A lonely 501st Imperial Stormtrooper who wishes to become an fantasy author. Also was the only known survivor of the 1st Death Star disaster.

Comment History  (0 - 30 of 97)
TK-14
TK-14 @ Empire Enhanced

So, uh, lol, it appears to be a problem as well for the crimean khanate, for their european style units in the late game. No doctrine and such.

Good karma+1 vote
TK-14
TK-14 @ Empire Enhanced

Loving the mod so far, I usually prefer vanilla+ types of mods over overhauls. Just a question here before I go long into a persian campaign, I noticed that one of their units, a better form of line infantry, Sarbazan, requires the european doctrine tech upgrade in order to be recruited, but the persian tech tree in this mod does not seem to have it: Will that affect the recruitment of the unit?

Good karma+1 vote
TK-14
TK-14 @ Foothold in India: The Great Game

Loving the mod so far, question though, not sure if this is on my end or not, but do the Persian Jazayerchis not have fire by rank? I know it may not be the most historically accurate decision, but it helps in the mid to late game when Persia either fights the Ottomans, Maratha, or any European nation. I do absolutely love how you give some much needed attention to the Middle East and India factions, and especially how you did the Sunni-Shia split. I never thought I would see a ETW mod do that. ;)

Good karma+3 votes
TK-14
TK-14 @ Big Map for Absolutum Dominium

DUDE. That is amazing! You even added the Khanate of Khiva! That is so- I- I can't even begin to say how top notch that looks! I have seen mods attempt to do this, and while somewhat succeeding, they were always janky or had some serious bugs. They would sometimes just be flat, bland looking stretches of land. But you add resources, trees, and even a cut faction! I don't suppose you could add Switzerland, one of Empire's most glaring of content hiccups? Impressive work! I have noticed a few bugs here and there, for example, there seems to be a semi circle of Africa that, on the mini map, says it belongs to the Dutch, and a few crashes here and there, but still, this is so cool!

Good karma+1 vote
TK-14
TK-14 @ Absolutum Dominium

Ah. Well then. LOL. Again, great mod, cannot wait to play as the Jacobites.

Good karma+2 votes
TK-14
TK-14 @ Absolutum Dominium

Hi, I am really enjoying this mod! I have played both Prussian, Portuguese, and a Danish campaigns and really enjoyed myself. I recently tried to do a Crimean campaign (wanted to make Europe feel the wrath of a Khan again lmao) and managed to capture Moscow when I realized that the Crimean faction doesn't have artillery. I was wondering if this was a bug or a design choice for the mod.

Good karma+2 votes
TK-14
TK-14 @ Pike and Shot: Total War

Great and fantastic mod! I am really enjoying and immersing myself into it. There seems to be a smallish bug though. I am Playing as England (Semi-Historical mode), and of course, in keeping of tradition, I declare war immediately on France. Having conquered all but Marseille, I marched immediately to siege the city and put an end to centuries of rivalry once and for all. However, after a really bloody battle, my game keeps crashing when France dies. I have retreated from the city, and my game goes on. Other than that, really great job!

Good karma+3 votes
TK-14
TK-14 @ The Lord of the Rings: Total War (REMASTERED)

Great mod, but why was it removed from the steam workshop?

Good karma+1 vote
TK-14
TK-14 @ Kingdoms mega map

Ok, this is kind of cool in a chaotic kind of way :)
Could you by chance do something to make the lower part of the Teutonic map look, a little more natural in appearance rather than a straight line? Like just give it some curves or something? Just a few thoughts. Otherwise, this was a fun little mod.
Edit: BTW a few of the factions' roster don't match up with they're faction. IE: The mayans have milan's roster, and the apache have the moor's.

Good karma+2 votes
TK-14
TK-14 @ Empire II

Hi, loving the mod. With the exception of a few crashes here and there, I am having an absolute blast. The only real problem (for me anyway) is that the freaking Warpath music keeps playing over and over again, with only a few classical pieces playing. I did a clean reinstall of the game, then reinstalled the mod, and it keeps persisting. Both on campaign and in battles. Still, I am really happy that this mod exists.

Good karma+1 vote
TK-14
TK-14 @ JLMPs Vanilla Kingdoms 2023

Aside from the brutal AI which does not even begin to comprehend peace deals before even considering them, I love this mod sooooooooo much. Question though, why is the ai so brutal diplomacy wise?

Good karma+2 votes
TK-14
TK-14 @ Absolutum Dominium

Nope, clean install and everything. I was playing as Prussia if that's anything of note.

Good karma+1 vote
TK-14
TK-14 @ Absolutum Dominium

Hey I think I found a bug (It could just be me with f****d files). On the ships in battle, a number of the cannons on the left side of the ships are shown to be broken and do not fire. And on the campaign map, it does not show or give you the option to fix the ships. I mean I built a first rate, and sent it into battle and a sixth of its cannons were inoperable. Again, not sure this is a bug, or its just me.

Good karma+1 vote
TK-14
TK-14 @ Absolutum Dominium

Loving the complete edition, always enjoyed Absolutum Dominium! Just one question: Is it possible to play as Scotland using Empire Total Factions or something? I know it said in the instructions that nothing that changes the startpos would work. But I figured i would ask anyway, I usually have Scotland available in the game since in 1700 they were still independent.

Good karma+1 vote
TK-14
TK-14 @ Chivalry II: The Sicilian Vespers

Thank you.

Good karma+2 votes
TK-14
TK-14 @ Chivalry II: The Sicilian Vespers

Question: in the installer, do you install the mod to the mod folder or to the main m2tw folder?

Good karma+3 votes
TK-14
TK-14 @ BI Vanilla mod

So anything on the next update? I'm giddy with anticipation. Also are there plans to port this mod over to the remaster? Just asking because I heard that most mods can be converted over.

Good karma+2 votes
TK-14
TK-14 @ Total War: Rise of Mordor

Oh that is fantastic! Not only are you guys making one of the best total war mods ever, you have opened up the metaphorical modding gates! You guys are amazing!

Good karma+3 votes
TK-14
TK-14 @ Total War: Rise of Mordor

So I have a question about the campaign map tools that you guys have made. Could these tools be used on other total war titles that use the same in game engine, or will it be strictly for Attila TW? Like could it best on ETW, NTW, or R2TW? I'm just curious, and I am really excited for the mod and appreciate all the hard work all of you are doing.

Good karma+3 votes
TK-14
TK-14 @ Star Wars Battlefront II Remastered

I never installed you're mod before, so there was not anything in the registry for me to get rid of. However I did find a fix, I simply installed the 1.2 file, then uninstalled that, and then tried to install the newer file and that worked out. I don't know why but originally the newest installer was not letting choose the gamedata folder up until now. Thanks anyway!

Good karma+1 vote
TK-14
TK-14 @ Star Wars Battlefront II Remastered

I am getting this error when trying to install. "Internal Error: an attempt was made to expand the app constant before it was initialized". Any idea what that means? Mind I am trying to use the newest file, 1.5 r2. Also this is on a clean install of the game (didn't download you mod until after i reinstalled the game [I had a few addon mods alongside the 1.3 patch]).

Good karma+1 vote
TK-14
TK-14 @ An Empire Reborn

Hey, I am liking this mod, especially the added units as well fixing that damn grenzer bug (THANK YOU!). One thing that bothered me was that the swedish line infantry does not use bayonets. I at first thought it was a bug then looked at your change log and saw that it was on purpose. I am just curious why they don't use bayonets as this is a huge disadvantage when fighting the cav heavy rosters of Russia and Poland. Is it like a historical thing or is it a personal choice?

Good karma+1 vote
TK-14
TK-14 @ Total War: Rise of Mordor

Hey, just saw Jackie Fish's video about the map overhaul, you guys are absolutely amazing and so hardworking!

Good karma+2 votes
TK-14
TK-14 @ Ultima Ratio

Ah ok, I get the fire by rank thing not being the Indian factions for historical accuracy. Thanks! Having a blast with the mod!

Good karma+2 votes
TK-14
TK-14 @ Bird of Prey

Lmao sorry for the LATE reply lmao. toQDuj is Klingon for Bird of Prey.

Good karma+1 vote
TK-14
TK-14 @ Ultima Ratio

Hey loving this mod. I really like mods that improve upon the vanilla experience rather than overhauling everything like what Darthmod did (still love it lmao). One thing I noticed though was that that the Indian factions (Mughal and Maratha) don't have fire by rank for their infantry, which always bugged me in vanilla. Are you thinking of maybe modding that in by chance? Also why is the "Hindu" in Hindu Musketeers replaced by Hindoo? Is that just another way to spell it or something?

Good karma+1 vote
TK-14
TK-14 @ BI Vanilla mod

Hey, loving the mod, this is exactly what i was looking for, a mod that keeps with the vanilla feel but it doesn't feel like a huge overhaul. Just a suggestion/question: Would it not be possible to mod the romano brits into the main campaign by making them an ally or vassal of WRE, you know just to justify them being there in the beginning, because their roster is awesome and I wish to conquer the map with them ;)

Good karma+3 votes
TK-14
TK-14 @ Rome Total War unnoficial patch update 1.54

Hi, so I am curious to know all that this unofficial patch does. Can you give me a few examples?

Good karma+2 votes
TK-14
TK-14 @ Regarding the updater

So I'm sorry, I am a bit confused. So do we need to download the mod in the 5 parts or something until Google gets their crap together? Or do we use the engine?

Good karma+1 vote
TK-14
TK-14 @ Knights of the Force 2.1

Hello, the updater somewhat is still glitched. I mean its downloading all the files and everything but its not telling me the % or how many files need to be downloaded still. Personally I don't care but I thought it still best to let you know. Still a fantastic mod ;)

Good karma+1 vote