Hi all, I'm Tim and I'm designing and making website's as living and as hobby, besides that I make mods for command and conquer Generals Zero Hour those mods are, Command and Conquer Tiberian Sun Redux and Halo Evolutions. Recently I'm also working with Unity3D to make mobile browser pc/mac and xbox/ps3 games with it. The idea is not clear but it would come with its development I do already have a test map that could be use as one of the campaign missions but like I said the idea is just dark now and I'm also testing around with it, I do made it possible to get AI in my Unity3D game, but the Online Multiplayer isnt working correctly, need to know more just drop it on my wall/comment box and I'll answer it on your page, remember that if you reply to my comment on your page I wont see that you reply'd to me so be sure that you post it on my wall again, and if you want to make sure I do answer it the send me a PM. Cheers Taxikiller / Tim

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[ TW ] adding new models to the game

[ TW ] adding new models to the game

Other Tutorial 9 comments

In this tutorial I'll show you how to get new models in Tiberium Wars to play with.

[ZH/How to] Tiberium and Stealth generator.

[ZH/How to] Tiberium and Stealth generator.

Other Tutorial 1 comment

Here is a list of all tutorials for Generals and Zero Hour modding currently available. If you have any more that you want to be added then please post...

[ALL] Texturing Tutorial

[ALL] Texturing Tutorial

C&C Generals Version 2.0 Textures 6 comments

Texturing Tutorial made by James O'Donnell Artist from the Forgotten Hope mod.

[GEN - ZH] Make Bridges Destroyable

[GEN - ZH] Make Bridges Destroyable

C&C Generals Version 2.0 Level Design/Theory 3 comments

RVMECH: RVMECH Tutorial on How to Make The Destroyable Bridges.. Damageable/destroyable bridges is real easy to do. Theres a few steps;-)

[GEN - ZH] Adding a new faction

[GEN - ZH] Adding a new faction

C&C Generals Version 2.0 Client Side Coding 9 comments

Adding a new faction By: Kwartjuh (CNC Central) hi there peepz... while working on CNC Second Dawn, i found some time to write a tutorial of adding factions...

[Gen - ZH] Step By Step Guide to Building an AI

[Gen - ZH] Step By Step Guide to Building an AI

C&C Generals Version 2.0 Client Side Coding 6 comments

I've found that a lot of mods for ZH and Generals don't have an AI due to the difficulty in finding people who are capable of making an AI, and willing...

[GEN - ZH] Correct Mod File placement

[GEN - ZH] Correct Mod File placement

C&C Generals Version 2.0 Client Side Coding 1 comment

By: The_kid Date: December 21, 2004 This tutorial was Designed in order to help the reader in placement of mod files in their C&C Generals folder...

[GEN - ZH] Creating a Realistic Tunnel with Worldbuilder.

[GEN - ZH] Creating a Realistic Tunnel with Worldbuilder.

C&C Generals Version 2.0 Mapping/Technical 4 comments

An Advanced Tunnel Tutorial developed by the brilliant minded Teukka. For C&C;Generals : Zero Hour.

[GEN - ZH] Mech's working

[GEN - ZH] Mech's working

C&C Generals Version 2.0 Client Side Coding 2 comments

this have took me 1 day to get it working, well almost the dead animation isnt working that great but mabye you guys know a way to fix this. Just place...