Description

A Custom Edition Of D4T That Changing Lots Of Things.

Preview
D4T v2.5 BFG Edition
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Kineret.G
Kineret.G - - 16 comments

bro, the mod is incredible, I would say too good, although it does not look like EOA, it has nothing to envy to this one, thanks to you I can have almost all the gameplay experience of DOOM (2016), I have been playing for a while and I adore it, it feels very good, but not everything in this comment is good XD, sorry, but I have found one thing that is somewhat annoying in my opinion but passable and it is the attack speed of the enemies, they seem to attack like if the fast monsters option was activated and sometimes it's even hard for me to pass zones on maps with many monsters because of this, and it's on the difficulty hurt me plenty XD, but otherwise I haven't found any bugs, so good worked.

(note: if something is not well understood, use google translate to leave this comment.)

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RXTended Author
RXTended - - 12 comments

Already tried hurt me plenty difficulty on different map, og doom 1 and 2, schythe 2, btsx & sigil, pretty much fair to me as long as you keep your distance, though i might lowered the difficulty a bit on next update if its really that hard and others having this same problem too

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Kineret.G
Kineret.G - - 16 comments

Don't worry, I just tried the other game modes and I think it's fine (mobile game xD) I played with the mobile difficulty and it went well, I think it was because I directly tried the standard difficulties for PC

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BerserkerNoir
BerserkerNoir - - 377 comments

Pretty nice upgrade to the original, my only gripe is that
all the time I get a ms spike even if there are not enemies around, my guess is that some kind of script is running over and over again making the experience not so smooth as One Expects.
This happened even on map 1 of Doom II, my ms are at 3 then theres suddenly a spike of 10-14 ms with a little stutter, which is annoying.
I wonder what is causing it?

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Guest
Guest - - 689,973 comments

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BerserkerNoir
BerserkerNoir - - 377 comments

Now this is running Smoothly, thanks for the optimization!

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Nature12
Nature12 - - 41 comments

This addon is awesome! Could you replace monsters with D4V monsters sprites and change the scores background? If you have permissions from the D4V modder.

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RXTended Author
RXTended - - 12 comments

well if they somehow really did giving me the permission, i will port it not for this version only, but also for vanilla D4T and crucible aswell.

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1kadkad
1kadkad - - 6 comments

That's amazing!
Can you increase distance at which you can perform glory kill? I always start too early and just quick melee enemies.
Also it seems that assault rifle freezes when you press alt. fire with no mods equipped.

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Guest
Guest - - 689,973 comments

I disable the repeater and it continues to appear even though I have disabled it

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RXTended Author
RXTended - - 12 comments

that's weird, i will look into this matter

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Guest
Guest - - 689,973 comments

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RXTended Author
RXTended - - 12 comments

Another minor update

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Guest
Guest - - 689,973 comments

Hello bro
I don't why but Upscale pack don't work propably with this version
Chainsaw and rocket launcher will get too big and BFG will get too small
Also the pistol charge shot sprite is a bit glitchy with Upscale pack

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RXTended Author
RXTended - - 12 comments

unfortunetaly, there's nothing i can do about it. the addon are more suitable for vanilla D4T and Crucible/SE version, while this version are bit different from those two. so ofcourse it'll be glitchy.

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RXTended Author
RXTended - - 12 comments

i probably will not updating this version furthermore, as most of the stuff that i always wanted in D4T already there.
so unless it's related to nasty bugs stuff, i will cease for now.

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ZH_LD
ZH_LD - - 130 comments

Is this standalone?

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Kineret.G
Kineret.G - - 16 comments

hey bro, could you make a command or addon to get the weapon upgrades?, I have played the mod several times and whenever I finish each game of this I only get 1 or 2 weapon improvements and sometimes weapons that I don't even use during the whole game, could you do that? I would really appreciate it

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WenexLJ
WenexLJ - - 4 comments

Same suggestion! I played with your mod, RXTended, and the upgrades are very scarce. You usually end up with 2, max 3 weapon upgrades thorought entire campaign (9 levels). Would be awesome if you could make it so they are much more common so in the end you have like 4 or 5 weapons fully upgraded to take on last level.

Another thing, Reaper, Hellshot and all other weapons keep appearing despite them being turned off in the options.

Also awesome mod! I'm really enjoying it, completed many wads and campaigns already with it :)

@edit
K203Eternal I sent you a message, check it out

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Kineret.G
Kineret.G - - 16 comments

I already answered your message, sorry for not having answered you, I am not that active in moddb

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RXTended Author
RXTended - - 12 comments

new (not so major) update.

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SpartanMike1337
SpartanMike1337 - - 48 comments

I just played this and its pretty good. Although I do think the game's damage system is a little unbalanced. The armor you get is practically useless because of how weak it is at protecting against incoming projectiles. It might as well not even be there at all. The glory kills are good but its a bit annoying how close you have to be just to pull it off. The shield men are also very overpowered, they block all damage and nothing short of an explosive can actually bring them down or getting up close with a chainsaw but that sometimes is suicide. Even a plasma-gun isn't very effective when it was very effective in the original 2016 campaign. The damage for the pinkies is lopsided in favor of the shotgun as well. I can't even stun a specter pinky even when I unload hundreds of plasma bolts into them. In terms of difficulty, it can feel unfair at times. I also wish the sound for the SSG was different from 2016's trash kicker sound effect. It is what it is though. But overall I find it quite enjoyable.

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BerserkerNoir
BerserkerNoir - - 377 comments

By exploring the files of the mod Ive seen a crucible sprite.
Is this used at any point?

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RXTended Author
RXTended - - 12 comments

Well, yes, but actually no. I indeed want to added it before, but after a second though, I rather not.
So its just can be said as a random stuff that I forget to delete.

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HeltonCrowley
HeltonCrowley - - 4 comments

Thanks for the mod. There is one thing about D4T that has always bothered me and i wish i could mod it myself if knew how to do so. Could you please rework, improve or simply remove the redundant completion bonuses?
Like for example "full ammo" or "fully loaded chainsaw", these feel like a waste of time for all that effort and not an upgrade at all.
There is also the "triple jump" that i think it's wrong since in classic Doom you're not even supposed to do a single jump.

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Guest
Guest - - 689,973 comments

I am seeing an update on this, whats new in the latest release?

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RXTended Author
RXTended - - 12 comments

See the description

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Tallesdark
Tallesdark - - 12 comments

Very good, i was surprised by this.

By the way the craneo skins work with this ? i know it has tiny modifications like the arachnotron to spawn his projectiles correctly.

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RXTended Author
RXTended - - 12 comments

It does. Just load it after Main base mod and VanillaMonstersSkin that I already included in the package

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Tallesdark
Tallesdark - - 12 comments

Very nice, thanks!

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Tallesdark
Tallesdark - - 12 comments

So i tested it out, it works fine but two monsters get a bit weird.

hell knight because he doesn't have extra sprites, so he keeps changing depending on what he does, and Arachnotron with his projectiles coming out below him(craneo arachnotron sprite has the turret located above).

Its nothing serious, i changed some decorate and deleted some sprites so these monsters use the most fitting ones.

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Guest
Guest - - 689,973 comments

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valverdepenaanthonyy
valverdepenaanthonyy - - 1 comments

What new things did this update bring?

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RXTended Author
RXTended - - 12 comments

Some people doesnt even bother to click the (Read more...) it seem

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D4T