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RSS Reviews
9

C&C3: Tiberium Wars

Game review

it's decent and the last game to stay even remotely true to the C&C concept, everything after this was a attempt to mimic blizzard (instead of westwood who made the game title successful in the first place)or a attempt to kill the series and be rid of another EA flop

i give high rating for C&C and acting, but it should be lower due to lack of tiberium threat in gameplay (tib sun players would understand) and less effective low tier units (can't win via conscript rush)

10

C&C 3: The Forgotten

Mod review

it's the forgotten...for any true C&C fan i need not say more. although (yes i'm saying this becouse i have no coding skills or 3D unit design skills) it'd be cool to see a sequil to this once we're permitted to mod the kane's wrath expansion, you left a very open ending to the campaign that left me wanting more.

as for the multiplay i'd say the forgotten fill the niche i've been looking for. i can canscript spam with the hoard, or i can go fullblown specialist forces with the very good commando and his special power and the super strong air forces and super troops.

and of course the nastagia factor alone makes this mod worth it vein hole monsters tib feinds....a higher chance to encounter viscroid swarms almost every good thing EA decided to whimsically rip out of C&C

7

Tiberian Apocalypse

Mod review

enjoyable, good looking and units play well...the only downsides being that the units (such as the wolverine which in Kw) have their own voice still use the bulldog or mamoth voice, and the fact that resources are worth more in starcraft (the game that calls five zerglings a 'rush' vs 500 conscripts being a rush) and last time i checked this was C&C. but still it despite that it truly felt right to be playing this i saw the cool things ea decided to drop along with westwood.