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Comment History  (0 - 30 of 69)
Tal-Elmar Mar 27 2015, 3:58am says:

the reasoning for not including the magician class is understandable, but why at the same time include an even more lore-questionable class of masters of 'dark arts'?

+1 vote   news: The Road to Edain 4.0: Create a Hero
Tal-Elmar Jul 29 2014, 11:36am replied:

I know.
That was an euphemism. Or epithet. Whatever

-2 votes   mod: Edain Mod
Tal-Elmar Jul 29 2014, 11:33am replied:

I was neither angry nor worked out. I was just expressing my opinion.
And it's the custom on this forum to bury the comments of people who are against PJ's 'genius' designs.

-2 votes   mod: Edain Mod
Tal-Elmar Jul 29 2014, 9:03am replied:

that's not just my opinion, that's the voice of reason. Could you give any logical and constructive reason for teh Goats to be in the army list? Diversity? God, Dwarves having almost ZERO cavalry (chariots is your 'almost') is what makes them diverse. Having Goat riders is nothing more than 'Wow, it looks supar cool, yeahhh', and it is silly from the lore and physical points of view.
Having Goats in the movie, btw, destroys one of the best Hobbit moments, when tired and covered in dust heavy infantry of Dain charge their enemies.
I'm fine with most PJ addition, but this is just plain silly

Ofc, it's Edain team's mod, they could do as they wish, I never ever demanded smth

-4 votes   mod: Edain Mod
Tal-Elmar Jul 29 2014, 8:31am buried:


they were not

another PJ fanboy, sigh

-7 votes   mod: Edain Mod
Tal-Elmar Jul 29 2014, 4:07am buried:


Dear team,

PLEASE tell me you will not make that hideous GOAT CAVALRY from the trailer

-8 votes   mod: Edain Mod
Tal-Elmar Jul 24 2014, 4:30am says:

It's aliiiiive!! )

+23 votes   media: Council Capital Shipyard
Tal-Elmar Jul 5 2014, 4:08am says:

Why is the main citadel not upgradeable?
For me, one of the main joys of playing BFME was to see your citadel changing and improving

+2 votes   news: The Road to Edain 4.0: Mordor, Part 1
Tal-Elmar May 18 2014, 10:29am replied:

I can't start the game at all )))

+2 votes   download: Elder Kings 0.1.5 Zip Archive
Tal-Elmar May 17 2014, 10:07am replied:

And could you link to this zip-archive, please?

+1 vote   download: Elder Kings 0.1.5 Self-Installer
Tal-Elmar Apr 15 2014, 5:51am says:

Dat sexy gun

+6 votes   media: Upcoming Stuff - The Stompa is now TC, with Badge
Tal-Elmar Feb 12 2014, 7:54am says:

Dear team, do you have any new Necron models you'd like to preview?
I'm not their huge fan, but really like their new looks in the last codex, so would like to see some changes in this great mod too :-)

+5 votes   mod: Ultimate Apocalypse Mod (DOW SS)
Tal-Elmar Dec 21 2013, 5:00am says:

tier 4 looks odd. The stone tower coming out of center of the glass's unfeasible and looks bad imho.

love your work, just wish it become even better

+6 votes   media: Lindon Spire
Tal-Elmar Jul 12 2013, 1:11pm says:

somehow I saw this coming
sad, but...

+3 votes   news: MERP status
Tal-Elmar Dec 26 2012, 1:20pm says:

these features do look nice and solid.

I also hope that this time we will finally see another feature added - English translation..

+1 vote   news: The Road to Edain 4.0: Of Farms and Conquest
Tal-Elmar Dec 13 2012, 1:28pm says:

player-initiated sieges? =))

+5 votes   news: The ModDB awards + patch info + surprise
Tal-Elmar Oct 15 2012, 7:13am says:

so in the end different ships will be able to use different fighters? Like Turian and Alliance? how will it work?

+1 vote   media: Turian Fighter V2 skinned
Tal-Elmar Oct 8 2012, 4:18am replied:

as much as I love the mod and appreciate the work the team has done (and doing still) I completely agree with this.
And I'm speaking as a translator myself. Not a professional, but I do have some experience in the field and it was me who did the translation for Call of Warhammer mod for Med2TW. Believe me, translating it from Russian with tons of texts - events, descriptions, names and places- wasn't an easy job. But then the mod greatly gained in popularity. I perfectly understand why translation might be taking some time but it's a must have for the large and internationally-acclaimed mod.

+3 votes   mod: Edain Mod
Tal-Elmar Oct 5 2012, 4:23am replied:

I could swear I didn't have Imrahil in the inn the first time I played Gondor. Well, it worked anyway. For Isengard, I think the armoury needs woodcutters, should test it.

+1 vote   mod: Edain Mod
Tal-Elmar Oct 3 2012, 5:51am replied:

hmmm, it's strange that I only could train DA swordsmen in the inn, nothing else. And the blackened-out Swan Knights. May be I should re-install after all...

+1 vote   mod: Edain Mod
Tal-Elmar Oct 3 2012, 3:33am says:

some more confusion, guys. How do I build Armoury as Isengard and Swan Knights as Gondor? Help would be much appreciated

+1 vote   mod: Edain Mod
Tal-Elmar Oct 3 2012, 3:31am replied:

hmm, I might try to reinstall. But only after english versions comes out, there isn't really any sense doing that before

+1 vote   mod: Edain Mod
Tal-Elmar Oct 2 2012, 3:58am replied:

same for me. I suppose it because my game version is English, not German?

+1 vote   mod: Edain Mod
Tal-Elmar Oct 1 2012, 7:32am replied:

never would have guessed =) I shall try it out, thx. English text is really needed, *sigh*...

+1 vote   mod: Edain Mod
Tal-Elmar Oct 1 2012, 6:27am says:

Can smb help me with the Dwarven faction? I can't build the Workshop (it's the second building from the top, before barracks), no matter what I do and no matter what sub-faction I choose. The building is always blackened out. What are the prerequisites, cause the German text is utterly confusing

+1 vote   mod: Edain Mod
Tal-Elmar Oct 1 2012, 3:38am says:

I'm a bit confused by Arnor. I've just downloaded the latest version of the mod and where could I find these models? Only in Angmar campaign, I suppose?

+1 vote   media: Arnor infantry
Tal-Elmar Sep 27 2012, 2:38pm says:

so waht's the next step? what are the team's plans? now with the petition to back you up, you can go further I think

+5 votes   mod: MERP | Middle Earth Roleplaying Project
Tal-Elmar Sep 20 2012, 10:22am replied:

the team should DEFO consider using this opportunity. PJ might really help, who knows. MERP needs powerful backers

+5 votes   mod: MERP | Middle Earth Roleplaying Project
Tal-Elmar Sep 10 2012, 1:52pm says:

well-done! need moar Council...

+2 votes   media: Grissom Academy
Tal-Elmar Sep 6 2012, 3:59am says:

commented at WB site, in customer support:

I would like to ask the esteemed company WarnerBros, that gave me so many great cartoons in childhood and many more amazing movies, to cease issuing C&D letters to modders that are developing free products under the terms of fair use.
With great grief have I learnt that you are trying to shut down the Middle-earth Roleplaying mod for TES Skyrim that has been in development for several years by many incredibly talented people, dedicated to what they do and loving Tolkien. If you give you support to this mod and stop threatening its creators it could well serve as a good publicity for you - the company that is supporting FREE content done by fans and not the company that sees every borderline product related to Middle-earth as threat to its IP.
The Tolkien fans are many and we will stand behind this mod.
I support MERP, free mod for Skyrim!

+11 votes   mod: MERP | Middle Earth Roleplaying Project
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