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Start of the Battle System

Start of the Battle System

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Development of the new battle system has started. Bloody Tongue Games spent the last week defining and starting the implementation of the battle system...

Development Update and New Engine News

Development Update and New Engine News

1000 Dungeons 1 comment

Development as continued on 1000 Dungeons with further refinement and additional functionality to the battle system. Development has also moved to a new...

World Generation and Rendering

World Generation and Rendering

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The world generation algorithm has been converted from Java to C++ and integrated into the Torque2D engine. This gives us the ability to access the functionality...

World Generation in Depth

World Generation in Depth

1000 Dungeons 4 comments

An in depth look into how the worlds in 1000 Dungeons are randomly generated.

Dungeon Generation

Dungeon Generation

1000 Dungeons 2 comments

The random generation and rendering of dungeon conversion for 1000 Dungeons is complete.

Shadow and Light Part 1

Shadow and Light Part 1

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In the first installment of a two part update we talk about adding dynamic shadows and lighting to 1000 Dungeons.

Update

Update

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Development on 1000 Dungeons continues, with an inventory system, and a mini-map. We've also redesigned the combat!

Combat System

Combat System

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1000 Dungeons has implemented a new sleeker combat system for the game. This makes the game much more Rouge-ish, and should speed up the play through...

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