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As you know nothing about my involvement with other modding projects and my life in general, I suggest you keep your silly childish remarks to yourself
Riding rams is lore?
I kinda just read Wolverine's origin story here, lol ))
More and more un-lore stuff
does it have any warning pictograph like that of an Earthshaker? I honestly didn't have the time to see and prepare, it totally came out of the blue ( it's impossible to play on defensive and on fortified positions when playing against Sisters
Why should you add so much Warcraft-reeking fan-fiction into this great mod? This is way-way over the top
This isn't LOTR, but Warcraft here.
I really enjoy the latest version of this great mod, however, one question to the team - don't you think Sisters' Exorcist is enormously op?
I was distracted for a couple of seconds, then - blam! - all 4 of my Wraithlords neatly parked in the rear were gone to a single volley from 1 exorcist ((
The helmet mask covering their eyes is too dark and stands out imo, kinda looks like they're wearing shades
the reasoning for not including the magician class is understandable, but why at the same time include an even more lore-questionable class of masters of 'dark arts'?
That was an euphemism. Or epithet. Whatever
I was neither angry nor worked out. I was just expressing my opinion.
And it's the custom on this forum to bury the comments of people who are against PJ's 'genius' designs.
that's not just my opinion, that's the voice of reason. Could you give any logical and constructive reason for teh Goats to be in the army list? Diversity? God, Dwarves having almost ZERO cavalry (chariots is your 'almost') is what makes them diverse. Having Goat riders is nothing more than 'Wow, it looks supar cool, yeahhh', and it is silly from the lore and physical points of view.
Having Goats in the movie, btw, destroys one of the best Hobbit moments, when tired and covered in dust heavy infantry of Dain charge their enemies.
I'm fine with most PJ addition, but this is just plain silly
Ofc, it's Edain team's mod, they could do as they wish, I never ever demanded smth
they were not
another PJ fanboy, sigh
PLEASE tell me you will not make that hideous GOAT CAVALRY from the trailer
It's aliiiiive!! )
Why is the main citadel not upgradeable?
For me, one of the main joys of playing BFME was to see your citadel changing and improving
I can't start the game at all )))
And could you link to this zip-archive, please?
Dat sexy gun
Dear team, do you have any new Necron models you'd like to preview?
I'm not their huge fan, but really like their new looks in the last codex, so would like to see some changes in this great mod too :-)
tier 4 looks odd. The stone tower coming out of center of the glass dome...it's unfeasible and looks bad imho.
love your work, just wish it become even better
somehow I saw this coming
these features do look nice and solid.
I also hope that this time we will finally see another feature added - English translation..
player-initiated sieges? =))
so in the end different ships will be able to use different fighters? Like Turian and Alliance? how will it work?
as much as I love the mod and appreciate the work the team has done (and doing still) I completely agree with this.
And I'm speaking as a translator myself. Not a professional, but I do have some experience in the field and it was me who did the translation for Call of Warhammer mod for Med2TW. Believe me, translating it from Russian with tons of texts - events, descriptions, names and places- wasn't an easy job. But then the mod greatly gained in popularity. I perfectly understand why translation might be taking some time but it's a must have for the large and internationally-acclaimed mod.
I could swear I didn't have Imrahil in the inn the first time I played Gondor. Well, it worked anyway. For Isengard, I think the armoury needs woodcutters, should test it.
hmmm, it's strange that I only could train DA swordsmen in the inn, nothing else. And the blackened-out Swan Knights. May be I should re-install after all...