You need to use hardware rendering, the mod was just not made with software rendering in mind.
You need to use hardware rendering, the mod was just not made with software rendering in mind.
Oh a just discovered a tiny bug, in eviternity, the rain push the player, i thought my keyboard was going crazy lol
I really like the revolver/shotvolver, its just, its a tiny shotgun, i enjoy using it but there's no actual reason to. It could use slug shells to serve a different purpose and be your sniper for shotgun ammo usage. Anyway, the update is fantastic, nice job, you and the team.
I assume you are talking about the support powers sharing the support tab and air and naval unit sharing the vehicles tab.
That is what its possible for then, unless you point a gun at EA and demand the source code, they can't do anything about it.
Question: is there something with headshots that was altered in version 3.1.1 ?
pretty often shots just go through enemies heads and even torso and thats really bad, sometimes headshots work, sometimes don't, i died way too often to just ignore this.
So i tested it out, it works fine but two monsters get a bit weird.
hell knight because he doesn't have extra sprites, so he keeps changing depending on what he does, and Arachnotron with his projectiles coming out below him(craneo arachnotron sprite has the turret located above).
Its nothing serious, i changed some decorate and deleted some sprites so these monsters use the most fitting ones.
Oh that.
That was MO 3.0 menu which was RA2 menu reskined. The client could have that i think, but thats up to the devs.
I mean, you can move the client if its in window mode with border
Very good, i was surprised by this.
By the way the craneo skins work with this ? i know it has tiny modifications like the arachnotron to spawn his projectiles correctly.
They have a little more damage and attack with gusts of 6 missiles, they must have almost triple damage against armored units
Tallesdark
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