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Posted | Game Title | Author
Combat System
1000 Dungeons

Combat System

Nov 9, 2013 1000 Dungeons 0 comments

1000 Dungeons has implemented a new sleeker combat system for the game. This makes the game much more Rouge-ish, and should speed up the play through...

Development Update and New Engine News
1000 Dungeons

Development Update and New Engine News

Apr 9, 2013 1000 Dungeons 1 comment

Development as continued on 1000 Dungeons with further refinement and additional functionality to the battle system. Development has also moved to a new...

Dungeon Generation
1000 Dungeons

Dungeon Generation

Apr 22, 2013 1000 Dungeons 2 comments

The random generation and rendering of dungeon conversion for 1000 Dungeons is complete.

Shadow and Light Part 1
1000 Dungeons

Shadow and Light Part 1

May 8, 2013 1000 Dungeons 0 comments

In the first installment of a two part update we talk about adding dynamic shadows and lighting to 1000 Dungeons.

Start of the Battle System
1000 Dungeons

Start of the Battle System

Dec 3, 2012 1000 Dungeons 0 comments

Development of the new battle system has started. Bloody Tongue Games spent the last week defining and starting the implementation of the battle system...

Update
1000 Dungeons

Update

Sep 9, 2013 1000 Dungeons 0 comments

Development on 1000 Dungeons continues, with an inventory system, and a mini-map. We've also redesigned the combat!

World Generation and Rendering
1000 Dungeons

World Generation and Rendering

Apr 11, 2013 1000 Dungeons 0 comments

The world generation algorithm has been converted from Java to C++ and integrated into the Torque2D engine. This gives us the ability to access the functionality...

World Generation in Depth
1000 Dungeons

World Generation in Depth

Apr 13, 2013 1000 Dungeons 4 comments

An in depth look into how the worlds in 1000 Dungeons are randomly generated.

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