I love to study modern warfare, play with LEGOs and experiment with various mods. I am a board game designer in spare time, when I'm not recording/editing my radio show (Paradise Ranch Pre-Recorded Radio) or the Matt & Zach Show, or doing stuff with the gaming makeshift clan known as JSSG. My main project right now is TF2 Tactics; a strategy/tactical board game based on the popular FPS. Also, Please refrain from profanity on my page, thank you! If you see a "Vadronus Prime" running around, that's my alternate gamer-tag. (Long version of Vader91 really, lol) The Free Voice from Vegas Itself!
There are many games out there, and I am proud to say that I play many of them. Be it with dice, controllers, or a mouse; I am a gamer, no doubt about it. Over the years I have amassed a mighty collection, each game meaning something to me. There are games that confuse me (R.U.S.E.), there are games that bore me (Space Marine), and there are games that disappointed me (Binding of Issac). Now of course where there is bad, there is also good. Games I enjoy the few times I play them (Trackmania 2), games that surprised me (Dawn of War), and games I can always pull out and play no matter my mood (Minecraft).
However, as many may notice, there are games I truly love. Some (Skeybar) even claim I am addicted to them (and he may not be too wrong). The games that pulled me in so deep I can’t get out. There are several games that you’ll see me play on an almost daily basis; Fallout New Vegas, Empire at War, Command & Conquer 3 (with Tiberium Essence of course!), and most prominently Team Fortress 2.
However, as of late, a new game has risen to be alongside the giants. A new experience I am stuck to playing, and I doubt I’ll leave it anytime soon. That game is the small Indie title called FTL: Faster Then Light.
When MattmanDude bought me this game during the Steam Sale, I didn’t know what to expect. I’ve seen bits of the game across the web but nothing to give me a good idea of what I would be doing. So I installed it (of which took 3 minutes) and started it up. On first appearance the game looked small and quaint; simplistic graphics and an 80’s style techno-retro soundtrack playing softly in the background. I played the tutorial and found the controls straight forward. The gameplay wasn’t flashy but it did what it needed to do.
Then I started a new game.
I found myself in command of the Kestrel; a Serenity-esque starship with a crew of 3 humies and some basic weapons. After assigning my little pixelated crew to their tiny consoles I fired up my hyperdrive and headed towards the nearest beacon. My first star system and a ship that needed some fuel to get home. Being a goodie two-shoes I parted some gas and prepared to make way. Then I landed in the lap of a pirate. Going to a mental red alert I armed my little laser cannon and missile launcher. We sat staring at each other while the weapons charged. Luckily my weapons were faster and I got off the first shot, laser blinking off the enemy’s shields and my missile veering off course. Great, my tactical officer is cross-eyed. Then the pirate returned the favor, firing a similar array of ordnance. Since apparently I got my shield generator from the 99 cent planet, the enemy laser quickly depleted my barriers while a torpedo put a new window in my life support room. Sending my engineer to fix the leak I ordered another barrage. This time our missile landed in their shield generator while the laser disabled their weapons. A few more exchanged of laser fire and I had my first destroyed ship under my belt.
Then I jumped into a star going through a minstrel cycle and found my ship turned into the USS Inferno, toasting my crew. Well, things escalated quite quickly didn’t it?
This defeat did not deter me, I went and tried again. And again. And again. Every time I think my ship was set for life before dying to some random event. One time I finally reach the end, the goal the game wanted me to reach. Thinking I finally won, I then received a new objective; destroy the enemy flagship.
Wait…. What? I just went through Hell and a Half to get this stupid data to you and now you want me to engage the enemy head on? You’re a bunch of loonies!
After my grumble I went ahead and hunted down this flagship. The “good guys” were nice enough to fix my ship (which was nearly dead when I got there mind you) but left me with no proper firepower. I then see it; a monster of a vessel nearly double my size and triple my firepower. I was dead within 30 seconds.
So I learned that FTL is hard, unforgiving, and had a tendency to kick you in the nether regions on the roll of a virtual die. However did I quit? Surprisingly no. I jumped back in, fired up the warp core and went for round 35. I was hooked. I couldn’t win, but I was having the time of my life. I truly felt like Picard or Reynolds, faced with life or death situations that could make me rich or send me to the scrap yard. The simple universe the game offered was fascinating to explore; encountering the Klingon-like Rock folk, Romulan Rip-off Zoltans, or the Jabba-wannabe Slugs. And of course the Mantis men, nightmare fuel that love to board and rip my poor crew a new one. Every round felt like a story, and no 2 rounds were the same.
I eventually did find a way to defeat the endgame Flagship (thank you cloaking devices and friendly Mantis Men) and almost got high on endorphin release. I beat the game.
Then what did I do?
I jumped back in!
In a conclusion, FTL is challenging but insanely fun for folk like me. The simplistic looks hide a truly deep game. I would highly recommend it to anyone looking for a good adventure without paying a crap ton of money or needing a NASA-level computer.
Of course, while I’m writing this, another game that Matt bought me (what a nice feller, thanks mate!) is installing. Oblivion. Will this game have the same effect on me as FTL has currently? Only time will tell.
Unlike other children who were raised by a standard family unit of a mother, father,
and siblings, I was raised with Grandparents and my Mother. My parents got
divorced while I was at an incredibly young age, so me and my mother moved in
with my grandparents. We stayed this way for years. To me, my “father” was my
Grandfather, “mother” my Grandmother, and my actual Mother felt more like a
very older sister. My mother worked as a nurse during the graveyard shift at a
children's hospital, so thereby I didn't see her too often between work and
sleep. I was at home with my Grandmother mostly throughout the day, until
Grandpa walked through the door at 6 o' clock sharp every evening. One could
easily see this as a typical family, with a bit of age and generation
It is common knowledge that young boys
typically look toward their father for advice. Now, around the late 1990s and early
2000s when I was raised, a typical father would have ideals and experiences
relevant to their generation, IE late 70s and 80s. His stories would be focused
around events like the space shuttle program, early video games, and the fall
of the USSR. Well, my “father” was raised in the late 50s and 60s. His memories
include things like Vietnam, Civil Rights, and the Apollo programs. It's clear
there's a bit of a gap between my evening tales of adventure and the kid next
It is known that over time, America as a country has changed. In the early days of
small towns and post-war economy, children and teenagers had to mature early
and get a job young in order to be successful. They also had a slightly more
relaxed free time. Law enforcement was lighter and kids could do many things
like go out shooting next door or have a 100 mile per hour drive in the outer
parts of town. However with urbanization and increase in life expectancy,
younger kids don't need to know so much about life right off the bat, they have
a more relaxed lifestyle in terms of education. However they have lost the
ability to do some activities that the last generation enjoyed. For example,
discharging a firearm near any sort of civilization (which is more widespread
thanks to urbanization) is seen as a felony. Instead, the newer generations
have gone to more electronic forms of entertainment such as arcades and a
larger film industry.
So, when it came to quality time with my “father,” we did things he did when he was
young. Instead of buying some sort of game system, he taught me how to play
chess. He also believed that early life skills and knowledge were still needed,
and maturing should be quick. He believed that I needed to know a wide
assortment of topics that most others get to in middle or high school, if at
all. He taught me to “man-up” in most situations and watch for myself.
Also being retired a retired submariner, I got more than a handful of
questionably-appropriate sea tales with a side of technical knowledge.
When I entered a more public world with schooling, a generation gap could be easily
felt. While most kids knew all 100-some
odd pokemon by heart, I knew how to hold and fire an older BB rifle. During
middle school when most kids barely knew basic mathematics, I already had basic
knowledge of how nuclear reactors function. My sense of maturity and
self-dependence led me to be slightly awkward in the social circle as well.
While most kids were focusing on trivial things like some attractive female or
some new video game coming out, I focus on getting work done. Personally,
though some see this awkwardness as a downside, I see this rough and early
maturity and knowledge as a positive. If need be, I could go out in the world
and roughly know how to make things work. Most teenagers today have a hard time
getting out from behind the Playstation and into the world.
Файл игры - MOTR - ПРОГРЕСС SEMI-STABLE
Физические компоненты - неполный
Переменные - шкалой
ETA - неизвестно ~ SUM2012
GF - WELLS92
По мотивам рассказа-AS
ЦЕНТР: Чарли SQUAD
Тип: RPG-NPC (разведка)
GF - виски-DELTA
Программа COPY FROM WELLS92
GF - TF2-T
Сдачи-РЕЛИЗ MK1 INIMENT
Требует критического ЦЕННОСТИ
ТРЕБУЕТСЯ М-ТИПА Критические значения
GF - Моисей-
LP-RP-VID "Survivor 91"
ЭЛЕМЕНТ-Z необходимо тестирование
ЭЛЕМЕНТ - "Fallout" УДАЛЕНЫ
ЭЛЕМЕНТ - "Последние дни" УДАЛЕНЫ
ОЦЕНКА LP-RP-VID испытания J-10
Аудио файл "сцепления" EXTENSTION REGGALATOR-ELLECTRICWORRYприобрело
СОВРЕМЕННОЕ СОСТОЯНИЕ - LOCKDOWN.SOFT
ОЦЕНКА ПО EVENT.LIBERATION MIIIB
ОТОБРАЖЕНИЕ END FILE:
"Увидимся на поле битвы"
Завершение V-91 обновление статуса
Well, though the situation on my end is nowhere near as good as before, but things are calming down quite a bit. So I might as well give y'all an update one what I've been up to.
First off let me explain the trio (duo, see below) of pics here. For Valentine's day my folks gave me a gift card for Amazon.com and I'm about to use it. After contemplating what to buy, I came across 3 games that intrigued me, and was within the budget. I've had a RTS itch for the past while (if you didn't figure that already with the RA3 picture and my SOSE steam screenshots) and I hunger for new blood. C&C Generals 2 won't be out for eons, so I must resort to older games. Luckily they be dirt cheap nowadays. I haven't ordered them quite yet, but they will be on my hard drive soon. UPDATE: The order has been placed and should be here next week, if not sooner.
First off is World in Conflict (with the Soviet Assault expansion built in) - an epic looking game set in 1989 with a story line all to similar to my WIP card game March of the Reds. EDIT: Due to shipping complications, I had to drop this game in order to have enough money to buy the other 2 (it was being sold through Amazon, but shipped from another place, which would've skyrocketed shipping costs) so I got a book instead.
Warhammer 40,000 Dawn of War, the complete edition - a cult classic, this long-running RTS series is on the same level as Command & Conquer and Starcraft. Who hasn't heard of the Space Marines in over sized armor with chainsaw swords? I've always wanted to get into the Warhammer 40K universe after my initial exposure with the PSP game Squad Command, and now it's cheap enough I can dive in.
Dawn of War II Gold Edition - Similar to previous title, but with better graphics, a new storyline, and a different play style (more RPG and small squads compared to the en masse armies of the original game).
I don't plan on becoming a Warhammer cultist like some other folk I know, but I like the concept and after taking a closer look, and being disappointed with, at the TPS Space Marine the RTS lane is the only way to go game wise (miniatures FAR too expensive). This little bundle only comes out at around $35, pocket change compared to their original prices.
In related news, as allowance I got a nice USB headset yesterday, so I can yell at all of you in higher definition on TF2 and I can boss you around on the PS3, lol. Hopefully this weekend I can get the first episode of the Redneck Rant up, but I ain't making promises.
Finally, a little tidbit on TF2 Tactics. The game is almost ready for Release 1 (I know it's like crying wolf now, but give me a break here) since PurpleKirby54 jumped on board. Currently all that is left to do is modify the Medic's stats and finish up a few maps.
Alright, that's all for now. I will see you all on the battlefield!
Now, being the loose-cannon rebel I am, you would probably expect some video or at least a picture montage bashing DC like usual. I would, but other things are in the way (Midterms) and another project is using up my free time (TF2 Tactics). Odds are though, I'll make something in the near future, or
at least mention it in the first broadcast of Paradise Ranch PR Radio.
Now of course I can't let ya leave without my two cents can I? Usually no, but I will save this for
PRPRR and the Redneck Rant. I'll explain my position there, Hell may even record early tonight.
Vader91 Signing out
At the beginning of the game, choose
what map to play on (and thereby what game type). The different game
types are as follows:
Capture the Flag: You must secure your
enemy's intelligence while protecting your own. The first player to
secure their enemy's intelligence three times is victorious. To pick
up the intelligence, simply move onto the space containing said
intelligence. When a unit carrying the intelligence dies, the
intelligence is placed on that unit's space. It resets to it's start
location at the end of each round. To capture the intelligence, move
onto your own intelligence's start space. After being captured, mark
a point on a piece of paper and return the intelligence to it's start
Payload: Coming Soon
King of the Hill: Coming Soon
Control Points: Coming Soon
Attack/Defend: Coming Soon
Arena: Not sure if coming, will have
to wait and see
Each map has a number of mercenaries
each player can have on his team. Also for each map there is a set
“respawn” time for each faction.
After choosing a map, you hire your
team. You can have as many as four of each class. After you choose
what classes you'll be using, you decide what weapons they will carry
into battle. Each class can have 3 weapons; a primary, a secondary,
and a melee. Note that there are various weapons available for each
class and each weapon slot. You can have a maximum of three identical
weapons on the same team (For example; your team has 4 Heavies. You
can give up to three of them the stock Minigun, though the fourth
would require a different weapon like a Natascha or Brass Beast).
After your team is hired and equipped, both you and your opponent set
up your teams in the marked starting zones on the map.
Then the player take turns in a series
of rounds. Rounds are set up in stages like so:
Place Order Markers:
On a turn, you'll activate the characters on those cards. Decide now which Unit you'll want to use
on which turn, then place an order marker on those cards (1 for first
turn, 2 for second turn, 3 for third turn.) You may place 2 or more
markers on the same card, if you want to use that unit for 2 (or even
3) of your turns. Players place their Markers at the same time. Place
your markers facing you, so your opponent can't see them. The “X”
Order Marker is a Decoy: you can place it on any card, just to keep your opponent guessing.
Roll for initiative:
The two players each roll 2 6-sided
dice. Whoever has the highest roll decides who goes first for the
Take Your Turn:
On your turn, you reveal the
appropriate order marker to your opponent (1 for first turn and so
on) and you activate that unit. When you first activate the unit, you
choose which of his three weapons to have “active” (drawn and
ready) for the turn. Then you may move and attack with that figure.
You may interchange moving and attacking, as long as you only attack
once with the unit (or multiple times depending on abilities) and
moved up to the max move speed of the unit. Sometimes, units or
weapons have abilities that replace your normal turn (ex: an Engineer
building a structure). Please note you only put order markers on
characters (mercenaries) not buildings or individual weapons.
Moving is pretty self explanatory. You
can move up to the Move Speed rating on your character's card.
When moving in a diagonal motion, it is considered 2 spaces.
Yellow lines on the map represent
changes in elevation. There are yellow stripes on the side of the
line which is higher. You normally can't simply move to another,
higher, elevation unless you're using the Rocket Jump, Sticky Jump,
or Double Jump ability. You can however go up (and down) elevation by
using stairs (orange spaces). When moving off of a higher elevation
to a lower one without stairs, you take 15 fall damage (Scouts can
double jump off of elevation and with a die roll of 3 or higher and
ignore the damage).
Purple lines are walls. You cannot move
through or fire through a wall. At least not without considerable
effort or simply being a ghost. Save the construction crews a
headache and don't even try it.
Blue lined areas are filled with water.
Water is handy for taking out a fire, but you can only move one space
at a time, and you're considered in a lower elevation in terms of
Attacking and Damage:
To attack an opposing unit, you must
first have Line of Sight (LOS) to him. To find this, simply draw an
imaginary line from your unit to the opposing unit. As long as it's
clear of any walls or other units, you can attack. Second, make sure
the target is within range of your weapon. (Keep in mind that some
weapons have a minimum range, like the Sniper Rifle). If it's a clear
shot and within range, roll 2 6-sided dice. Add the roll to your
weapon's accuracy rating. If it is higher than or equal to your
target's defense value, you hit! Deal damage equal to your weapon's
damage rating. Taking damage will lower a unit's HP. When HP hits
zero, the unit is killed and goes off the board until he respawns.
Damage Modifiers (HIGHLY Subject to change):
Sometimes, abilities and circumstances
can modify a weapon's damage by a percentage. For example, there are
cases where you deal 20% more damage with a weapon. To find this
damage, pull out a cheap calculator or cell phone and multiply the
base damage by 1.20 (for 20%). The game deals damage in intervals of
5, so round up to the nearest multiple of 5 (for those of you
clueless, when a number ends with either a 5 or a 0).
Sometimes, an ability will refer to
dealing “Mini-Crit” or “crit(ical)” damage. Mini-Crits deal
25% more damage (1.25 modifier) and Crits deal 50% more damage (1.50
On occasion, some abilities will
reduce weapon damage. For these, subtract the modifier number (lets
say 0.20 for 20%) from 1.00, and then multiply this by the base
damage. (Example: A unit takes 25% less damage from a 70 damage
attack. You would multiply 0.75 (1.00 – 0.25) and 70 to get 52.5.
Round this up to 55 damage).
From here on out, someone in the play
group should be able to use their head for damage modifiers.
Height: When on a higher elevation the
the unit attacking you, you gain +2 defense. When on a lower
elevation, you get -2 defense. Two units next to each other but on
different elevations are not considered adjacent, so normal melee
attacks won't work.
Several weapons and abilities will do
something with the large collection of markers and tokens in the
game. So here I will explain what each token does:
Order Markers (1-3 & X): explained above in turn order
Fire Token: At the end of the round,
if a unit has this marker on the card, deal 40 damage to that unit.
You can remove fire tokens by moving into water, receiving a Milk or
Jarate token, or getting healed some how (Medics, dispensers, supply
Bleed Token: At the end of the round,
if a unit has this marker on the card, deal 60 damage to that unit.
You can only remove bleed tokens by getting healed some how (Medics,
dispensers, supply cabinets, etc).
Jarate: When a unit gets a jarate
token, any fire tokens they had are removed. All damage the unit
takes is mini-crit damage. Friendly units affected by a jarate
causing ability don't receive a token (thereby no mini-crit damage)
but do remove fire tokens. You can be set on fire after being
covered in jarate, in which case the fire would deal mini-crit damage
(50 damage if you do the math correctly). Jarate tokens can are
removed at the end of the round, or by moving into water or using a
Mad Milk: Milk
function exactly like Jarate in most respects, however coated units
don't receive mini-crit damage. Instead when a unit damages an enemy
unit with a milk token, they remove 10 damage.
Health packs of various sizes can be found on the map. They can be
retrieved by units and heal a specific amount of damage instantly.
(25 for small, 50 for medium, 100 for large) All health packs on the
map can only be used once per round, tokens are removed from the
board when used, and replaced at the start of a new round. A unit
with full health do not use health packs and thereby don't consume them.
Temporary Health (Overheal): Caused by the Medigun, Kritzkreig, and Dalokohs Bar, a
Overheal token on your card is similar to having +50 max health. This
50 health boost only lasts till the end of the round, when the tokens
are removed. You can have a max of 2 overheal tokens on your unit's
card at a time (+100 temporary HP).
Rage: Rage tokens are used for various reason by various abilities.
Damage: (5, 10, 25, 50, 100) Simply put, these keep track of the damage on your units.
Payload: a token that stays on the map and is used in Payload scenarios.
Intelligence: a token that starts on the map but can be picked up by opposing units
in CTF games. When carrying the intelligence, you cannot cloak, disguise, or use Bonk.
Only damage and
sapper tokens can be placed on building cards.
Respawning: When a unit dies, they are not gone for good. When a unit dies they are
placed on the respawn track at the appropriate space as called for by
the game. At the end of each round, move all units on the respawn
track down one space. When at zero, you may place the unit at full
health anywhere in your start zone. They start off with everything
they had like the beginning of the game.
When a unit moves to a space adjacent to a friendly resupply cabinet
(in your start areas) they instantly remove all damage, fire, Jarate,
and Milk tokens.
Country of Origin: USSR
I haven’t really posted a proper “blog” page for quite some
time, so I might as well dig it out and give a small update on life while the
Holiday Seasons roll in.
JSSG has grown to 8 Members, double the size of when it was
founded. Quite an improvement I say. The following Members have joined outside
the original 4 (in order of joining)
Admiral Skeybar (represented by a RED Pyro)
PurpleKirby54 (represented by a RED Engineer)
sovietCake (will be represented by a BLU Pyro)
Some other guy who Kirby has yet to tell me the name of (will
be represented by a RED Medic)
Because of the growth, I set up a small, invite-only group
on Steam so it’s easier to plan larger events like the (ended up failing,
though practice was fun) Battle Royal.
Second order of business; the status of Champion Games
Team Fortress 2 Tactics is close to a beta release. The Beta
will include 6 weapons per class, the stock weapons and the class update
weapons, exceptions being the Sniper and Demoman. Sniper will receive, in
addition to stock, the Sydney Sleeper, Jarate, and Bushwacker. Demoman will
receive, in addition to stock, the Loch-and-Load, Scottish Resistance, and
Ullapool Caber. Currently a simple-artwork version of 2fort will be the initial
map. An improved version (with Badwater hopefully) will come with the full
release of the game. DO NOT ASK FOR A RELEASE DATE PLEASE, AS I HAVE NO IDEA
WHEN THAT WILL BE. Luckily Kirby has jumped aboard to help me get the game
finished, so progress could pick up.
March of the Reds has been redesigned to be a bit simpler.
Nothing to show visually yet.
I have also stared sketching down ideas for yet another
game. This time, it will be a science fiction RPG-type cooperative game. It has
influence from a particular computer game as well. I’m keeping the title and
what-not confidential for the time being.
Finally, a bit of Personal updates.
I be praying to get a PS3 this Christmas, and the cards seem
to be dealing in my favor for that regard. I be chugging through my senor year
of high school, all fair so far.
Kirby and I have started coming as TF2 classes to the
school’s “Board Game Marathons” (basically 4 hours of games of all kinds,
including video games). The first one we went as Engineer (me of course) and
Scout (Kirby had one hell of a convincing costume). The second one (coming up
in 2.5 weeks) is a smaller marathon, so we be switching it up going as Spyper
and Intelligent Heavy (from Minifett’s classic Gmod vids). I already got a
bullet belt picked out and currently searching for a good pot. Kirby has a
decent Sniper costume, so he just needs to hunt down a good mask. Pictures may
come, eventually. Other planned combos;
Tin Soldier and Sniper
Heavy and Medic
Anyhow, that be enough from me. If you’re interested in
catching a game with me, currently I be lurking around in Alien Swarm and
Minecraft. ALWAYS expect me to be on TF2 on the weekends (or slow school
Cya on the battlefield!
You found the local Rebel Redneck! Congrats!
Welcome Welcome! Here be my coffee stain on the great road map of Moddb.
First off, I would like to thank ye for stopping by for whatever reason you found necessary. I am a proud member of the following groups (in the groups section, go figure) I am a “play-for-fun” gamer using my PSP, PS2, and my laptop. I am a good fan of the Civilization and the Command and Conquer games.
Also, I am a STAR WARS and STAR TREK addict to the utmost extreme. (Seriously, who else has a Darth Vader lightsaber replica hanging from their ceiling by fishing wire, and dresses up as Scotty whenever he finds time to do so?)
I am also a huge LEGO fanatic, one whole wall of my room is covered with 'em. I prefer to make my own models, some of which you can find in the “images” section.
I also am a heavy Board Game/Card game player, playing Risk and whatnot as often as Star Wars Battlefront (any, I have 'em all!) I am also currently designing 3 games myself (A Star Trek card game, a Cold War gone Hot Strategy game, and a fishing game based on the TV show Deadliest Catch)
I am currently studying Graphic Design at my High School, and taking Honors classes with it.
My Military knowledge mainly came from personal study, and the fact I live next door to an Air Force base.
As for what I read? Well, I am in the middle of 10 Star Trek novels I got for cheap at D.I. Authors I read and enjoy are: Mark Twain, Robert A. Heinlein, Jules Verne and then H.G. Wells.
As for my well-known American ferocity? Well, my ancestry has something to say of that. If you have browsed my image gallery, you would know my Grandfather was in the US submarine forces. Well, along with that, my Great-Uncle (never saw him in my life personally) was a tank driver for Patton's army during WW2 (and he hated every minute of it!)and was the first tank across the Rhine river. Newly found out, another relative died on Omaha beach, and another was a cook on a Liberty ship. As a final note, I am a direct descendant of one of the men who fired the Shot Heard Around the World.
The rest of my family came across the plains to Salt Lake. So yes, I am a several generation Latter-Day-Saint (commonly called Mormons) and dang-proud of it!
I will admit now, I am commonly called the “loose-cannon” so pardon me if I offend anybody.
Anyhow, got any questions, just ask below, and I will answer them to the best of my ability. Play on my fellow gamers!
T-34 (yes, a WWII relic, but was known to be in service with over 90 countries as late as 1995)