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somehow I saw this coming
these features do look nice and solid.
I also hope that this time we will finally see another feature added - English translation..
player-initiated sieges? =))
so in the end different ships will be able to use different fighters? Like Turian and Alliance? how will it work?
as much as I love the mod and appreciate the work the team has done (and doing still) I completely agree with this.
And I'm speaking as a translator myself. Not a professional, but I do have some experience in the field and it was me who did the translation for Call of Warhammer mod for Med2TW. Believe me, translating it from Russian with tons of texts - events, descriptions, names and places- wasn't an easy job. But then the mod greatly gained in popularity. I perfectly understand why translation might be taking some time but it's a must have for the large and internationally-acclaimed mod.
I could swear I didn't have Imrahil in the inn the first time I played Gondor. Well, it worked anyway. For Isengard, I think the armoury needs woodcutters, should test it.
hmmm, it's strange that I only could train DA swordsmen in the inn, nothing else. And the blackened-out Swan Knights. May be I should re-install after all...
some more confusion, guys. How do I build Armoury as Isengard and Swan Knights as Gondor? Help would be much appreciated
hmm, I might try to reinstall. But only after english versions comes out, there isn't really any sense doing that before
same for me. I suppose it because my game version is English, not German?
never would have guessed =) I shall try it out, thx. English text is really needed, *sigh*...
Can smb help me with the Dwarven faction? I can't build the Workshop (it's the second building from the top, before barracks), no matter what I do and no matter what sub-faction I choose. The building is always blackened out. What are the prerequisites, cause the German text is utterly confusing
I'm a bit confused by Arnor. I've just downloaded the latest version of the mod and where could I find these models? Only in Angmar campaign, I suppose?
so waht's the next step? what are the team's plans? now with the petition to back you up, you can go further I think
the team should DEFO consider using this opportunity. PJ might really help, who knows. MERP needs powerful backers
well-done! need moar Council...
commented at WB site, in customer support:
I would like to ask the esteemed company WarnerBros, that gave me so many great cartoons in childhood and many more amazing movies, to cease issuing C&D letters to modders that are developing free products under the terms of fair use.
With great grief have I learnt that you are trying to shut down the Middle-earth Roleplaying mod for TES Skyrim that has been in development for several years by many incredibly talented people, dedicated to what they do and loving Tolkien. If you give you support to this mod and stop threatening its creators it could well serve as a good publicity for you - the company that is supporting FREE content done by fans and not the company that sees every borderline product related to Middle-earth as threat to its IP.
The Tolkien fans are many and we will stand behind this mod.
I support MERP, free mod for Skyrim!
Beregond TWC here ;)
We stand behind you!
HOLD THE LINE
Guys, I wanted to say (I hope I'm saying this for all of us, MERP fans) that I wish you all the best in seeking justice with WB and continuing your great work.
We stand behind you!
cause of Normandy SR2, Asari ships and cause I don't play bad guys
What kind of defences will it bear? I don't see any weapons ports
Moons would generate their own gravity wells, so they can't be on the edge
It's defo Erebor, guys, no doubt.
The throne and the columns are great, but the floor just stands out with its colour scheme. Looks like kitchen indeed.
Looking good, though, honestly, bit too small
I garee. With this minor correction the already good design would be much better
it's a new version
Keep it up, guys! we can make our ending here :)
cool, NAU! do you have any screens to spare? :)