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TrevorMag Oct 27 2014 says:

Played again after SteamPipe, did the SearchPaths fix. All good, until near the end, then Mr Whirly's chopper stops whirling after a while. Still chops, still makes the sound, still kills the strider, but the chopper (both when driving and in the mini-cutscenes) is fixed in one position. Not a biggie.

+1 vote   mod: Research and Development
TrevorMag Feb 4 2014 replied:

And all the cheesy Asian pop - that made such a contribution to the atmosphere and feel

+2 votes   mod: G String
TrevorMag Apr 27 2013 replied:

Web search shows a few people having this problem. Completely unrelated to the 215 thing, neither is it fixed by dialling the graphics settings down to minimum.
Fortunately it's right near the end of the map, so skipping to the next map is not too unacceptable:

map leonhl2-2e.bsp
give weapon_rpg
give weapon_frag

Mini review:
* Enjoyable gameplay for the first half,
* Some incongruities on the satellite (smashed up toilet block???)
* Original but perplexing and drawn-out hallucination sequence
* Ending sequences too hard, confusing, and hardware-taxing

+2 votes   mod: Coastline to Atmosphere
TrevorMag Apr 25 2013 says:

I'm having a consistent crash in map 2da, immediately after opening the gate near the "thumper". My gameinfo already had 215, so it's not that.
Pity, I was enjoying this (more than Strider Mountain...)

+2 votes   mod: Coastline to Atmosphere
TrevorMag Apr 7 2013 replied:

Update: Thanks to "Sparks" at, for pointing out to me that you don't press the buttons with the mouse, but instead with "use" (E). I haven't comfirmed that yet, but I'm sure that's nailed it.
I'm 25% embarrassed, but not a single percentage point more: the way the mouse cursor turns into a finger is more than a "hint" to press the mouse button - it's hardcore blatant. Still, the rest of the mod is awesome, and I should acknowledge that a one-person show can't afford level of QA and play testing that the major studios can.

+1 vote   mod: Research and Development
TrevorMag Mar 29 2013 replied:

Additional info:
(a) The console is frantically scrolling this message:
Material models / magnusson_teleporter / magnusson_teleporter_fxglow1 does not support vertex format used by the mesh (maybe missing fields or mismatched vertex compression?), mesh will not be rendered. Grab a programmer!
(b) there are six mouted square plates, three on each side, of the energy cube containment cylinder. The INSIDE faces of these squares are transparent, allowing me to see the wall on the other side. (The outside faces are rendered correctly).

+1 vote   mod: Research and Development
TrevorMag Mar 29 2013 says:

I have a problem in Chapter 2, entering the code digits into the keypad to get the energy cube.
NB: this is NOT the well-known old problem, where the wrong buttons were being pressed by mistake (which was solved by "crosshair 1")
I have the newest version, with crosshairs AND "finger-cursor" when I approach the keypad.
No matter where or how I press, NOTHING lights up - not the "ring" around the button digit, not the coloured lights above the keypad. Nothing. It is as if the mouse button clicks are being completely ignored.
I am running Windows 7, 64-bit.
If anyone has any ideas, please share them. I cannot progress any further into the game.

+2 votes   mod: Research and Development
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