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Yes, do it, just do it.
So will have a theme in the Quake style?
The gorund texture remebers me Quake.
Or bully him.
Mr. Nipples in the picture which was presented variants of the Zombie, you said you wanted to make all the humans that were possible to infect with a Headcrab. Now comes my suggestion why not make a zombie based soldier with bazooka, a kind of Kamikaze, going toward played with missiles in the hands and exploding with such in Serious Sam.
Question. They will work like Vortigauns or they do somenting diferent?
Question, will be released in episodes like the original or all at once?
I wanted to make a suggestion, it would be possible in some updating add an option to disable that red screen flicker when life gets low, my eyes start to hurt and I get dizzy.
I found a small bug. During the ambush of Hunters in the two-story house, in the yard near the back fence, if a Hunter make a charge against the player and is close to the fence, he is thrown over the fence and gets stuck off the map.
Try to use the "upcoming" update in the beta tab.
I just finished the Uplink Demo and i have to say, thats a ******* great mod. I can't wait for final release.
Please don't let this mod die, I always dreamed with this.
I think that's what you are looking for.
I can not fix because of the joints, I am beginner in the modeling and how the LD model has only three joints in the spine, I can not properly port them, while the HD model has five joints, I tried several times and still I can not deal very well with it. I hope you can understand, know that in a near future I do not arrange this part.
I'm having problems with the HUD, is not showing my ammunition.
XaeroX, how do I add prefabs in Jackhammer? I did not find the option.
I just edit the file .FGD for Half-Life: Opposing Force to display the models (weapons, enemies, items ...) as the .FGD file modified for Half-Life, I was wondering if I can put it does in the downloads section here the group?
Quick little question, when will be added FGD improved for Opposing Force?
I was wondering if you will use the beta version of Gargantua (that with the skin with yellow spots) or will create a new starting of conceptual art?
Do you intend to add the campaign mode to mod or will keep him only with multi-player?
The first concept art of C17 was in the U.S., a Gothic, rainy theme, dark skies and pollution.
Dude you will keep the original models or will use the HD versions? Particularly prefer the classic look of the models.
I want to ask you something about the way that mod is released, you said it will release the playable content and would finish over time, what I want to know is released content will be the Urban Chaos after being released and the other parties or it will be released a part of Urban Chaos and then complete it with the rest of the game?
I edited some HD models that I had downloaded.
Were compatible with this pack: Moddb.com
But I do not know if I can put them, since I do not remember who are the authors to whom I should ask Perm.
Everything you said, I have to agree, since all the mods I play, the one that is working is the Half-Life 2: Capture the Flag. For all I know Valve will take to mend them, and will have many people scratching their heads to convert their mods. Only remains to wait for... Valve... straighten out this mess.
In recent updates of Half-Life, no matter if the opengl32.dll is in the folder or not, the Half-Life deletes automatically when you start the mod, this forces the play without on new features. I hope it is possible to make a patch to fix this.
I have a small problem, when I start the maps that have the reference "C1A2" appears this message:
CAN'T INIT MONSTER_HUMAN_HASSAULT
CAN'T FIND PROC: MONSTER_HUMAN_HASSAULT
If you can help me I'll be happy. The game gets dull without the challenge of killing these guys who use the gatling gun, especially in Hard mode.
Finally some new content.