I guess it's time for a new bio since I've had the other one for eons. Head dev of Insolence, I have some very limited experience with coding, yadda yadda yadda.
I thought about doing this again and I figured "eh, why not" and I decided to bring a friend with me. Also, I couldn't find a way to change light_environment mumbo-jumbo. Does it work if one tries to select them all using "ent_fire light_environment <command here>?"
>I couldn't find a way to change light_environment mumbo-jumbo. Does it work if one tries to select them all using "ent_fire light_environment <command here>?"
No-no, what I've meant is that if you do that naming on your map or recompile a stock one, or edit one with some programs (think it's called RipEnt, but have to check on this method, haven't tried myself), than it would be possible even though it's not intended to be. And unlike most of entities, it doesn't work via classname, sadly.
Nah, doesn't work with EntSpy, has to be compiled by vrad, apparently.
I also thought of using it to simulate, for example, lightning light flashes, but it did not work as planned for some reason, and I wasn't trying too hard to figure it out. Also tried it on pair with aurora borealis effect at night with mmnnmnmn pattern, but it doesn't seem too good, there'are no way to change the brightness smooth enough so it's not a proper thing for dynamic lighting changes, but more of a way to change the global illuminance while a player is in some buildings, perhaps for some flashback scenes and so forth.