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Combat System

Combat System

1000 Dungeons 0 comments

1000 Dungeons has implemented a new sleeker combat system for the game. This makes the game much more Rouge-ish, and should speed up the play through...

Update

Update

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Development on 1000 Dungeons continues, with an inventory system, and a mini-map. We've also redesigned the combat!

Shadow and Light Part 1

Shadow and Light Part 1

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In the first installment of a two part update we talk about adding dynamic shadows and lighting to 1000 Dungeons.

Dungeon Generation

Dungeon Generation

1000 Dungeons 2 comments

The random generation and rendering of dungeon conversion for 1000 Dungeons is complete.

World Generation in Depth

World Generation in Depth

1000 Dungeons 4 comments

An in depth look into how the worlds in 1000 Dungeons are randomly generated.

World Generation and Rendering

World Generation and Rendering

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The world generation algorithm has been converted from Java to C++ and integrated into the Torque2D engine. This gives us the ability to access the functionality...

Development Update and New Engine News

Development Update and New Engine News

1000 Dungeons 1 comment

Development as continued on 1000 Dungeons with further refinement and additional functionality to the battle system. Development has also moved to a new...

Start of the Battle System

Start of the Battle System

1000 Dungeons 0 comments

Development of the new battle system has started. Bloody Tongue Games spent the last week defining and starting the implementation of the battle system...

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