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Ticktoc
Ticktoc Aug 17 2012, 4:34pm replied:

Yes, it is a shame as I prefer the more realistic look myself too. But it is meant to be very moddable so perhaps someone will do something interesting with it. I notice I have been down voted. I was not trying to steal anyone's thunder but thought people might want to know the project existed as I am sure a lot of them played and still play the older games too. cheers.

+6 votes     mod: Revamp Expansion Mod (RVE)
Ticktoc
Ticktoc Aug 17 2012, 3:08pm says:

Still check this site everyday, it is amasing to see how much work you guys put into it tbh.
I hope it is okay if I put this link here, but some of the guys behind TA and SC have started a kickstarter for Planet Annihilation, a kind of sequel to TA. Thought you guys might be interested in the project. A bit cartoony but it might peek your interest.

Kickstarter.com

+4 votes     mod: Revamp Expansion Mod (RVE)
Ticktoc
Ticktoc Aug 17 2012, 3:03pm says:

Really like the top right picture, the side profile, very cool

+1 vote     media: Cybran Dragon finished In game v5
Ticktoc
Ticktoc Aug 17 2012, 3:01pm says:

Great model as always. I was wondering what the tool you refer to allows you to do?

+1 vote     media: UEF Juggernaut with treads
Ticktoc
Ticktoc Jul 8 2012, 2:38pm says:

Great, thanks for showing that, good music too :)

+2 votes     media: Cybran Land Progress Demo
Ticktoc
Ticktoc Jul 2 2012, 4:35am replied:

As it says at the top the RV Expansion 1.2 will only work with the Infinite War Battle Pack i,e, you must have the DLC for it to work. DLC slows down the computer? haha, sorry, but I have not heard that one before. Trust me, it will not slow down the computer at all.

+3 votes     mod: Revamp Expansion Mod (RVE)
Ticktoc
Ticktoc Jun 29 2012, 6:22am replied:

I have no idea why that has happened but I would suggest deleting the mods, then do the "verify integrity of game cache" on SC2 in Steam which will set the game back to its default files and then put the mods back on, perhaps even from fresh downloads if you really want to make everything new. I would be surprised if that did not work.

+2 votes     mod: Revamp Expansion Mod (RVE)
Ticktoc
Ticktoc Jun 27 2012, 9:37am replied:

I believe they are leaving the vast majority of the original SC2 models alone and are just doing new models for all the SC:FA units and buildings as well as all-new units. There is only one level of shield in SC2 so these are a re-imagining of SC:FA buildings.

+2 votes     media: Cybran T2 & T3 shield gens
Ticktoc
Ticktoc Jun 24 2012, 6:56pm replied:

Thanks for letting me know and taking a look. It really seems GPG did their best to make things difficult for modders huh.

+1 vote     mod: Revamp Expansion Mod (RVE)
Ticktoc
Ticktoc Jun 24 2012, 7:00am says:

Therealredmoth: When you do the AI would it be possible to make it able to attack more than one player at the same time?

My brothers and I sometimes like to go against one AI with cheating production + infinite resources + high build restriction. We think it seems to run faster than having several AI but the only problem is it just tends to attack the one player all the time. Thanks

+1 vote     mod: Revamp Expansion Mod (RVE)
Ticktoc
Ticktoc Jun 24 2012, 6:56am says:

That is a seriously mean looking piece of kit...excellent *evil smile*

+1 vote     media: Monkylord WIP v2
Ticktoc
Ticktoc Jun 20 2012, 4:50pm says:

Fantastic work. The posture is really good too, captures something special, not quite sure how to word it, it has real character and life to it. One of your best yet.

+2 votes     media: Cybran Dragon Epic Render #3
Ticktoc
Ticktoc Jun 8 2012, 11:29am says:

Looks good. Does the halo do anything? Might be cool if it rotated and glowed and shot out little lasers to take down rockets and missiles? Nice work!

+2 votes     media: Aeon Angel Finished
Ticktoc
Ticktoc Jun 4 2012, 6:29am replied:

With the Czar and experimental bomber I feel the Aeon actually have more attack options than the Cybran. With all the new units things should be quite different though so it will be interesting to see.

+2 votes     mod: Revamp Expansion Mod (RVE)
Ticktoc
Ticktoc May 27 2012, 6:26pm says:

I like this one, a bit beefier than the previous version and that is definitely a good thing for major experimentals I think. Looking forward to seeing the swarm missiles launched, guessing each mini-missile will take out a tech1 tank in one shot at the very least, so a fountain of explosive destruction should be visually pretty cool.

+1 vote     media: Aeon Angel v2 WIP
Ticktoc
Ticktoc May 19 2012, 2:49pm says:

Thanks for putting up the new video, I really like the separation of the war head in to many smaller ones while in the air, very cool :)

+2 votes     mod: Revamp Expansion Mod (RVE)
Ticktoc
Ticktoc May 14 2012, 9:23am says:

Impressive that you have gone into coding this type of thing too. Will you use a version of this model at all now that you have the newer replacement? I do like the athletic look of this one so it would be a shame not to see it in the game, though I agree the new one fits the name 'Hammer' much better.

+1 vote     media: Multi PolyTrail Projectiles Support in RVE
Ticktoc
Ticktoc May 2 2012, 2:15pm replied:

I was going to suggest gaining points for killing units AND killing buildings but that may just cancel things out too much. Perhaps gaining points for killing just buildings? It would promote more attacking play perhaps, which I think was the original intention of the points for unit killing. Just an incomplete thought :)

+1 vote     mod: Revamp Expansion Mod (RVE)
Ticktoc
Ticktoc May 2 2012, 5:01am says:

I think it looks good, circular parts are a strong motif for the Aeon but that doesn't mean everything has to be. Really like the idea of physical changes with high veteran experience or with new upgrades, all adds to the flavour.

+4 votes     media: Aeon Walker WIP
Ticktoc
Ticktoc Apr 28 2012, 7:00am replied:

Thanks, no problem. If I just deleted the unit .lua files which refer to the artillery would the game and AI still work? This way I could keep the Buhbledow and Noah building in the game.

+1 vote     mod: Revamp Expansion Mod (RVE)
Ticktoc
Ticktoc Apr 27 2012, 5:59am says:

Would it be possible in a future version to have greater choice in the exclusions, like in TA where you could choose the individual units or buildings you don't want included?
Thanks.

+1 vote     mod: Revamp Expansion Mod (RVE)
Ticktoc
Ticktoc Apr 22 2012, 4:40am says:

Is it me of is the AI a little different? I built a Rex and it seemed more effective than they used to be with it's fire and the AI seemed to build the FA stuff much sooner. Just wondering if things have been tweaked a bit or if it is just my imagination? Thanks

+2 votes     download: Experimental Warp Pillars Mod Beta1 (DLC ONLY)
Ticktoc
Ticktoc Apr 11 2012, 7:21pm replied:

There is no way I was trying to make fun of it, my genuine initial impression was that the XP literally dropped out of the teleporter. I freely admit I was wrong but I was just describing what I thought I saw and was certainly not trying to mock it. Upsetting the creators was also not my intention as that just sabotages my own cause. In any case, if that is how my message was perceived then I am sorry, perhaps I could have chosen my words more carefully as I do appreciate you guys put in a lot of hours. Thanks.

+1 vote     article: Should Warp Pillars Replace Gantrys YES/NO ?
Ticktoc
Ticktoc Apr 11 2012, 11:49am replied:

My apologies, I did not notice the teleport effect but on taking a second look you are of course correct. However, I do feel your attempt at mockery was not really necessary. My other points are still valid though as I am hardly the only one to express that the current teleporting mechanism does not feel as good as the original gantry entry. They are merely suggestions though, no need to get personal.
T.

+1 vote     article: Should Warp Pillars Replace Gantrys YES/NO ?
Ticktoc
Ticktoc Apr 10 2012, 11:23pm says:

I prefer gantries but if the pillars win out I would like to suggest:
1)Get rid of the blue vortex thing which appears when constructing a unit. It obscures the top of the tower (which looks good with the logo) and also looks odd if you change the camera angle as it sits so high in the air...if you drop a vehicle from that height you would smash it.
2)As an alternative could you make the tower "draw in" the experimental just like the original fat boy is currently drawn in in the current Revamp version. This way you still get the feeling of anticipation/excitement as you see it nearly completed and it looks cool as well. This way the half-baked construction function would also work well/still make sense. The only way an opponent could stop construction would be to destroy the tower (just like with gantries).

Something just dropping from the sky just doesn't feel right and looses its epicness.

Cheers,
T.

0 votes     article: Should Warp Pillars Replace Gantrys YES/NO ?
Ticktoc
Ticktoc Apr 1 2012, 11:22pm says:

I like it a lot, a definite improvement. You guys seemed to have really stepped up to a new level recently.

+4 votes     media: UEF Fatboy XP tank v4 wip
Ticktoc
Ticktoc Mar 28 2012, 12:42am replied:

I am also curious about this, I don't mind as I'm a Cybran man but my brothers play UEF so they might get jealous :) With so many XP will normal units become completely useless or will the upgrades always keep them relevant? Cheers. Oh, and great looking model btw :) The upward pointing guns are AA?
T.

+2 votes     media: new Cybran XP wip
Ticktoc
Ticktoc Mar 24 2012, 5:21am replied:

Looking at your work above - cool and still very Cybran - and those alternative models (though I do prefer the big barrel laser to the stubbier ones for the ML) I think you have won me over :) I look forward to seeing your future take on the SC universe.
T.

+2 votes     mod: Revamp Expansion Mod (RVE)
Ticktoc
Ticktoc Mar 23 2012, 7:06am replied:

I can't argue with that side on picture, it looks a bit toy like and not really attached. I think it is quite iconic now though so a bit late to change, especially with lots of other things still waiting to be done on the mod. I forget what the SC1 version looked like for comparison.

+1 vote     mod: Revamp Expansion Mod (RVE)
Ticktoc
Ticktoc Mar 20 2012, 8:54am replied:

What is there not to like about it? Big, powerful and sends fear in to the hearts of the enemy :) Cybran stuff is often clearly based on bugs of one type or another but they don't actually look like bugs themselves, and I think that is a good thing. Hopefully that does not change with the new units.

+1 vote     mod: Revamp Expansion Mod (RVE)
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