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unbeknowenst503
unbeknowenst503 Jul 28 2015 replied:

dont think thats a good idea , if youve checked the recent doom 4 gameplay trailer , youd know that not even in the future do chainsaws come without a bar to keep the chain aligned and not flopping all over the place

+1 vote   mod: Perfected Doom 3
unbeknowenst503
unbeknowenst503 Jul 18 2015 replied:

yes and without any extra helping hands it most likely will never happen , sad truth , i too wouldve loved it with the 64bit support and all , not sure if the lost mission can be ported over thou , i recon that should maybe be possible?

+1 vote   mod: Perfected Doom 3
unbeknowenst503
unbeknowenst503 Jul 18 2015 replied:

for legal reasons?, are you sure? thats a shame if so, and most of all as i always say, take your time! i mean it, dont get yourself rushed ok , we all have waited and are and will still gladly wait for a truly excellent PD3 release ,hell duke nukem forever took a good 12 years , i dont think youll get even close to that xD, thanks

+1 vote   mod: Perfected Doom 3
unbeknowenst503
unbeknowenst503 Jul 16 2015 says:

bout goddamned time vgames! hell yeah! a excellent decision and ROE is finally getting the PD love it deserves , which ive asked for quite some time back , so now we can close the circle

that is doom3+roe, hell i was even thinking maybe you could port doom3 into ROE and make one big seamless campaign that is doom3+ROE ,

what do you think? , about postponing the release further , i dont think a few more months is gona bother us, we all appreciate your hard work and know how much time a proper quality project such as this takes , thanks again

+1 vote   mod: Perfected Doom 3
unbeknowenst503
unbeknowenst503 Jul 10 2015 replied:

logically

+1 vote   mod: Doom 3 BFG Hi Def
unbeknowenst503
unbeknowenst503 Jul 9 2015 replied:

oh , yeah i saw that after ive posted , lols , so poisonheadcrab most likely is going to have to do the monster rebalancing and the pickups and weapon damage balancing , not that youd have to do that much rebalancing with the monsters and weapons , i mean a little bit of difficulty never hurt anyone and an increase in monsters and groups and how and where they spawn without scripted moments required is always welcome ;)

about the soundpacks , honestly id like to hear more about them i never used em just saw them up for download , are they "better" and if not why not and a little feedback on them would be nice since you seem to have tested them out

about the lists , well i honestly have no idea where to check them , a pointer would be welcome my friend

+1 vote   mod: Perfected Doom 3
unbeknowenst503
unbeknowenst503 Jul 9 2015 replied:

forget what i said , according to vgames bfg still is broken as all hell , so forget my previous reply, thats unless someone decides to port vgames work over to bfg , which most likely would be requiring mad porting skillz

+1 vote   mod: Doom 3 BFG Hi Def
unbeknowenst503
unbeknowenst503 Jul 9 2015 replied:

i see , guess ive just got hyped , thought the bfg gave us something new , apparently not , lols ,my bad , guess ill stay with my original doom3 copy then xD

+1 vote   mod: Perfected Doom 3
unbeknowenst503
unbeknowenst503 Jul 9 2015 replied:

sounds great , maybe vgames can use em in PD3v7 if he decides to take on bfg edition , not sure about the support for custom dlls and bfg thou , since ive heard its a bitch to get them running with bfg, and then of course adding parallax and relief mapping to them

+1 vote   mod: Doom 3 BFG Hi Def
unbeknowenst503
unbeknowenst503 Jul 9 2015 replied:

so what , custom dlls now work? i sure as hell would buy the bfg edition in a heartbeat if that was so since RBDOOM-3-BFG adds 64bit support aka multicore support i recon and most importantly soft shadows and a cleaned up source, what do you know about this, vgames?

Youtube.com

+1 vote   mod: Perfected Doom 3
unbeknowenst503
unbeknowenst503 Jul 9 2015 replied:

itd be epic if you guys could port the map , its just so much epicness with the music loop and the endless enemies , fun fun fun ! , would be epicly appreciated for sure

Youtube.com

+1 vote   mod: Half-Life 2 Substance
unbeknowenst503
unbeknowenst503 Jul 9 2015 replied:

yes please , +1 for cinematic mod 2013 v1.24 support , would deffinitely recommend it , with substance 2.0 , wed have the ultimate hl2 experience !

and with this guys extra lore friendly map pack addon as well

Cinematicmod.com

+1 vote   mod: Half-Life 2 Substance
unbeknowenst503
unbeknowenst503 Jul 9 2015 says:

sure whatever extends doom3s campaign , and as long as it makes sense lorewise depending on how you integrate it im all for it , about the NextGen SoundPacks , im hoping youll integrate them into pd3v7 or make even better ones? and about Increased Monster count + some extras pack , will this be in pd3v7 ? or have you extended on that ? , i sure hope so ,cant wait for that pd3v7 , its been a while , cant wait to see what youve been working on so hard ;)

+1 vote   mod: Perfected Doom 3
unbeknowenst503
unbeknowenst503 Jul 8 2015 says:

epic to see you still working hard on getting that perfected doom3 experience to us , damn i love it , and respect your hard work put in vgames , ill be waiting for that all in one ultimate v7 release then , i recon we wont have to install the previous patches , texture mods and NextGen SoundPacks , right? itll be an all inclusive i recon, hell maybe even revamp the gore system ala brutal doom v20 , thanks

+1 vote   mod: Perfected Doom 3
unbeknowenst503
unbeknowenst503 Jul 8 2015 says:

oh and maybe add this map in , that would be epic

Hl2.gamebanana.com

+1 vote   mod: Half-Life 2 Substance
unbeknowenst503
unbeknowenst503 Jul 8 2015 says:

hey you guys think you could make this compatible with fakefactorys cinematic mod 2013 version 1.24, that would be epic

+1 vote   mod: Half-Life 2 Substance
unbeknowenst503
unbeknowenst503 May 28 2015 says:

me too

+1 vote   mod: Depot
unbeknowenst503
unbeknowenst503 May 25 2015 says:

sup , any news on this great project?

+1 vote   mod: Visage
unbeknowenst503
unbeknowenst503 Jul 29 2014 says:

needs some updating how bout it bro

+1 vote   mod: Elevator: Source
unbeknowenst503
unbeknowenst503 Jul 13 2014 says:

i second that im sure youll get a new job asap dont worry too much , btw when you have time id appreciate it if you could finish fixing the rest of the weapon

fovs as well as the motion tracker fov since youve done such a great job on the pulse rifle fov and this really needs fixing ever since ACM released , id appreciate it alot agatsuma

+1 vote   mod: Aliens Survival Experience
unbeknowenst503
unbeknowenst503 Jun 4 2014 replied:

excellent hope you can get to my requests then agatsuma , cheers

+2 votes   mod: Aliens Survival Experience
unbeknowenst503
unbeknowenst503 May 24 2014 says:

please check your inbox youve got a pm ,bro

+1 vote   member: agatsuma
unbeknowenst503
unbeknowenst503 May 24 2014 says:

please check your inbox youve got a pm ,bro

+1 vote   member: Cilitbäng
unbeknowenst503
unbeknowenst503 May 24 2014 says:

please check your inbox youve got a pm ,bro

+1 vote   member: War_Crimes
unbeknowenst503
unbeknowenst503 May 24 2014 replied:

this! he got great improvement suggestions

+2 votes   mod: Aliens Survival Experience
unbeknowenst503
unbeknowenst503 May 24 2014 replied:

please elaborate , do you have plans? , please do tell

+2 votes   mod: Aliens Survival Experience
unbeknowenst503
unbeknowenst503 May 24 2014 replied:

what!? this is epic!!!! , ive sent you a request pm, please check

+1 vote   download: Aliens Colonial Mariens / Cilitbäng Pack / V1.8
unbeknowenst503
unbeknowenst503 May 24 2014 says:

agatsuma check your pm inbox ive sent you an important request its about aliens survival experience 2.0 and some improvements id like that could be appreciated by others as well such as all

weapons fov fixed as well as the motion trackers fov not just the pulse rifle fov that you fixed wich i appreciate tons , but the pm got the details this is just a quick overview and keep

up the great work, its guys like you that we need to fix broken games into a playable state, sad reality

+2 votes   mod: Aliens Survival Experience
unbeknowenst503
unbeknowenst503 Apr 26 2014 replied:

god damned **** , i feel for ya bro , eZine and RPS can go and suck a **** for all i care ,ignore those ignorant ***** they wouldnt see gold even if youd place it right in front

of theyre eyes , *******, not to mention the demo was exactly that a ****** demo not a full release so yes it needs polishing and more work but thats to be expected

every game has that , theres great potential with this i tell ya , anyhow youd be suprised how much people actually want this thing, and take your time on polishing it , honestly , ill gladly wait and cant wait for that news post about Newports great patch, im holding off

on replaying until then , dont let a couple jerks get you down, what your doing is a great thing its just that some people have no appreciation for such talent wich is a sad thing , no wonder we have so little Lovecraft inspired games because of this downputting **** devs have to put up with ,

but ill tell you why theres been so little traction to it , its cause unlike big indie devs you dont advertise enough wich im actually happy about, i always say let the game do the advertising , then word of mouth will do the rest , keep up the great work bro

+1 vote   mod: Triptych
unbeknowenst503
unbeknowenst503 Apr 24 2014 says:

sup any news on current dev and hows that patch for newport coming along its been a while bro

+1 vote   mod: Triptych
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