Looking for good mods....like everybody else.

Comment History  (0 - 30 of 68)
--Theo--
--Theo-- Nov 26 2011, 6:09pm says:

For the Pan Asian Coalition! They were abandoned and left to be eaten up by the ice as the Southern "European" forces took over Africa (I don't think the locals were happy about the EU forces moving in). So the PAC took over the abandoned areas the EU used to hold and started exploiting whatever resources were there to keep their population alive.
Both sides did what they had to do survive, I just root for the one I can connect with the most. And that would be the guys of the north, the PAC.

+2 votes   media: Which Is Your Favourite Faction?
--Theo--
--Theo-- Oct 15 2011, 2:11pm says:

Is it possible to have a "none" slot in weapon loadouts? It was a peeve of mine back in ME1, not so much in 2, but still.
What I mean is, for instance, when you have Solder. He has all the guns, but lets be honest, most players only use 3 guns at most. And even then they switch from their "main" because they run out of ammo.
It's a minor issue, but I like to have the least amount of "clutter" on my character. That includes how many guns it has. A "None" slot would mean I can choose to not carry some type of a weapon to one mission, but take it to some other one.

+3 votes   mod: Project Wildfire
--Theo--
--Theo-- Jul 17 2010, 11:26am says:

Tervitusi

+2 votes   group: Estonians
--Theo--
--Theo-- Jun 22 2010, 6:16pm replied:

I'm still kinda hoping they let us choose between "Adam or Eve"

+1 vote   media: In-game screens (from console)
--Theo--
--Theo-- Apr 16 2010, 10:42am replied:

It is, but in that particular area, there's a "bug". The mutants spawn in as if they are coming from the Duty Base. They should spawn in the middle of Wilderness (I think that's what the area is called), patrol, and try to get out. I earned a damn FORTUNE just by standing by the entrance to Wilderness from Duty Base and killing any mob that came through (I picked up every bit of sellable stuff I could carry and soon, money was no problem for me). I thought of it kind of like... guard duty with the Duty guys. Just sad I was trying to keep things OUT of wilderness, not in.

+3 votes   media: STALKER Complete Mutant Attack
--Theo--
--Theo-- Apr 1 2010, 7:01pm says:

It was interesting! I liked the sketchy appearance. I also enjoyed the sight into the dog's, rather asian-feudalistic culture.

The ending was... unexpected. And, may I say, a bit of a let-down, if a bit funny non the less.
I was kinda hoping to see where this story would go, but whaleman happened :(

+2 votes   article: Overgrowth Comic: Final Update!
--Theo--
--Theo-- Dec 16 2009, 12:20pm says:

Whaever happened to the UT2k4 version? I mean, KF was made on Unreal engine 2, and the original DA2 was for UT2k4... are those cross-compatible?

+1 vote   article: Defence Alliance 2 RELEASED on Steam
--Theo--
--Theo-- Dec 3 2009, 7:49pm says:

I have question (or a pair of those).
Does the defib still revive to full health? and Is the medic box still "magical" (AoE heal)?

+1 vote   mod: Northern Excursion
--Theo--
--Theo-- Nov 18 2009, 8:48pm says:

I suggest someone look over 142. Because there is something... wrong, with it. larger areas lag like no other now. Cordon is bad, but Army Base area is at times, unplayable. My game "locks up" for a few moments (graphically, it seems the NPCs keep on moving about when I am frozen). It was tolerable and livable in Cordon, hardly noticeable in Garbage. Looking at Army, I dare not venture into Dark Valley.

+1 vote   mod: STALKER Complete 2009 (2012)
--Theo--
--Theo-- Nov 14 2009, 8:02pm replied:

Still needs me to be in Cordon.

+1 vote   download: STALKER Complete 2009 1.4.4 .exe [recommended]
--Theo--
--Theo-- Nov 14 2009, 7:13pm replied:

Yeah tried that, well, the sad part for that being that my save is basically 2 feet away from the ending teleport node, and to teleport, I need to be in the Cordon. Would re-installing the mod do the trick? (Got my reasons to not wanting to lose this save and start over)

+1 vote   download: STALKER Complete 2009 1.4.4 .exe [recommended]
--Theo--
--Theo-- Nov 14 2009, 6:18pm replied:

Thanks. Also, count me as one of the stupid people, but isn't there supposed to be a pop-up or something after finishing with the "Good" (find out who you are, DON'T join the C-Con) ending? I don't get no such thing. Get the cut-scene, get the credits... and then just main menu. I started this whole story shebang with the 141, finished with it too, didn't get the free-roam prompt then either.

+1 vote   download: STALKER Complete 2009 1.4.4 .exe [recommended]
--Theo--
--Theo-- Nov 14 2009, 2:22pm says:

Can I just install this over 141 or do I need to uninstall the former for 142?

+1 vote   download: STALKER Complete 2009 1.4.4 .exe [recommended]
--Theo--
--Theo-- Sep 27 2009, 11:14am says:

Hmm, is it right that the v2 of Q4R is only 0.09mb big?

+1 vote   mod: Quake 4 Reborn
--Theo--
--Theo-- Jul 15 2009, 12:52pm says:

I got two questions: How does the whole medic revive thing work? Is it like vanilla where you are revived to full health and a headshot from a sniper rifle (and most explosives) is revivable?
Also, what differences are there between light and heavy armor? Is it also like vanilla where you simply get more sprint but slightly less health?

+1 vote   mod: Northern Excursion
--Theo--
--Theo-- Jul 3 2009, 1:50pm says:

Is it just me, or is that one big *** mech?

+1 vote   media: Map Panoramic - Subsurface
--Theo--
--Theo-- Jun 17 2009, 4:52pm says:

"GRUPO 6"A play on Section 6?

+2 votes   media: NEOTOKYO° concept art
--Theo--
--Theo-- May 22 2009, 9:47am says:

It's like lemmings jumping off a cliff. :3

+8 votes   media: Overgrowth - Initial Ragdoll Physics
--Theo--
--Theo-- May 17 2009, 4:30pm says:

Hvae to say, I like the mod, but the zoom thing is starting to get old, fast.

+1 vote   mod: Gears Of Unreal
--Theo--
--Theo-- May 17 2009, 1:22pm says:

Nice mod, very nice.

But one question keeps popping up:
Is it possible to see my hands in the cars and the new walker?

+1 vote   mod: Northern Excursion
--Theo--
--Theo-- May 17 2009, 1:13pm says:

Damn! In conflict, that thing is the LAST thing you want to see in the sky.

+1 vote   media: Extreme Realism mod patch 1.7 bot flight
--Theo--
--Theo-- May 16 2009, 1:14am says:

Attack of the marshmallow men!! Run for your lives!!

+2 votes   article: HD video of our intial ragdoll tech
--Theo--
--Theo-- May 11 2009, 2:41am says:

man, looks like someone took a maul to his face :)

+1 vote   media: Super Twin
--Theo--
--Theo-- Apr 13 2009, 3:38pm replied:

But...but, that would get stains on it! I can't do it! I use sanitized gloves to handle the box and it's precious content.

+3 votes   mod: NEOTOKYO°
--Theo--
--Theo-- Apr 13 2009, 1:43pm says:

WEEEE! MY soundtrack arrived!

+3 votes   mod: NEOTOKYO°
--Theo--
--Theo-- Apr 12 2009, 2:08pm says:

*hurk!* GAAAAAA- 'has heart attack*

+1 vote   article: This message is a ping!
--Theo--
--Theo-- Mar 16 2009, 11:07am says:

I bought it last night. Now I just need to wait for it to arrive....

+2 votes   article: NEOTOKYO° - Official NT OST, March Media, and In-game Footage
--Theo--
--Theo-- Mar 15 2009, 4:25pm says:

*poke*

+1 vote   mod: Gears of UT
--Theo--
--Theo-- Mar 14 2009, 9:31am says:

Does CD Baby ship to EU?

+3 votes   article: NEOTOKYO° - Official NT OST, March Media, and In-game Footage
--Theo--
--Theo-- Mar 13 2009, 6:46pm says:

Hmm yeah the silencer does make the gun look very, forward heavy but the biggest gripe from me (visual wise) is the forward part of the trigger guard, so blocky! Unless there's a purpose to be this boxy then it would look a BIT better a bit more rounded, IMHO at least.

+1 vote   media: NT MXS_Large Weapon Preview
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