I started playing mod and it's a blast honestly for any TES fan.
However, I have some major issues I wanted to give feedback on. I played many TW games, and many Med2 mods, so have some experience as a user (and a bit as a modder of TW Call of Warhammer). Been playing Indoril and Redoran so far and the major issue is economy. In the main Septim campaign, each unit you have has 200+ upkeep, with cities producing 600 income at best. It's simply not feasible sustaining even a single stack, while AI roams the lands with several. Granted, if I disband most armies and focus sloooowly on building my lands, I might get somewhere. But it'd take away from fun of exploring the world and doing missions - which are the true gem of this mod. Mines in major mining towns like Caldera and Gnisis giving +80 income is a joke; I understand that balancing is very hard, but this really needs to be addressed imo. I just ended up using cheats((
Also, I've done one dungeon mission and after the battle got only some 3k and a unit of mages - how often do you get artifacts and such after these missions?
And the last bit of feedback - maybe you can consider changing recruitment levels for rare AOR troops like Dawnguard to make them available earlier, as many of these settlements are very low level and it takes much time to recruit said unique units.
Once again, thanks for the amazing job and keep it up!
Tal-Elmar
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