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Comment History
Syrenthra
Syrenthra - - 7 comments @ Empire at War Expanded: Thrawn's Revenge

Yup, that worked for me thanks, appreciate the help. I kinda figured it was something with the game just having too many things to keep track of since its an older game.

Good karma+1 vote
Syrenthra
Syrenthra - - 7 comments @ Empire at War Expanded: Thrawn's Revenge

I'm pretty far into a galactic conquest as the Hand and I've reached a point where the game breaks and I start losing the ability to control my units. It starts with new space units not being able to be moved or sold from their starting position and any units that enter that orbit circle with the broken unit will become broken itself.

When I go into space battles I will have no control over my units as though they hyperspace in but never fully transition to my control. I've reached a population of about 800 which a good 600 of that being spaceships so I am not sure what the issue is. I am also not sure if I have missed a warning or something or if this is new but I have a few saves that can be given if testing needs done on them.

Good karma+1 vote
Syrenthra
Syrenthra - - 7 comments @ How To Install Sins of the Fallen

What race you were playing: Hypercorp
What races were in the game: Hypercorp, nephilim, plague,rogue,TEC
What map was played:Large single star random
Effect settings: same as the recommended effects in the quick guide
Ram utilization: Not above 1.5gb
Enabled Mods:
enabledModNameCount 14
enabledModName "SotF(1) Planets(0..1) SinsPlus Reb"
enabledModName "SotF(2) Addon(0..m) Artifacts Reb"
enabledModName "SotF(2) Addon(0..m) Bonus Density Reb"
enabledModName "SotF(2) Addon(0..m) Disable Superweapons Reb"
enabledModName "SotF(2) Addon(0..m) Effects Reb"
enabledModName "SotF(2) Addon(0..m) Moons Reb"
enabledModName "SotF(3) Pirate(0..1) Rogue Light Reb"
enabledModName "SotF(4) Race(1..m) Hypercorp Reb"
enabledModName "SotF(4) Race(1..m) Nephilim Reb"
enabledModName "SotF(4) Race(1..m) Plague Reb"
enabledModName "SotF(4) Race(1..m) Rogue Reb"
enabledModName "SotF(4) Race(1..m) Tec Reb"
enabledModName "SotF(5) Core(0..1) Flagship Reb"
enabledModName "SotF(5) Core(1..1) Reb"

Good karma+1 vote
Syrenthra
Syrenthra - - 7 comments @ Anno 2170 - A.R.R.C.

I'm not sure if I'm just remembering the base game wrong or if the mod changed this but I am able to make more production fields for things like basalt scrappers and farms and they seem to be affecting production as they are running. I remember in 2070 they either didn't get placed or they would but needed another building to take the work of them.

Is this intended?

Good karma+3 votes
Syrenthra
Syrenthra - - 7 comments @ Borg UI WIP

I like the green

Good karma+1 vote
Syrenthra
Syrenthra - - 7 comments @ Cardassian Keldon class

Really liking all of these textures, are these already implemented into the latest download or do we have to wait for the next update?

Good karma+2 votes
Syrenthra
Syrenthra - - 7 comments @ 40 000 Sins

I didn't know that I needed this mod in my life until now...

Good karma+2 votes