Hi all, I'm Tim and I'm designing and making website's as living and as hobby, besides that I make mods for command and conquer Generals Zero Hour those mods are, Command and Conquer Tiberian Sun Redux and Halo Evolutions. Recently I'm also working with Unity3D to make mobile browser pc/mac and xbox/ps3 games with it. The idea is not clear but it would come with its development I do already have a test map that could be use as one of the campaign missions but like I said the idea is just dark now and I'm also testing around with it, I do made it possible to get AI in my Unity3D game, but the Online Multiplayer isnt working correctly, need to know more just drop it on my wall/comment box and I'll answer it on your page, remember that if you reply to my comment on your page I wont see that you reply'd to me so be sure that you post it on my wall again, and if you want to make sure I do answer it the send me a PM. Cheers Taxikiller / Tim

[ TW ] adding new models to the game
Game

[ TW ] adding new models to the game

Aug 14, 2012 Advanced other 6 comments

In this tutorial I'll show you how to get new models in Tiberium Wars to play with.

[ZH/How to] Tiberium and Stealth generator.
Game

[ZH/How to] Tiberium and Stealth generator.

Mar 11, 2011 Advanced other 1 comment

Here is a list of all tutorials for Generals and Zero Hour modding currently available. If you have any more that you want to be added then please post...

[ALL] Texturing Tutorial
C&C Generals: Zero Hour

[ALL] Texturing Tutorial

Jul 18, 2010 Command & Conquer Generals Version 2.0 Intermediate textures 6 comments

Texturing Tutorial made by James O'Donnell Artist from the Forgotten Hope mod.

[GEN - ZH] Make Bridges Destroyable
C&C Generals: Zero Hour

[GEN - ZH] Make Bridges Destroyable

Aug 7, 2009 Command & Conquer Generals Version 2.0 Intermediate level design/theory 3 comments

RVMECH: RVMECH Tutorial on How to Make The Destroyable Bridges.. Damageable/destroyable bridges is real easy to do. Theres a few steps;-)

[GEN - ZH] Adding a new faction
C&C Generals: Zero Hour

[GEN - ZH] Adding a new faction

Jun 18, 2009 Command & Conquer Generals Version 2.0 Basic client side coding 6 comments

Adding a new faction By: Kwartjuh (CNC Central) hi there peepz... while working on CNC Second Dawn, i found some time to write a tutorial of adding factions...

[Gen - ZH] Step By Step Guide to Building an AI
C&C Generals: Zero Hour

[Gen - ZH] Step By Step Guide to Building an AI

Jun 18, 2009 Command & Conquer Generals Version 2.0 Basic client side coding 4 comments

I've found that a lot of mods for ZH and Generals don't have an AI due to the difficulty in finding people who are capable of making an AI, and willing...

[GEN - ZH] Correct Mod File placement
C&C Generals: Zero Hour

[GEN - ZH] Correct Mod File placement

Jun 18, 2009 Command & Conquer Generals Version 2.0 Basic client side coding 1 comment

By: The_kid Date: December 21, 2004 This tutorial was Designed in order to help the reader in placement of mod files in their C&C Generals folder...

[GEN - ZH] Creating a Realistic Tunnel with Worldbuilder.
C&C Generals: Zero Hour

[GEN - ZH] Creating a Realistic Tunnel with Worldbuilder.

May 23, 2009 Command & Conquer Generals Version 2.0 Advanced mapping/technical 4 comments

An Advanced Tunnel Tutorial developed by the brilliant minded Teukka. For C&C;Generals : Zero Hour.

[GEN - ZH] Mech's working
C&C Generals: Zero Hour

[GEN - ZH] Mech's working

May 23, 2009 Command & Conquer Generals Version 2.0 Basic client side coding 2 comments

this have took me 1 day to get it working, well almost the dead animation isnt working that great but mabye you guys know a way to fix this. Just place...

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