to post their mods/edits of mods in GAMMAs discord rather than flooding this site with broken mods that won’t work with Anomaly. So why post it here?
Or more to the problem that some people don't properly upload their mods with the minimum description that's required.
If one makes a mod that requires other mods and only works for a older version of GAMMA, but they don't write anything about that in their description. That's completely on them for ******* up. It's not the Devs of GAMMMA's fault for someone else failing of creating a correct mod description. If the devs cause that problem on their own mods, then that is on them.
Making a mod takes effort but writing down what the mod needs and works for also takes effort.
For the uploading part, most mod authors can't post their own stuff on GAMMA discord as they're super strict of what they allow.
Much easier rules of uploading mods on moddb.com.
It's far better this way, hiding mods within a plethora of discord channels does wonders for harming the community
This is my first mod so I am very much inexperienced at it;
What would you like to see changed on this page to make sure it meets your expectations?
Discord is an awful place to use as a repository of mods, and GAMMA is just a modpack for anomaly. It's not absurd for people to want to post mods for a game on the site that was designed to host them. People post mods designed for other modpacks all the time, but I bet you wouldn't complain about them.
I’m not trying to be a **** here or anything, I’m literally just saying why mods that are tailored for mod packs that get posted on this site get down voted a lot is because people come here to get mods that work for Anomaly. I’ve not even down voted this mod, or any mod for that fact, I tend only to upvote the mods that I like. I don’t like ******** on people’s efforts and work they create as that’s not my style (not saying people who do downvote is ******** on anyone, that’s just how I feel)
I just don’t think it’s that mad cat of a notion to have Anomaly only mods, on a site that is designed for Anomaly, not any spin offs that others have created. I’m not a GAMMA hater or anything, I actually like GAMMA and respect the amount of time and effort Grok and his team have put into that mod pack to create something unique. Same with EFP.
I get that Discord isn’t the best place to upload mods to but flooding this site with essentially broken mods that don’t work with vanilla or modded Anomaly isn’t the best solution either.. but you do know there’s a search function on their Discord servers right? It’s not that hard to find a mod you’re looking for on there.
This can be solved by adding G.A.M.M.A. to the list of independent modifications, along with Anomaly. However, I don't see anything wrong with publishing mode on G.A.M.M.A. here if the author makes the appropriate note in the title and description.
I don't think you're being a ****, but you do know that GAMMA is an Anomaly modpack, right?
A majority of the mods added with Gamma are available though moddb.
Discord is not a file sharing platform, this is.
However I completely understand having to go through the effort of manually sorting out mods that likely won't work is annoying! Especially when this site COULD make it easier.
I would've liked to have select Gamma as the location instead of Anomaly but I can't.
This is literaly my first mod so if you have suggestions on how I can change this article to aliviate some of that work from the readers I would very much apreciate it!
Thanks for that mod - it's can spice up GAMMA more.
I've used other lootboxes mod(s) for GAMMA, but they had problems when some of them could not be opened.
Wasn't happy when I needed that content in the first few hours...
How did you get the mod to run in gamma cause it flags everytime with missing files
The only thing I can assume is you've put the mod to high on the priority list.
If you sort by priority in the Mod Organizer it should be at the bottom, under GAMMA Disabled.
you have to give a shout out to BallsOfPureDiamond ;) (protip: check his youtube videos out for the inspiration for this upgraded lootbox mod). And nice work Arnold!
I enjoy openening the fun rectangles
I also enjoy opening the entertaining rectangles
КАК ОТКРЫТЬ ЧЕРТОВ ЯЩИК МОНОЛИТА ? я не понимаю
Скелет-ключ (?) Я не говорю по русски
I enjoy this mod, one thing about gamma that hurts is removing everything from every stash, this helps to make up for it a bit in tandem with the RF stashes. The loot goblin in me very much appreciates your mod.
Bugs I noticed was that lockpicks refresh in vendor inventories immediately. Sometimes things without models are added to the boxes and make the game crash. There was an issue with items added to scavenger boxes that also makes the game crash, possibly unused ones?
A recipe to make lockpicks out of scrap metal and industrial grease or something would be great (hi balls!).
don't listen to the nay sayers, mod for you and not them. No one makes them use your mod so their whinging and whining is pointless.
The latest update should've fixed some of the crashes. Craftable lockpick are a good idéa, if a bit broken. I'll look into how that could be implemented though.
About removing everything from every stash: fiddle with the stash settings in ZCP. You can set the chance to find, and the quality of, items by category (ammo, medical, repair, and "useful items"/devices) in stashes and they'll show up without needing to have the coordinates for the stash. I like to set them all low, like around 5-10% chance of finding low quality loot, and it feels pretty balanced. All I usually end up finding, if anything at all, is a handful of bullets or partially used meds, very rarely anything really good (I think the best thing I've ever found is a 2nd gen NVG headlamp), but it's still enough incentive to explore and check every stash I come across.
Your mod for Lootboxes is the freshest and most original I've ever tried. I appreciate diversity 👍
Thank you for the kind words!
Artifax, the original creator did most of the hard work! So give them some love too.
Sad to see people downvote just because it's a G.A.M.M.A. add-on which is specified in the title of the mod.
Thanks for the update 🏆
Not sure if the patch from 6 hours ago would do anything for this, but I got a backpack lootbox that wouldn't open when I lockpicked it. It still consumed lockpicks, gave lockpick experience (Using Skills Expanded 2.1), and caused a really odd interaction with my auto-loot function that stopped it from allowing me to actually use Alt to loot corpses/boxes and Shift stopped moving items. I had to double click everything until I reloaded a save.
Ended up just selling the backpack to a Technician for like 6.5k because I couldn't open it. Don't have any logs or errors to share with you to fix it I'm afraid, though I could potentially try to by debugging one in and trying to open it before I update the mod.
Thank you for the info! I'll try to replicate it myself and see if it can be fixed.
Edit: This should now be fixed :)
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