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4 Years now you've been teasing us with (very rare) twitter posts about the "ongoing" development. Would it really be so hard to release some of what you've been working on to the public? Even if its just once per year...
Otherwise just cancel the damn thing and let people know so everyone can move on. :/
Looks interesting, I certainly like that gameplay concept.
Is multiplayer something you're considering for this?
I really wonder how they're lobbing grenades out of a foxhole that has a flysheet on top.
Simple, they pretty much abandoned it.
Havent heard of this for a while now. How's it coming along ?
Looks both interesting and promising.
I just find it a bit irritating that all systems shut down whenever you reboot the computer.
I think the subsystems should just retain their current state until the get new commands.
Or maybe there should be 2 types of rebooting. One that resets all systems and one that only reboots the computer without affecting anything else.
How are mods going to be handled in multiplayer?
Will it be possible to automatically download and activate mods upon joining a game?
Not to mention that they've already been working on this for almost a year and it certainly didn't harm SE.
Be sure to check out the development screenshots, they shed some light on how the construction of mechanical devices is going to work.
Oh wow. I haven't played this for ages.
Very impressive to see how much has changed. :)
Aye dynamic shadows would help alot. It looks so bleak without them.
Nice concept, I hope you're including some sort of stress-simulation for buildings. Maybe similar to the system found in bridge builder.
Maybe it's just me, but with those black cloaks, the skeletons look a bit like people in costumes that have bones painted on their clothes.
Actually it reminds me of magic carpet, mainly because of that distorted looking terrain.
Looks nice though.
Hope the pistons work better now.
Was trying to use pistons to make retractable engines that are still controllable (achieved by snapping them in place with merge-blocks). Problem was, whenever I activated the merge-blocks, the pistons got separated.
Looks interesting but 50$ is too steep for early access.
Nice, now if only the blocks wouldn't have such ugly models. :)
You can see those sprites in plenty of games, so yeah.
Oh right, because Luftrausers clearly invented that kind of gameplay.
Games of this type have been around for ages!
Here are just two examples:
Youtube.com (sopwith is probably the oldest one, released at 1984)
So please know the background before ranting about such things.
They did a great job with the new AI. Coop is easily 200% more fun now.
Awesome stuff, the only thing that really bothers me is that it all looks like shiny plastic.
You may want to adjust the specularity a bit.
Looks quite interesting but that must be a very feeble fence to be destroyed so easily by a rock.
I wonder, have you ever actually thrown a rock at a wooden fence?
I don't get any spam from indiedb/desura. Get an account (and give desura a try), it's well worth it!
Aside from that, I agree with all the above.
It's an already incredible game that makes incredible progress.
Nice to see it on greenlight. The only thing that still bothers me about this, is the lack of hit-feedback. You see enemies getting hit by swords and arrows and they do not even raise an eyebrow as reaction.
A slight knockback or something similar would be good.
There is nothing wrong with taking inspiration from M&B (great game). It's just funny that it also looks alot like M&B (with added cloudshadows).
Right, its a bit oversaturated and would really benefit from some distance haze. Haze generally improves depth perception even in very slight amounts.
I just gave it a try and I've got to say: I like where this is headed.
Oh and regarding the firing arc limitation:
I don't mind the limitation, it makes perfect sense to me. However, if I keep my mousebutton pressed, it should always fire when it can. Right now what happens is this: I press my button, hold it and it starts firing. Then I get out of the firing arc for a short moment, move the mouse back inside the arc (button still pressed) and now it doesnt fire anymore. At least not until I let go of the button and press it again.
That is pretty annoying, but the limitation itself is fine.
The Buildings and especially the spaces in between look way too big in comparison to the people.
Aside from that, pretty nice.
Very nice, but that "splash"-effect looks weird. Maybe use a fine dust for it and more transparency. The current one looks like snow or feathers.
Would be cool if opening/closing the car doors and getting in/out of the vehicle where separate actions.
So you could actually get out of your car and take cover behind the still open door.
@SyrusTRS: Hmm really? I actually went to the page and what I read was this:
"Like our Facebook page to obtain a key"