The other song, and the other trailer (trailer deleted), better; not this.
The other song, and the other trailer (trailer deleted), better; not this.
So, it would be better to change other parameters, surely in Dead Air have changed the speed of decay of the alms, and also what makes the weapons ruin, and also the percentage in which they start to jam (which apparently is exaggerated); I recommend that those values of Call of Misery base be combined and create a middle way.
(buried)
Annoying and unrealistic is the no-malfunctioning, use the repair/cleaning tools for good weapon.
A N Y O N E C A N H E L P M E ?
I need to know the file and lines in Dead Island (normal PC version, no definitive) for disabling money in the crafting (repair|upgrade|create). Help me, please.
I need to know the file and lines in Dead Island (normal PC version, no definitive) for disabling money in the crafting (repair|upgrade|create); can you help me? Please.
I need to know only the file for disabling money in the crafting; can you help me? Please.
Buried this idea on this team (not my comments): https://www.indiegogo.com/projects/noises-of-the-zone--3#/
I think the author of this mod is toxic...
Is the story of your life ported on STALKER?
So, in theory (theory, for my current noob-modder skills), is possible to recreate that atmosphere (mist, rain, danger and low visibility) created in AA2, even in CoC, using configuration files, as well already result in AA2 (different engine version).
Maybe is good in CoC & CoM also vegetation of AA2, both placement and diffusion (better in AA2 than in CoC & CoM); at the moment i am waiting the release a new version of CoM, and i am following the development of CoM A.R.E.A.
New Inventory feature, and... see the description in Docs.google.com (Changes in the future version 1.0 section), maybe your team want translate this...
In the video Youtube.com the future version 1.0 in development).
Yeah but I mean the shader internal of SoC used in AA2. AA2 have good perfomance and very good effect, me not use ENB in AA2, just the preset in gamedata without any injector, and look so nice.
The torrent is good and work, is in Russian language, and... in development.
The version, at moment, is playable but incomplete.
With this comment, I would like to mention an interesting expansion project, of the well-known Call of Misery, A.R.E.A. (very more interesting than Last Day): Docs.google.com
(the downloadable version is exclusively localized in Russian).
In this video the not-relased 1.0b7 Youtube.com (backpack, new inventory, more items, ...).
Me too... how is possible port this shaders?
Anyway, me work on a mini-mod (addon) of scopes, menu, and other stuff on AA2. Just for hobby. At the end me post the addon here.
How I can debug on SoC whit AA2? Like spawn menĂ¹...
Is possible make compatible this menu-addon for 0.6.9.3?
Is compatible whit Call of Misery?
Is compatible whit Call of Misery?
Even Blender (open source) seems rather promising, and there are a lot of tutorials on the internet in many languages; look this:
The Preacher - Unfortunately your predictions, it might be correct. I writing, "unfortunately", because it is clear and evident, that the original graphic and gaming engine of the STALKER titles, can not compete with to Cryengine. I just hope, this time, to choose the best way for everyone, instead of the least worse for some (the present).
(buried)
Scam? Stalker chapters have already sold a lot of copies (much before Call of Chernobil came out), and GSC Game World had so much free advertising from the modders, which should almost divide the company with them, considering that many users have bought the title just to play the mods, or for make mods. Do not forget that developers are most often tied to publishers, and publishers do not like players playing too much on a game, otherwise they do not buy a new one - this is a scam! - and comes from all video game publishers.
Think for a moment to the development teams, developed as if they were a publisher (that is, they take developers and deprive them of every decision-making power), Bethesda, and the video games Fallout 4 and Skyrim, where they want to earn percentages from mods sales, in addition to the title sold, in addition to the DLCs, would seem to want to prolong the time on works, instead of hanging them:
in their own way (publisher),
controlled by them (publisher),
with the price decided by them (publisher).
However, the video game is a great pleasure, mainly: for the developer, the player and the modder... despite this unmistakable reality, the three major, main(!), interested concerned are set aside, and the decision-making powers completely moved to the publishers, which in most cases ruin the video game; they hasten development, for the market choices, for lack of initial economic availability... interests that corrupt the rights from the three major concerned, of which these three, are not responsible.
Is compatible whit Last Day addon for CoM?
Please make compatibility for Call of Misery, please...
(buried)
Please, make a collaboration whit MISERY, GUNSLINGER, The Armed Zone, Call of Chernobyl.
Your project it may be the best mod of S.T.A.L.K.E.R.m but not only the graphic is important.
asdwtanyrn
Marco joined
Alla democrazia preferisco l'anarchia; il governo ruba sempre.