I started modding WC3 right after its release. I've created some Resident Evil and TD maps. Than came WOW and I took a break from modding for about 4 1/2 years. Since 2009 I'm back @ business. Darkwind RPG - A Hero's Tale is my current project I'm working on.

Comment History  (0 - 30 of 64)
Thyra3l
Thyra3l Oct 21 2013, 3:27am replied:

Da bin ich ja schon dran, also an der Demo. Das war das letzte System was ich dafür zum laufen bringen wollte. Jetzt heißt es nur noch etwas content einbauen und modelle basteln.

+1 vote     article: Another update of progress
Thyra3l
Thyra3l Oct 13 2013, 6:40am replied:

I'm not that type of guy, that stops before something has been finished :)

+4 votes     media: Combo System
Thyra3l
Thyra3l Jul 22 2013, 7:05pm replied:

Yes the horse is not controllable. But you won't need that, because the map is not that big. The horse/hero are not moving at all. They are translated by something like brezier curve to follow a path marked by waypoints.

+1 vote     mod: Darkwind RPG - A Hero's Tale
Thyra3l
Thyra3l Jun 2 2013, 6:09am replied:

Wow! Very nice to know, that there are people how really enjoy wht I'm doing. Fans like you keep me motivated!

+2 votes     mod: Darkwind RPG - A Hero's Tale
Thyra3l
Thyra3l May 12 2013, 5:03pm replied:

Thanks for your support!

+2 votes     mod: Darkwind RPG - A Hero's Tale
Thyra3l
Thyra3l May 7 2013, 7:40am replied:

Hi there!
1: The first version of DW won't edit the TFT data in any way. The game remains playable.
2: The latest version of TFT is required to make sure everything works as intended
3: Sorry, I can't give out an ETA. I'm not doing this because if I fail the fans/follower will be disappointed and I can work without pressure :)

+1 vote     mod: Darkwind RPG - A Hero's Tale
Thyra3l
Thyra3l May 5 2013, 4:43pm replied:

Thanks for your support. It's a great feeling to know there are fans out there who like wht I'm doing :)

+3 votes     mod: Darkwind RPG - A Hero's Tale
Thyra3l
Thyra3l May 4 2013, 4:51pm replied:

Please notice that the fog is not static. It is animated to slowly apear and fade on different positions.So terrain is not permanently obscured.

+2 votes     media: Fog Update
Thyra3l
Thyra3l May 3 2013, 1:55pm replied:

Content shown in this Screenshot may change at any time or any reason :) But he is not a necrophilic, if you tried to mention that hrhr

+2 votes     media: Graveyard
Thyra3l
Thyra3l May 2 2013, 9:27am replied:

Are you talking about me typing in my desired name? If so, that is not that difficult. If you watch the video again and focus the lower interface, you'll notice that no name is shown in the status frame. The selected unit itself(the hero controller) has no name. The entered string is stored in a variable und used when ever the name of the hero is required(i.e. display during the customization).

+1 vote     mod: Darkwind RPG - A Hero's Tale
Thyra3l
Thyra3l May 2 2013, 6:27am replied:

Thanks for your support :)

+1 vote     mod: Darkwind RPG - A Hero's Tale
Thyra3l
Thyra3l Apr 7 2013, 6:51pm replied:

Thanks for your support. I'll do my very best to not disappoint you!

+4 votes     mod: Darkwind RPG - A Hero's Tale
Thyra3l
Thyra3l Mar 6 2013, 4:31am replied:

The red bar is your moral.It works like health, empty => dead. Orange bar is your frenzy used by the warrior class. The monster/enemies will get their own bars. The bars in the GUI are purple for experience and orange for fame.

+2 votes     media: Pictures of the upcoming public demo
Thyra3l
Thyra3l Feb 5 2013, 10:58am says:

The program is called 3DS Max 5.x. 2.5D modelling is a technique that consists of 3d models in combination with textured planes. Its a way to save vertices on the one hand and increasing quality through high resolution textures.

+1 vote     media: 2.5D Tree
Thyra3l
Thyra3l Nov 30 2012, 4:02pm replied:

Yes, indeed. It worked fine for singleplayer. But in that phase I decided to make it work for multiplayer. I didn't like the results. To much reduce etc. When I finished the first version in isometric view I might implement the old script for 3rd person camera system etc.

+2 votes     media: Item Dropmodels
Thyra3l
Thyra3l Nov 30 2012, 4:29am replied:

The first release of DW will be only singleplayer. So no real parties etc. PvP will be not included because of that. And forgive my question but what means PvC? :)

+1 vote     mod: Darkwind RPG - A Hero's Tale
Thyra3l
Thyra3l Nov 29 2012, 4:57pm replied:

I really hope the world won't end before the release. That would suck. There are 4 primary attributes. Strength, Agility, Intelligence and Bravery. The Health system is a little bit different that in other games. Try to understand it that way: If you recieve damage your moral decreases. So does your concentration and will to fight. Bravery increases your maximum moral. If your moral reaches 0, the blow was a killing blow and you die.

+3 votes     mod: Darkwind RPG - A Hero's Tale
Thyra3l
Thyra3l Nov 29 2012, 4:54pm replied:

Gameview will be isometric. That means topdownview like in Diablo. Distance can be zoomed. Complete 3rd person would require a lot more work, cause models/texture have to look good from all directions.

+3 votes     media: Item Dropmodels
Thyra3l
Thyra3l Nov 29 2012, 6:39am replied:

Wow! That I call a motivating speech. I'll do my very best to keep my project running. But I haven't that much spare time as I wish to. And for sure and Indi gaming project would be cool, but I don't have the money nor time to realize something huge like that :(

+2 votes     mod: Darkwind RPG - A Hero's Tale
Thyra3l
Thyra3l Oct 21 2012, 4:02am replied:

The armorset system is very similar to Diablo III. That means you will have different tiers of sets, that match in art and style, but with different stats. And at least one class specific set that will be unique in look and stats. So round about 3-5 tiers for first release. They are kind of sideproduct made silmutanious while programming the systems etc.

+2 votes     media: New armorset
Thyra3l
Thyra3l Oct 10 2012, 6:47am replied:

Thanks for your comment. Please keep in mind that the first version will be only singleplayer. Some features are simply not possible to translate to multiplayer. I doubt, that I'll able to finish it before 2013. I don't have that much spare left anymore. But I'll keep working on it, that's for sure.

+3 votes     mod: Darkwind RPG - A Hero's Tale
Thyra3l
Thyra3l Sep 18 2012, 4:28pm replied:

Wow, that is a great compliment. Thank you.

+2 votes     media: DialogSystem
Thyra3l
Thyra3l Aug 25 2012, 1:36pm replied:

Yes they are.

+3 votes     media: Field hospital
Thyra3l
Thyra3l Aug 25 2012, 11:18am replied:

Yes, sadly. Modding is and will always be a hobby of mine. Because of that I can't work as much as I want on it :(

+1 vote     mod: Darkwind RPG - A Hero's Tale
Thyra3l
Thyra3l Aug 18 2012, 4:34pm replied:

Thanks a lot. The animation progress on this model is good. Though it will be only used as a kind of actor no combat animations are needed. Instead of those it will get talk and several cinematic animations.

+1 vote     media: Creation of a NPCmodel
Thyra3l
Thyra3l Aug 18 2012, 4:33pm replied:

Other classes and female/male versions are planned, but will be released one after another, cause the modeling takes up a lot of time. Spamming clicks won't help at all. Indeed it wil be worse than timing yout attacks according to your attackspeed. Cause spamming will simulate to rush attacks which increases the chance to fail/miss. So timing will be an important aspect of the combat.

+2 votes     mod: Darkwind RPG - A Hero's Tale
Thyra3l
Thyra3l Aug 17 2012, 7:07pm replied:

Haha, didn't noticed the sounds. That was a slotmachine running in the background. I forgot that FRAPS records every sound, not only from the active window.

Those intense movement is a common technique in videogames. Objects and over all characters seem more "alive" by moving. Ingame you won't notice that at all.

+1 vote     media: Creation of a NPCmodel
Thyra3l
Thyra3l Aug 17 2012, 3:40am replied:

You have to know, that there is no autoattack. For each attack you have to click your target. Further the attackspeed of weapons is like a global cooldown to abilities. That means, you have to chose if you want to use an ability or standard attack. Thatfor atkspeed of 1.00s is ok in my opinion. But nevertheless thanks for your motivative comment :)

+3 votes     mod: Darkwind RPG - A Hero's Tale
Thyra3l
Thyra3l Aug 9 2012, 5:35pm replied:

I agree. I'm of the opinion that a player should be rewarded in as many ways as possible while playing the game. And what reward is better than an outstanding item to improve your equipment :)

+1 vote     article: Changes in the itemsystem
Thyra3l
Thyra3l Aug 7 2012, 8:54am replied:

I think I don't understand your question :(

+1 vote     article: Changes in the itemsystem
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