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1000 Dungeons has implemented a new sleeker combat system for the game. This makes the game much more Rouge-ish, and should speed up the play through...
combat system
Development on 1000 Dungeons continues, with an inventory system, and a mini-map. We've also redesigned the combat!
update
In the first installment of a two part update we talk about adding dynamic shadows and lighting to 1000 Dungeons.
shadow and light part 1
The random generation and rendering of dungeon conversion for 1000 Dungeons is complete.
dungeon generation
An in depth look into how the worlds in 1000 Dungeons are randomly generated.
world generation in depth
The world generation algorithm has been converted from Java to C++ and integrated into the Torque2D engine. This gives us the ability to access the functionality...
world generation and rendering
Development as continued on 1000 Dungeons with further refinement and additional functionality to the battle system. Development has also moved to a new...
development update and new engine news
Development of the new battle system has started. Bloody Tongue Games spent the last week defining and starting the implementation of the battle system...
start of the battle system
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