Voxel Turf is a block based City Builder/Action Adventure game with a touch of Grand Strategy. Build cities or destroy them. Start businesses or rob them. Nurture your citizens or subjugate them. Conquer rival factions in your city! Build a real estate empire, or perhaps just drive around and blow stuff up. Its your choice! Voxel Turf allows you to be the force of benevolence or the agent of chaos in a city of your creation.

  • Have you ever played an open world game and thought "if only I could build something here?"
  • Or a city builder and wanted to drive around and interact with your creation?
  • Or even a building game and thought "if only these buildings would come to life?"

If so then consider giving Voxel Turf a shot!

Head over to the Steam Page to purchase or add to your wishlist!

Cool gifs below - hit "Read More" to see them!

Dev Diaries:

DD 1: Economic Engine I: Building Types, Supply and Demand
DD 2: Economic Engine II: Modifiers, Desirability, Safety Rating, Repairing and Custom Buildings
DD 3: Weapons I: Small Arms and Weapon Mods
DD 4: Weapons II: Rockets, Explosives and Blast Resistance
DD 5: Mechanisms, Circuits and Electronics
DD 6: Dealing with the Law (CDF) (+Youtube Video - Dealing with the CDF)
DD 7: Urban Grand Strategy - Turf Wars and Diplomacy (+Youtube Video - Urban Grand Strategy)
DD 8: Reputation and Racketeering - Wide vs Tall
DD 9: Meet the Bandits + Bandit Base Raiding & Looting (+Youtube Video - Fun with Infinite Rockets)
DD 10: Missions & Co-Op (+Youtube Video - Racing Mission)
DD 11: Player Bases & Base Building
DD 12: Stats and Perks
DD 13: City Building, Zoning and Reward Buildings (+Youtube Video - City Building Guide) (+Youtube Video - Custom Buildings and Templates)
DD 14: Boats, Hovercrafts and Canals
DD 15: New Bandit Base and Caryard + Waypoint System + Strategic Pausing

Game Features

Live in a City of Your Own Creation

  • Build sprawling cities with either the over 50 prebuilt buildings, or build your own in-game!
  • Make amazing structures with over 15,000 types of blocks in over 100 categories.
  • Or live in and modify a procedurally generated city

Get Rich or Die Trying

  • Earn cash from either completing missions, crime, or managing a real estate empire.
  • Establish protection rackets to make money
  • Some of the missions revolve around:
    • Being a hired revolutionary who fights the local authorities for cash
    • Participating in street races for money
    • Making a career though stealing vehicles for profit
    • Eliminating bandits and protecting civilians from bandit attacks
    • Be a specialist architect who draws an income from making custom buildings

Unleash Chaos

  • Destroy and vandalise areas with explosives, weapons and tanks.
  • Ride a wide range of vehicles including cars, a tank, helicopters and even a rideable shopping trolley!

Enjoy Multiplayer

  • Multiplayer over LAN or Internet. You can host games or set up dedicated servers
  • Most missions can be done in Co-Op
  • Cooperate with friends to build a city, or compete and undercut each other

Fight For Territory

  • Explore and raid bandit bases for loot
  • Fight Turf Wars against other factions and players to gain control over parts of the city
  • Build bases and defend your territory from attack
  • Engage in diplomacy with other factions in order to gain power or undermine others

Unleash Creativity

  • The entire world is block based, so you can create and destroy everything.
  • Decorate blocks with paint and decals
  • Various non-cube construction blocks, including ramps, stairs, steps, allowing you to build things like pitched roofs and ultimately more realistic looking buildings.
  • Build intricate contraptions using switches, mechanisms and circuits
  • Custom player-built buildings can be saved as templates, and be placed like normal buildings. These are synced across a network, so you can do this in multiplayer too!
  • Unlock reward buildings, such as the Cemetery, the Town Hall and even a Space Program! Work together with other players to unlock them faster!

Character Customisation

  • Over 50 player skins
  • Support for custom player skins
  • 10 hats for your character to wear, also wearable body armour.
  • Weapons are customisable too! Attach weapon mods to weapons to change their appearance and behaviour. Make shotguns explosive, make your pistol armour piercing or your SMG scoped!

Modding Support

  • Steam Workshop integration
  • Lua Scripting for easy moddability with a C++ scratch-coded base game engine for performance

Game Modes

  • Turf: Start in a procedurally generated city, and do what you want. Build, do missions, do crime, do whatever!
  • Build: Start on a blank map and build whatever you want with unlimited blocks.
  • Turf Zero: Start on a blank map and build a city from scratch. Scavenge resources from bandit bases.
  • Strategy: Start in a procedurally generated city with 16 warring factions. Use diplomacy and warfare to gain control over the entire city!


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If you are a YouTuber or a Streamer and you are after a review code, head here.
Small channels are especially welcome provided that it looks like you put consistent effort into your channel - we're all little guys so we need to help each other out ;)
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New Big Bandit Base

I've made a new Big Bandit Base consisting of 3 levels (2 surface, 1 under ground) and a short switching puzzle that is required to get to the loot room.

ltp waypoint
ltp waypoint
Above: The big bandit base main factory floor area. In the distance you can see a Blue switch...

This bandit base features the new Red Burning barrels that act as half-spawners. These spawn up to 2 Bandits for bases that are levels 1-2 and 3 Bandits for levels 3-5. These could be useful for modders to place multiple half barrels in a bandit base instead of a single spawner.

If this game interests you consider checking out the Steam Page!

New Car Shop

I've made a car shop to compliment the last patch's Hovercraft and Boat shops. The Caryard is a 2x1 lot of the Commercial Vehicles/Cars type. Cars will spawn when you enter the lot and there is an NPC inside that will sell you most of the civilian vehicles in the game, or you can just steal a car from the yard. But watch out, stealing a car is a crime!

ltp waypoint
ltp waypoint

Likewise there is now a VEHICLES zone for LotPack modding, so you can make random civilian vehicles spawn in your lots.

Waypoint System

A massive QoL improvement is the Waypoint system. Markers on the map can appear in the 3D world making navigation easier.

ltp waypoint

You can choose between:

  • Your Marker
  • Your Allies' Markers (for Multiplayer)
  • Next mission objective
  • All mission Objectives
  • Hostile Bases and Attacks (for Turf Wars)

By default the first 3 are enabled and the last two are disabled, as in certain situations things can become cluttered (such as a 3v3 Turf War). You can pick which ones you want to be enabled in the Graphics Settings menu

ltp waypoint

If a lot has multiple markers they will be merged together.
ltp waypointAbove: Multiple waypoints merged together

This was achieved by using the GluProject function and writing a proper backend for marker management.

Mouse Code

The game now uses the system cursor (also known as a hardware cursor) for UI interaction as opposed to the software cursor. Software cursors tend to be a couple of frames behind the actual cursor position giving a subtle feeling of dragging the mouse through mud. Using a hardware cursor makes UI interactions snappier.

I've also used SDL2's relative mouse movement functions - these have proven to be much more reliable than the old method of measuring delta movements and re-warping to the centre of the screen (which occasionally caused snapping artefacts).

Strategic Pausing

This is something that solves the problem of AI factions taking over multiplayer servers when players are offline. Strategic Pausing disables the Economic Simulation and disables AI Faction actions, such as Starting Wars, collecting income and setting up rackets. It technically disables all onHour() functionality, so stuff like Aggression and Reputation Decay will also be disabled.

ltp waypoint
Above: Strategic Pausing notification message

Strategic Pausing can also be enabled by pressing Esc to go to the Game Menu and waiting 1 minute. So if you've got something you need to do and don't want to shut down the game (such as filming/video editing) you can use this. If you are in a multiplayer Strat. Pause will also engage if ALL players are in the Esc menu for 1 minute.

Because it disables onHour() stuff it could be advantageous for exploit-seeking players trying to deny onHour income to AI players early-game, hence the 1 minute requirement.

Engine Improvement

Geometry now uses up to 30% less VRAM. The effect is more prevalent the less developed a lot is (so a blank lot will be ~30% less VRAM, an apartment building may be ~10% less). There is scope to further optimise VRAM usage (by double digit percentages) but its extremely non-trivial to implement.

Often Requested Stuff Implemented In This Patch

Some of these weren’t explicitly requested by players but are in response to issues raised by players.

  • You now have an infinite base limit in Build Mode.
  • You can now build roads with Streetlights
  • CDF immunity range doubled when near player/faction bases, bandit bases or relevant mission objectives
  • Borderless windowed mode (I have no idea why anyone would want this, but its there now!) Use the "--borderless" launch option
  • Health Vials can now be purchased from an NPC at the Hospital
ltp waypoint

For Updates, hit Watch, or Get the game now on Steam


Until next time,

Dev Diary 14: Boats & Hovercrafts Patch

Dev Diary 14: Boats & Hovercrafts Patch


This week's patch adds some boats and hovercraft, together with marinas, hovercraft shop and canals! Lets take a look.

[2x Video + Article] Dev Diary 13: City Building, Zoning & Reward Buildings

[2x Video + Article] Dev Diary 13: City Building, Zoning & Reward Buildings

News 4 comments

This time its time for a revisit of city building mechanics and an introduction to Zoning mechanics and the Reward Buildings!

Dev Diary 12: Stats and Perks

Dev Diary 12: Stats and Perks


Perks change the way the game is played! HP recovery, immunity to crimes, free missiles?! Check them out here!

Dev Diary 11: Player Bases and Base Building

Dev Diary 11: Player Bases and Base Building


Bases in Voxel Turf are very important. They let you heal, respawn, garrison defenders and more importantly project power throughout the city. Today's...

Comments  (0 - 10 of 28)

Any chance we could get into talks about getting a review key going?

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SnapperTheTwig Creator

PM Sent ;)

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INtense! Staff

Why are the demo's removed?

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Havent heard of this for a while now. How's it coming along ?

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SnapperTheTwig Creator

It took a while, but it's finally done ;)

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yeah i saw steam store page its great so means you will improve game after release?

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SnapperTheTwig Creator

Oh yeah, I've got a lot of things I still want to do. There will be more info on that near or after release

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And there is a theme to be able to get a job?

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Latest tweets from @snapperthetwig

New Dev Diary for New Patch! Adds a new Big Bandit Base + A car shop! + Lots of little QoL improvements

Jan 20 2018

New Dev Diary on the Boats/Hovercraft Patch! Merry Christmas everyone!

Dec 24 2017

Boats, Hovercrafts, Canals, Marinas and Hovercraft Shops are live in the new patch 1.0.26!

Dec 22 2017

Coming in the next patch: Boats and Hovercrafts!

Dec 17 2017

MG's pack has been updated with HUGE STADIUMS! Helicopter for scale

Oct 21 2017

Hotfix Patch 1.0.20 is out, fixes bandit base release and repair issues in 1.0.19. Also makes particles a bit nicer

Oct 20 2017

bi204-1's amazing lot pack, adds 24 new lots with an Alpine theme!

Oct 18 2017

New Video of new block particle effects!

Oct 17 2017

In 1.0.19 blocks will crumble when destroyed. Still tweaking things HQ 60fps Gif:

Oct 17 2017

1.0.19: Fixed artefacts with rendering grass, fences and railings at long distances. No more blue or red halos or f…

Oct 17 2017

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