Old school fun meets new school flair - 8bit graphics with real time shadows, particles, bump mapping and more. Gameplay has permadeath but with progression (skills, crafted items, professions, and proficiencies), heavy crafting influence, and more.

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Redesigned character pane 7YRL Throne room Dungeon Editor 2
Blog RSS Feed Report abuse Latest News: New 7YRL Demo posted for Windows and Mac

0 comments by jeffsim on May 27th, 2014

I’ve got updated demos for Windows and Mac which include all of the features outlined in the last couple of posts.  These are still very much ‘alpha’ quality, and no doubt replete with bugs and imbalances – but honestly it’s starting to feel more like a real game which is pretty cool :).

Here’s the short list of top new additions since the last demo:

  • Sound effects (windows only for now; need to rewrite AVAudioPlayer on Mac due to latency)
  • Ranged Skills
  • Tile Animations
  • Doors
  • Skills (inscribing, learning, activating) and persistence-through-death
  • Bug fixes and performance improvements
  • Refactored layout engine and event/action subsystem
  • New Skills:
  •     Minor Heal: Heals self for a small amount
  •     Heal: Heals self for 50 HP
  •     Renew: Heals for a small amount over time
  •     Renew (passive): Grants 1HP every turn
  •     Heal Trap: Places a trap that when an enemy mob steps on it, sprays healing globes
  •     Poison Dart: Shoots a poison dart at an enemy
  •     Poison Cloud: Casts a poison cloud around the caster
  •     Flame Path: Leaves a trail of destruction behind you
  •     Immobilize Group: Immobilizes mobs in an area for 5 turns
  •     Flame Blast: Blasts an area which burns enemies for 10 turns
  •     Fleet Foot: Dodge all attacks for 6 turns
  •     Stoneskin: Reduces damage taken by 75% for 10 turns
  •     Stonefist: Increases damage dealt 2.5x for 10 turns
  •     Immobilize: Immobilizes a foe for 10 turns
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7YRL Alpha v0.4.4 (Mac/OSX)

7YRL Alpha v0.4.4 (Mac/OSX)

Feb 15, 2014 Demo 0 comments

Mac/OSX Demo: New Alpha WIP demo with ranged skills, skill recipes, tile animations, doors, and more.

7YRL Alpha v0.4.4 (Windows)

7YRL Alpha v0.4.4 (Windows)

Feb 15, 2014 Demo 1 comment

New Alpha WIP demo with Sound effects, ranged skills, doors, tile animations, and more

7YRL Tech Prototype 3 (Mac)

7YRL Tech Prototype 3 (Mac)

Jan 15, 2014 Demo 0 comments

(this is pretty old - v0.3 demo coming later today!) This tech prototype demonstrates the still in-progress engine being developed for 7YRL. It contains...

7YRL Tech Prototype 3

7YRL Tech Prototype 3

Jan 15, 2014 Demo 0 comments

(this is pretty old - v0.3 demo coming later today!) Infrastructure updates since the last demo: Vaults, skill buttons functional, classes, tons of bug...

7YRL Infrastructure Prototype

7YRL Infrastructure Prototype

Jan 1, 2014 Demo 0 comments

New infrastructure features since the last demo include: monster AI (pathfinding and attacking), ActorEmotes, full attack/defend flow with dodging/parrying/blocking...

7YRL (Seven Year Roguelike) pre-pre-pre-alpha demo

7YRL (Seven Year Roguelike) pre-pre-pre-alpha demo

Dec 29, 2013 Demo 0 comments

This demo is not intended to be a playable game, but instead shows off the game infrastructure, including real time shadows, particle effects, animations...

Post comment Comments
TheFurCrew
TheFurCrew Jul 19 2014, 4:05am says:

Guessing it's still too early for a youtube video... BUT! I'll play it!

+1 vote     reply to comment
TheFurCrew
TheFurCrew Jul 19 2014, 4:33am replied:

I withdraw that question.... The game won't even load up.

+1 vote     reply to comment
RenderedWorld
RenderedWorld May 26 2014, 3:55pm says:

I was gonna say that these character Sprites are from Realm of the Mad God, but they are public domain sprites! Interesting game you have here. :) The real-time shadows are fantastic.

+1 vote     reply to comment
jeffsim
jeffsim May 27 2014, 11:27am replied:

Thanks for the good word! The 8bit sprites aren't quite public domain though - I purchased a license for them from oryxdesignlabs and have been very happy with them so far. I did do the extension into animation though as the oryx set is just the single image; that explains why they look good standing still but janky when moving ;). The 24bit images come primarily from Ails' '420' public domain set (google ails 420 to see it).

+1 vote     reply to comment
Tajin
Tajin May 27 2014, 6:08am replied:

You can see those sprites in plenty of games, so yeah.

+1 vote     reply to comment
grandmasternewbie
grandmasternewbie May 26 2014, 2:34am says:

Those EXCLAMATION MARKS in the video are very intrusive. Would you consider to make them smaller/less opaque ?

+1 vote     reply to comment
jeffsim
jeffsim May 27 2014, 11:24am replied:

Yep! Most of the game is in the 'proving out the infrastructure' stage and I haven't worried too much about making it all look 'right' just yet. Loooot of polish waiting to be done after I get the systems themselves solid ;). Thanks for the feedback!

+1 vote     reply to comment
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7YRL: The Seven Year Roguelike
Platforms
Windows, Mac, iPhone, iPad
Developer & Publisher
Wanderling Games
Engine
Custom Built
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Official Page
7yrl.com
Release Date
TBD
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Style
Genre
Roguelike
Theme
Fantasy
Players
Single Player
Project
Indie
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Latest tweets from @7yrl

Updated Windows and Mac demos T.co

May 25 2014, 4:26pm

More updates: Sound effect, Ranged Skills, animations, and more T.co

May 25 2014, 4:00pm

Persistence beyond death: Skills T.co

May 25 2014, 3:35pm

Demos updated! T.co

Mar 30 2014, 4:32pm

Update: Tons of stuff T.co

Mar 30 2014, 3:42pm

Updates: Dungeon Editor and Ranged Attacks T.co

Mar 1 2014, 5:23pm

Update: Maps and CAB T.co

Feb 25 2014, 10:34am

v0.3 Demo Video T.co

Feb 15 2014, 4:54pm

v0.3 Completed! T.co

Feb 15 2014, 4:44pm

Tons of updates T.co

Feb 15 2014, 1:24am

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7YRL: The Seven Year Roguelike
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