Based...
Someone found that if you disable the GPU and use the APU (if you have one) the editor works...
I don't have an APU but with just disabling the GPU the editor also works...
It's everything in that thread...
Not really, I know how time consuming are 3d floors and slopes...
I'll be impressed if you can crash it and sink it...
In 16:9 Full Helmet doesn't fill the screen no matter what setting you fiddle with...
Tested it with 3.4.1 and 4.2.1
The Beta 1.0 only had 4 maps, this have 6, Assault and Desert where added in the Beta 1.1...
Rename DarkPlaces.exe to GLQuake.exe...
Hey, the Nvidia glitch can be fixed renaming DarkPlaces.exe to GLQuake.exe...
I discovered it by looking at the Quake profile in the Nvidia Profile Inspector...
I'm having this exact same problem with the automap on overlay mode...
UTPartyBoy
Pablo joined
I was born, I grew up and now I occupy bandwith...