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Comment History  (0 - 30 of 36)
Tracer-Krieg
Tracer-Krieg - - 36 comments @ Unification Mod - Dawn of War: SoulStorm

As Matthew said, we are in need for VA's for the Droptroopers, which will include American, French, Scottish and Norwegian accents. If you do not have any reference material, I am willing to let you do a test audition, though we will need your Discord info to do it.

Good karma+1 vote
Tracer-Krieg
Tracer-Krieg - - 36 comments @ CampaignMissionsV3.1

Run into a slight problem with mission 3. I recieved the Leman Russ Tanks and even manage to fix them up, but they remain 'allies' rather than being under my control. I did have V1 and did attempt to delete all of its files prior to installing the newest version, but I'm not sure if I got them all. Could this have messed something up?

Good karma+1 vote
Tracer-Krieg
Tracer-Krieg - - 36 comments @ Death Korps of Krieg

Not yet. There's still a lot of things to finish before we put out an Open Beta.

Good karma+1 vote
Tracer-Krieg
Tracer-Krieg - - 36 comments @ Death Korps of Krieg

New buildings. You'll love what we've got.

Good karma+1 vote
Tracer-Krieg
Tracer-Krieg - - 36 comments @ Death Korps of Krieg

The songs part of the games soundtrack.

Good karma+1 vote
Tracer-Krieg
Tracer-Krieg - - 36 comments @ Death Korps of Krieg

Ah, thanks!

Good karma+2 votes
Tracer-Krieg
Tracer-Krieg - - 36 comments @ Steel Legion - Armageddon

I don't blame you, having gotten into a fight with its main modder just because I mentioned UA off-handedly. I didn't even realize there was a rivalry between them until he exploded on me in Russian.
As for the Sentinels and the Missionary, I didn't figure that out as I didn't bother getting those units... until I got them out of desperation and realized that's what they could do.
Now as for the turrets, you could borrow models instead from Unification, as the Guard does have access to special turrets there as well.

Good karma+3 votes
Tracer-Krieg
Tracer-Krieg - - 36 comments @ Vostroyan Firstborn Modification for Soulstorm

I think the Void Shrikes are bugged. They do not attack at range, with not even laser animations for them. All they do is just point their hellguns at targets.

Good karma+3 votes
Tracer-Krieg
Tracer-Krieg - - 36 comments @ Steel Legion - Armageddon

Is there a version of this for Soulstorm?

Good karma+2 votes
Tracer-Krieg
Tracer-Krieg - - 36 comments @ Dawn of War: Strongholds

Okay, just found out how. Go into Mod Manager and click on "Merge Mods." Select Strongholds, then add in additional race mods.

Good karma+1 vote
Tracer-Krieg
Tracer-Krieg - - 36 comments @ Dawn of War: Strongholds

If you download new races, how do you get them to work in the mod?

Good karma+1 vote
Tracer-Krieg
Tracer-Krieg - - 36 comments @ Steel Legion - Armageddon

I noticed that the site mentions a 1.5 version. Where can I download that version?

Good karma+1 vote
Tracer-Krieg
Tracer-Krieg - - 36 comments @ Steel Legion - Armageddon

While you guys probably have your own plans for the 2.0 version, I have a list of suggestions:
-The two base limit is limiting, especially in Stronghold Mods where you need multiple bases to slowly take control of the map. All the other races have a limit of six, so that should be their limit as well.
-Likewise, buildings such as the airstrip and munitions bunker should also be increased depending on the number of bases you have built.
-There needs to be more detector units, as stealth armies like the Tau make it very difficult to just solely rely upon the Salamander and Commissars for that role. I would recommend taking off the vehicle cap for the Salamander and perhaps bump them up to a limit of three, and increase the detection range of the Commissars so they don't have to get in the enemies face to see them. Also, let the Commissars be useable for both doctrines, so that you have as many detectors as possible.
-Sentinels unfortunately are not very useful as vehicles due to them have only one weapon upgrade. They need weapons like autocannons and lascannons to make them worth getting.
-New army lists for the Steel Legion includes them getting Ogryns. Imagine Yarrick attached to a squad of them!
-Infantry upgrades to make Guardsmen Squads less fragile would be a massive boost. They currently are very easily to take out and make reinforcing them a tedious process.
-Rough Riders need melta bombs to make them worth holding onto late game. I would also recommend dropping their squad cap down to 2 rather 3.
-Demolisher's need longer range to make them worth getting over Basilisks.
-This one is personal preference, but making the airdrop Leman Russes remove the standard Leman Russ' and visa versa defeats the purpose of them being an armored force. Instead, I would have the standard Leman Russ be buildable alongside the airdrop Leman Russ Tanks.
-Since the Steel Legion are a defense army, why not give them special turrets like seen in Titanium Wars for the Guard?
And that's all I've got for now.

Good karma+5 votes
Tracer-Krieg
Tracer-Krieg - - 36 comments @ Dawn of War: Strongholds

Correction to my earlier statement: the latest version of Unification hadn't been installed. It is working just fine now.

Good karma+1 vote
Tracer-Krieg
Tracer-Krieg - - 36 comments @ Dawn of War: Strongholds

I've encountered an issue. I've downloaded the mod, all the required submods, ran the configure file, downloaded the newest patch, and SS will not load the mod. I get an error message saying "Cannot load Mod" in the main menu. I am not sure if there was a mistake I made when downloading everything here.
Sidenote, I have TW and UA also on my computer. Is there anything there that might interfere with this mod?

Good karma+1 vote
Tracer-Krieg
Tracer-Krieg - - 36 comments @ Dawn of War: Strongholds

Just out of curiosity, will the Administratum faction included with SS TW eventually be supported for this mod?

Good karma+1 vote
Tracer-Krieg
Tracer-Krieg - - 36 comments @ [OBSOLETE] Dawn of War: Strongholds [v1.7.3 patch]

From the Tau SS Stronghold while playing as the Steel Legion:

-- Log file for all error messages related to the Scar --

Laser Gun Base defensive production activated.
Tau at Tier 1.
FATAL Scar Error while running event - Execution has been paused. - Squad blueprint with name steel_legion_squad_heavy_weapon not found
Lua ScarUtil.scar Ln 177 (CreateSquads)
Lua ScarUtil.scar Ln 321 (Util_CreateSquadsAtPositionEx)
tail =(tail call) Ln -1 ()
Lua stronghold_ss_tau_race.nis Ln 3465 ((null))

Good karma+1 vote
Tracer-Krieg
Tracer-Krieg - - 36 comments @ [OBSOLETE] Dawn of War: Strongholds [v1.7.3 patch]

Hey, I've encountered a Fatal Scar Error on the Soulstorm Tau stronghold during the cinematic where you 'kill' the Etherial near the Big Laser Gun Capture point early on in the game. I will PM you the scarlog.

Good karma+1 vote
Tracer-Krieg
Tracer-Krieg - - 36 comments @ UA-THB v1.88.5-Full

Do you have a link to this file?

Good karma+1 vote
Tracer-Krieg
Tracer-Krieg - - 36 comments @ UA-THB v1.88.5-Full

Me and a friend have encountered a problem with the multiplayer. We've both downloaded 1.88.5 and all the other requirements. The game starts fine. However, when either one of us sets up a game, we can't see each other. We can see other peoples games, we can see each others names on the player list and can chat. But when it comes to either one of us setting up a game, we just can't see the other.

Is this a common problem and is there a fix?

Good karma+2 votes
Tracer-Krieg
Tracer-Krieg - - 36 comments @ UA-THB v1.88.5-Full

Hi, me and my friend have run into a bit of a problem. We both have 1.88.5 installed along with all the required mods and such. We can see each other on the multiplayer player tab. However, when one of us tries to launch a game, neither one of us can see the game on the join game tab. Is this a common issue and is there a fix?

Good karma+1 vote
Tracer-Krieg
Tracer-Krieg - - 36 comments @ Titanium Wars Mod

Any chance specific Space Marine Chapter Armies such as the Black Templars or the Salamanders might get added to TW or would this be impossible?

Good karma+1 vote
Tracer-Krieg
Tracer-Krieg - - 36 comments @ [OBSOLETE] Dawn of War: Strongholds [v1.7.3 patch]

Got it. I'm sending the scarlog to you now.

Good karma+2 votes
Tracer-Krieg
Tracer-Krieg - - 36 comments @ [OBSOLETE] Dawn of War: Strongholds [v1.7.3 patch]

Is it supposed to be under Logfiles, in the Soulstorm directory? The file in question is empty.

Good karma+1 vote
Tracer-Krieg
Tracer-Krieg - - 36 comments @ [OBSOLETE] Dawn of War: Strongholds [v1.7.3 patch]

I've encountered a recurring problem with the save system. While the loading and saving itself is fine, loading up a save file causes a Fatal Scar Error to occur within 20 to 30 minutes of continued play. The Fatal Scar Error always occurs within the same time frame, regardless of differences in gameplay, and reloading the file always ends the same way.

This might be something to include in the next patch.

Good karma+1 vote
Tracer-Krieg
Tracer-Krieg - - 36 comments @ [OBSOLETE] Dawn of War: Strongholds [v1.7.3 patch]

Thank you, Kasrkin! Now, to conquer Dussala with the Steel Legion.

Good karma+1 vote
Tracer-Krieg
Tracer-Krieg - - 36 comments @ [OBSOLETE] Dawn of War: Strongholds [v1.7.3 patch]

Uggh, I'm sorry to bug you again, Kasrkin, but I've run into another problem.

When starting up a stronghold mission, the command toolbar seen on units is completely blank. I cannot build anything. In addition to this, the stronghold itself will not play. Instead, it plays like a standard skirmish mode.

Good karma+1 vote
Tracer-Krieg
Tracer-Krieg - - 36 comments @ [OBSOLETE] Dawn of War: Strongholds [v1.7.3 patch]

Yay, it's working now. Thank you, Kasrkin.

Good karma+1 vote
Tracer-Krieg
Tracer-Krieg - - 36 comments @ [OBSOLETE] Dawn of War: Strongholds [v1.7.3 patch]

Alright, I've sent you the text file.

I've also just run configure and it says I have all the required mods and parts.

Good karma+1 vote
Tracer-Krieg
Tracer-Krieg - - 36 comments @ [OBSOLETE] Dawn of War: Strongholds [v1.7.3 patch]

Hi, I've encountered a problem with the recent update to the mod. I've removed 1.6, installed 1.7 and all the requirements (including Daemonhunt), and installed a new objective point ss from DH's site.

However, the game crashes right in the middle of the loading screen.

Good karma+1 vote