Description

An update of Drugs That Make Sense with fixed crafting and Banjaji's Realistic bodily needs compatibility.

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Drugs That Make Sense (Update 9.1)
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jguftyrtrx
jguftyrtrx - - 74 comments

Нет бы сделать мод чтобы NPC использовали укрытие в перестрелках, а не бежали под пули, как БАРАНЫ НА ВОРОТА сломя голову . Вы моды которые мало кому интересны выпускаете .

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JonySnowball
JonySnowball - - 53 comments

Чел иди кукуху лечи, хватит везде этим кринжом спамить...

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real_leaper Author
real_leaper - - 240 comments

Такой мод уже есть - Moddb.com

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TwistedSaiyan
TwistedSaiyan - - 26 comments

Yadulin duration is 3250 seconds. seems like a mistake?

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real_leaper Author
real_leaper - - 240 comments

This is from original Drugs That Make Sense. vari0us said in the changelog: "update 5: buffed yadulin so it can fill the roll of long-term healer that diclofenac used to fill"

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TwistedSaiyan
TwistedSaiyan - - 26 comments

Ah I see, with 5 uses and the speed it heals it def feels overpowered.
But it’s not a problem i already went into the files and adjusted it myself.

Thanks for the reply!

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Guest
Guest - - 693,490 comments

Since this mod comes with a RBN patch, can I use the original version?

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real_leaper Author
real_leaper - - 240 comments

The original version of what? Elaborate.

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vari0us
vari0us - - 94 comments

good stuff! I was really procrastinating making an update and I still would like to work on it, but you really improved it with the crafting. There are actually still some buggy things about the drugs that give resistances that I would like to get ironed out.

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real_leaper Author
real_leaper - - 240 comments

Feel free to integrate anything I did here into your addon, then notify me, and I'll archive this version.

Also, people are complaining (and I've noticed it myself as well) that yadulin is too powerful. Not only does it heal you very quickly, it also heals your arms and legs pretty well (if you're using Grok's Body Health System) - all the while being relatively cheap and with 5 uses per item.

And some of the recipes that I've changed are somewhat circular (Item A is used to make Item B, and then Item B is used to make Item A). I haven't realized it until I had a closer look at the recipes in-game, but by that point the addon was already released, and I wouldn't have any idea what the fix for the respective recipes would be anyway.

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vari0us
vari0us - - 94 comments

Yeah the yadulin is something I'd really like to change as well. It lasts too long, and you can't use other healing items while it's active (at least in my vanilla version of the game). I don't really know what role I'd like it to fill though, and it feels lame to just make it a copy of another drug.

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