I am fairly certain that this problem is due to the game generating multiple objects. There were only two radios going on at the same time when the area had created two of certain objects.
I am fairly certain that this problem is due to the game generating multiple objects. There were only two radios going on at the same time when the area had created two of certain objects.
Are you guys going to be doing something about some of these bugs? I can't play this game when each time I start to get immersed I get the experience ripped away by 3 radios playing different songs at the same time, my game keeps crashing when I try to loot things, the lag increases from the world creating several of the same misc items, etc.
I am having a strange problem, the world is starting to make two of all the misc items in the game. Radios, boxes, duct tape etc. Any suggestions?
Yeah, I can't handle riddles. I just sometimes obsess over an area I cleared for stashes lol.
I think they would not want me to tell anyone, sorry :(
You did not merge the texture file with the base file properly. I had the same problem earlier.
I got the game running, and everything is working well except for the subtitles. I do love the fact that everything is in the native language, however I am not getting subtitles for generic speech (despite putting it on that setting). Any help for this?
First I could not get the textures to work, then The class system (and therefore the entire mod I would think) was not working. The uninstall folder was not in the COP directory so I had to uninstall the game itself for the second time today.
I've been installing, uninstalling, then re-installing all day long :/
That's an SMG in this game, unless the misery team changed in weapon class
According to this, you should carry a shotgun as your secondary (which is what they start you off with)
You guys changed the USS classes pretty significantly, is this the finalized and complete list of their stats and bonuses?
But do they utilize the feature statistically as well?
Do NPC's utilize this feature, or is it just for the player? If so, do the animal skins register aesthetically?
I know you said that the part about stalkers using pelts for camouflage was for immersion purposes only, but have you considered the possibility of making the pelts have camouflage value? And perhaps have the pelts get special straits depending on the mutant it came from? I'd imagine a bloodsucker pelt (if there are some) would have camouflage properties, or chimera pelts.
Can you wear multiple pelts at the same time? On the picture you linked it seemed that some were hoods, while others were a part of your armor.
They do play an important role though, seeing as they are the most valuable items in the game. And they give pretty good bonuses, covering practically every area that they could provide bonus attributes in (except for combat resistances).
I really love this mod, but seeing as this mod does not add any quests/new zones, I was wondering if anyone has any suggestions *that are compatible with misery* for mods that add new content of that sort.
The_Omen
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