I was born, I grew up and now I occupy bandwith...

Comment History
UTPartyBoy
UTPartyBoy - - 11 comments @ ONS-Sidaro

Based...

Good karma+2 votes
UTPartyBoy
UTPartyBoy - - 11 comments @ Duke Nukem Map For Doom II

>255 enemies
why

Good karma+2 votes
UTPartyBoy
UTPartyBoy - - 11 comments @ Yet another failed DeusEx remake mod

Someone found that if you disable the GPU and use the APU (if you have one) the editor works...

I don't have an APU but with just disabling the GPU the editor also works...

It's everything in that thread...

Good karma+1 vote
UTPartyBoy
UTPartyBoy - - 11 comments @ Project Titanic Doom

Not really, I know how time consuming are 3d floors and slopes...

Good karma+2 votes
UTPartyBoy
UTPartyBoy - - 11 comments @ Project Titanic Doom

I'll be impressed if you can crash it and sink it...

Good karma+2 votes
UTPartyBoy
UTPartyBoy - - 11 comments @ Brutal Doom v21

In 16:9 Full Helmet doesn't fill the screen no matter what setting you fiddle with...

Tested it with 3.4.1 and 4.2.1

Good karma+1 vote
UTPartyBoy
UTPartyBoy - - 11 comments @ Counter-Strike Beta 1.0

The Beta 1.0 only had 4 maps, this have 6, Assault and Desert where added in the Beta 1.1...

Good karma+2 votes
UTPartyBoy
UTPartyBoy - - 11 comments @ Doom 3: Phobos

Is this... THAT mod?..

Good karma+2 votes
UTPartyBoy
UTPartyBoy - - 11 comments @ Quake "Epsilon" Build

Rename DarkPlaces.exe to GLQuake.exe...

Good karma+2 votes
UTPartyBoy
UTPartyBoy - - 11 comments @ Quake "Epsilon" Build

Hey, the Nvidia glitch can be fixed renaming DarkPlaces.exe to GLQuake.exe...

I discovered it by looking at the Quake profile in the Nvidia Profile Inspector...

Good karma+3 votes
UTPartyBoy
UTPartyBoy - - 11 comments @ Ultimate DoomVisor HUD v2.13 ** 2019-06-07**

I'm having this exact same problem with the automap on overlay mode...

Good karma+1 vote