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Tajin Jan 15 2015 replied:

Not to mention that they've already been working on this for almost a year and it certainly didn't harm SE.

Be sure to check out the development screenshots, they shed some light on how the construction of mechanical devices is going to work.

+3 votes   news: Medieval Engineers - Announcement
Tajin Nov 12 2014 says:

Oh wow. I haven't played this for ages.

Very impressive to see how much has changed. :)

+3 votes   game: Star Made
Tajin Oct 20 2014 says:

Aye dynamic shadows would help alot. It looks so bleak without them.

+1 vote   news: Untold Universe - Access the Alpha today!
Tajin Oct 6 2014 says:

Nice concept, I hope you're including some sort of stress-simulation for buildings. Maybe similar to the system found in bridge builder.

+1 vote   news: Multiplayer Tech Demo #1
Tajin Aug 18 2014 says:

Maybe it's just me, but with those black cloaks, the skeletons look a bit like people in costumes that have bones painted on their clothes.

+1 vote   news: Legacy: The Demo Has Arrived! Come get some! OH, and Greenlight!
Tajin Aug 12 2014 replied:

Actually it reminds me of magic carpet, mainly because of that distorted looking terrain.

Looks nice though.

+1 vote   game: DwarfCorp
Tajin Aug 1 2014 says:

Hope the pistons work better now.

Was trying to use pistons to make retractable engines that are still controllable (achieved by snapping them in place with merge-blocks). Problem was, whenever I activated the merge-blocks, the pistons got separated.

+1 vote   news: Update 01.041 - Block control through Toolbar, Weapons control through Rotors
Tajin Jul 9 2014 says:

Looks interesting but 50$ is too steep for early access.

+1 vote   news: Open for Pre-Orders now + Greenlight launch!
Tajin May 30 2014 says:

Nice, now if only the blocks wouldn't have such ugly models. :)

+1 vote   news: Vehicle painting added to From The Depths
Tajin May 27 2014 replied:

You can see those sprites in plenty of games, so yeah.

+1 vote   game: 7YRL: The Seven Year Roguelike
Tajin May 15 2014 replied:

Oh right, because Luftrausers clearly invented that kind of gameplay.

Games of this type have been around for ages!

Here are just two examples: (sopwith is probably the oldest one, released at 1984)

So please know the background before ranting about such things.

+2 votes   news: Luftwiderstand Developer Diary #3
Tajin Apr 10 2014 says:

They did a great job with the new AI. Coop is easily 200% more fun now.

+3 votes   news: Insurgency - Molotov Spring
Tajin Apr 8 2014 says:

Awesome stuff, the only thing that really bothers me is that it all looks like shiny plastic.

You may want to adjust the specularity a bit.

+1 vote   news: Voxel Quest - How Does it Work?
Tajin Mar 28 2014 says:

Looks quite interesting but that must be a very feeble fence to be destroyed so easily by a rock.

I wonder, have you ever actually thrown a rock at a wooden fence?

+2 votes   news: Ashen Rift: Destructible Terrain & Traps
Tajin Feb 20 2014 replied:

I don't get any spam from indiedb/desura. Get an account (and give desura a try), it's well worth it!

Aside from that, I agree with all the above.
It's an already incredible game that makes incredible progress.

+3 votes   game: From The Depths
Tajin Feb 9 2014 says:

Nice to see it on greenlight. The only thing that still bothers me about this, is the lack of hit-feedback. You see enemies getting hit by swords and arrows and they do not even raise an eyebrow as reaction.

A slight knockback or something similar would be good.

+1 vote   news: Gloria Victis debuts on Steam Greenlight!
Tajin Sep 18 2013 says:

There is nothing wrong with taking inspiration from M&B (great game). It's just funny that it also looks alot like M&B (with added cloudshadows).

+1 vote   news: New Gameplay Video and New Kickstarter Campaign
Tajin Aug 16 2013 replied:

Right, its a bit oversaturated and would really benefit from some distance haze. Haze generally improves depth perception even in very slight amounts.

+1 vote   news: New Terrain Engine Screenshots
Tajin Aug 14 2013 says:

I just gave it a try and I've got to say: I like where this is headed.

Oh and regarding the firing arc limitation:
I don't mind the limitation, it makes perfect sense to me. However, if I keep my mousebutton pressed, it should always fire when it can. Right now what happens is this: I press my button, hold it and it starts firing. Then I get out of the firing arc for a short moment, move the mouse back inside the arc (button still pressed) and now it doesnt fire anymore. At least not until I let go of the button and press it again.

That is pretty annoying, but the limitation itself is fine.

+2 votes   news: Space Impossible Prototype Released
Tajin Jul 5 2013 says:

The Buildings and especially the spaces in between look way too big in comparison to the people.

Aside from that, pretty nice.

+1 vote   news: Sword Art Online Game Client Update 1.0.3
Tajin Jun 20 2013 says:

Very nice, but that "splash"-effect looks weird. Maybe use a fine dust for it and more transparency. The current one looks like snow or feathers.

+1 vote   news: How Water works in DwarfCorp (New Video!)
Tajin Jun 17 2013 says:

Would be cool if opening/closing the car doors and getting in/out of the vehicle where separate actions.

So you could actually get out of your car and take cover behind the still open door.

+1 vote   news: Police Tactics - first news
Tajin May 31 2013 says:

@SyrusTRS: Hmm really? I actually went to the page and what I read was this:
"Like our Facebook page to obtain a key"

+1 vote   news: The Red Solstice - 8 player coop gameplay
Tajin May 31 2013 says:

Looks very promising and intense.
well, except for that idiotic idea to require facebook likes from people.

There's no way I'm going to sign up to Fb.

+1 vote   news: The Red Solstice - 8 player coop gameplay
Tajin May 31 2013 replied:

better than M&B ?
Graphics -> yes, maybe
Gameplay -> no not really, atleast not yet

What I currently see is a big AI-clusterfuck, but I'm curious what it might become in the future.

+3 votes   news: Combat In Fortis Rex
Tajin May 24 2013 says:

That actually sounds more like you're describing zombies.

I've never heard of Skeletons eating anything. Sure, they might chew a bit, but everything they eat will inevitably fall out.

Just saying that you might want to reconsider this, as it sounds a bit weird.

+1 vote   news: TinyKeep's AI System (Part 3 of 5)
Tajin May 21 2013 says:

Splitscreen? Lovely!
Good to have another game that supports this, it's really kinda rare nowadays.

Oh but, did I get that right in the video? It's "game over" as soon as one of the players dies, not both?

+3 votes   news: The joys of 008
Tajin May 10 2013 says:

Oh cmon guys, just go ahead and buy it. You know you want to! :P

0 votes   news: Legends of Aethereus - Review video of our multiplayer beta & More Beta Keys
Tajin May 10 2013 says:

Gotta agree with ElBaron.

Even in its current state, it is already well worth it's money.
Yet, the current state is still a far cry away from what they've planned for the final game. It's a good investment. :)

+1 vote   news: Rawbots v0.1.1 released!
Tajin Apr 29 2013 says:

Nice idea but that animation is currently way too fast and looks a bit too effortless.

Oh and if you have this, then will you also allow single players to climb lesser heights?

+1 vote   media: Development Update for Miscreated (03/08/2013)
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