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Ive had the same problem with Complex AI and i must say this one is much more managable.
It'll give you a run for your money if set on hard but it wont curb stomp you like Complex did :p
Pretty sure thats a bolt pistol side arm :p
But there is indeed no such thing as TOO MUCH DAKKA
Wow such a fast fix! Awesome :3
Awesome so next version will be bug free again?
Somebody pleaaaase rework ACU's and SURELY SACU's...
Black Ops ACU's is good but it could be so much more :( Especially SACU's
I have a strange thing that all my tarmacs (including those spawned by actual buildings) are ust plain black since a while back in my game, even when i deactivate this mod.
Any idea whats causing this? :s i have no idea who else to ask xD
I have the same. 0.4.4 worked fine with Xtrem wars.
All my other mods (Antares, Jon mod, Total Mayhem, Black ops and modded Campaign) have no issues.
I have Black Ops Icon 5.0 and it works fine
I found the problem for me...
In my case the mod isnt compatible with Xtrem Wars 1.00
It just crashes to desktop everytime
Then I should look for a new version xD
I'll download that and retry and let you know!
I also have the same crash with BlackOps mod sadly.
During loading of a mission (I have a mod that enables mods in campaign) it crashes at the loading screen.
I use BlackOps 3.2, BlackOps Support 5.0 and BlackOps ACU 3.2
I still have the shipyard the game gave me (Nabaal) so I think that's why i dont get battlecruisers... gonna try to fix that on a previous level since I do have Fleet admiral rank by far.
Also, there is something strange with the heavy ion cannon the mothership can use. Once you have it, next mission it says its not constructable, yet you can still see and use the ion cannon on the ship. And when do you unlock the use of battlecruisers? I'm at level 12 now and my Mothership dies before my entire fleet can even launch due to sheer fire power I encounter xD
Appareantly it was my mistake, I double checked, I'm sorry :p
But I did notice a weird thing with Movers. They were nigh indestructible? Even with the anti mover weapon upgrade 20 Torpedo frigates take a long time killing a few Movers. Their armor value was decreasing as they took shots instead of losing health. Only at 4000 did they start losing health on their health bar?
I never manually docked em. I think it was at each level but i'll check that again and let you know ;)
I think i have it in every level. And my crew station, power station and research station dock every mission automatically cause when the next mission starts they all have to launch from the mothership one by one.
The missions are well not really hard but, they make you think a lot to make em work. I really like it. But is it normal that the power station loses all of its energy coils it after every mission? I have to rebuild them every time at the start and it eats quite some RU's
So far everything flawless but i seem to have some problem killing the carrier in lvl 2 before he escapes xD but i'll make it ;)
Im downloading as we speak!
I have a small problem. I used to play this mod on the old CD version I had of soulstorm. I lost the CD so I was forced to use a crack. This worked fine. I now have the game via Steam from the bundle that was on discount last week. This seems to be a new version and i can't seem to get this to work... It keeps failing as soon as I try to activate the mod. Is the mod not compatible with the Steam version?
This will do them well because at certain point in speed upgrade they always hit themselves with their missiles Ö
Is that a mini Phase canon as seen on the dreadnought? Ö Awesome
Well if everyone is having such an easy time on campaign I seem to do something terribly wrong xD I have come to hate that Balcora gate mission xD
Nope i did not :( in my defence i only know the game 3 years xD
I will download and play it the day it comes online!
Im really stoked about this!
Haha nice! I never reached this mission on vanilla as i always got smashed at the mission for Balcora Gate :( Hope this with this mod's extra firepower and more depth of play I will be able to reach it!
So thats where the Complex model for the Hiigaran cruise missile came from :p
Thats the fleet you face in final mission? Wow damn xD
Im up for testing! Anyday! :D
How is the Vaygr AI gonna behave? no longer a steamrolling tank like in vanilla? I never could finish this mission cause the Vaygr just produced so much i couldnt keep up :(
Owh ok that explains :p Progress seems very fast! :D im so looking forward to this
You did like the first 8 missions in 3 days? Thats pretty fast
Wow you seem to be really plowing through it at a godlike speed! Ö I can't wait!
Judging from how big the mod is i can understand its a pain... But you would be a god among men if it would succeed!
These are screens from the first campaign mission? You plan on making the mod campaign compatible? Ö
You got rid of the energy things but kept the awesome add-ins from complex!?
You sirs... are heroes!
Could it be that the "capture derelict ship" ability for Vasari Loyalists is bugged? when I research it, it doesnt become available.
aawh yeah! downloading now!
I really can't wait for the next release! Any idea when you'll make it? Ö
cant wait for next release!