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I don't get any spam from indiedb/desura. Get an account (and give desura a try), it's well worth it!
Aside from that, I agree with all the above.
It's an already incredible game that makes incredible progress.
Nice to see it on greenlight. The only thing that still bothers me about this, is the lack of hit-feedback. You see enemies getting hit by swords and arrows and they do not even raise an eyebrow as reaction.
A slight knockback or something similar would be good.
There is nothing wrong with taking inspiration from M&B (great game). It's just funny that it also looks alot like M&B (with added cloudshadows).
Right, its a bit oversaturated and would really benefit from some distance haze. Haze generally improves depth perception even in very slight amounts.
I just gave it a try and I've got to say: I like where this is headed.
Oh and regarding the firing arc limitation:
I don't mind the limitation, it makes perfect sense to me. However, if I keep my mousebutton pressed, it should always fire when it can. Right now what happens is this: I press my button, hold it and it starts firing. Then I get out of the firing arc for a short moment, move the mouse back inside the arc (button still pressed) and now it doesnt fire anymore. At least not until I let go of the button and press it again.
That is pretty annoying, but the limitation itself is fine.
The Buildings and especially the spaces in between look way too big in comparison to the people.
Aside from that, pretty nice.
Very nice, but that "splash"-effect looks weird. Maybe use a fine dust for it and more transparency. The current one looks like snow or feathers.
Would be cool if opening/closing the car doors and getting in/out of the vehicle where separate actions.
So you could actually get out of your car and take cover behind the still open door.
@SyrusTRS: Hmm really? I actually went to the page and what I read was this:
"Like our Facebook page to obtain a key"
Looks very promising and intense.
well, except for that idiotic idea to require facebook likes from people.
There's no way I'm going to sign up to Fb.
better than M&B ?
Graphics -> yes, maybe
Gameplay -> no not really, atleast not yet
What I currently see is a big AI-clusterfuck, but I'm curious what it might become in the future.
That actually sounds more like you're describing zombies.
I've never heard of Skeletons eating anything. Sure, they might chew a bit, but everything they eat will inevitably fall out.
Just saying that you might want to reconsider this, as it sounds a bit weird.
Good to have another game that supports this, it's really kinda rare nowadays.
Oh but, did I get that right in the video? It's "game over" as soon as one of the players dies, not both?
Oh cmon guys, just go ahead and buy it. You know you want to! :P
Gotta agree with ElBaron.
Even in its current state, it is already well worth it's money.
Yet, the current state is still a far cry away from what they've planned for the final game. It's a good investment. :)
Nice idea but that animation is currently way too fast and looks a bit too effortless.
Oh and if you have this, then will you also allow single players to climb lesser heights?
Scale seems to be a bit wrong... either that, or the character is a giant.
Send my best regards to your pixelartist. He's doing an absolutely lovely job!
Couldn't agree more.
The game is worth every penny. Even in that early version.
I wonder what the TTP for this new feature will be.
I love the V2 concept, reminds me of that good old game "Quarantine". :D
Wait, did I see that right?
You punch people, to heal them?
What are the chances of having multiplayer added at some point?
As much as I like RPGs and exploring, doing that with some friends is much cooler.
Somehow it really reminds me of Total Annihilation. Is that intended? :)
First of all, you're doing a great job. The game is really taking shape.
Anyway, since you're planning to do a kickstarter: Please keep in mind, that kickstarter is rather limited in terms of payment options and for example doesn't allow paypal. It would be great if you could provide paypal as an alternate payment option on your website for those who can't use kickstarter.
"it's more challenging and rewarding to take your time and nail that target from a good distance"
Shouldn't it actually be the other way around? Getting near wildlive unnoticed is normally much harder than nailing it from a distance.