Developer of Galaxial a 4X space strategy game for PC.

Comment History  (0 - 30 of 81)
StuartMorgan
StuartMorgan - - 81 comments @ Galaxial: Planet Tiles

Yes. There is more information on the development log here: Forums.galaxial.com

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StuartMorgan
StuartMorgan - - 81 comments @ Ship Designs and Roles

Crew are required when activating ships from the reserves. Planet population and fleet academies will determine the amount of crew you generate.
This will limit the amount of ships you can have active at one time, depending on the size of your empire.

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StuartMorgan
StuartMorgan - - 81 comments @ Ship Designs and Roles

Each ship hull has a specific amount of turrets. You can choose any weapon modules for a ship design so long as it matches the turret size where it will be placed (small, medium, large)

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StuartMorgan
StuartMorgan - - 81 comments @ Galaxial: Colony Facility Graphics

The rings give an indication of how large the population is on the planet. As it increases, the colony graphics will expand with more rings.

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StuartMorgan
StuartMorgan - - 81 comments @ Galaxial

Still quietly working on it. I'm not going to abandon it.

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StuartMorgan
StuartMorgan - - 81 comments @ Galaxial

Have setup some Official forums for Galaxial, which are now online here: Forums.galaxial.com

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StuartMorgan
StuartMorgan - - 81 comments @ Galaxial

Not sure what the minimum system requirements will be yet. The game runs really well on older systems, so shouldn't be too demanding. A multi core CPU will be recommended.

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StuartMorgan
StuartMorgan - - 81 comments @ Galaxial

Yes, you can choose which weapons and modules go on ships.
There's more information on the ship fitting development log: Indiedb.com

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StuartMorgan
StuartMorgan - - 81 comments @ Galaxial: Research

Hi, the game wont be free.
When you design a ship you choose which modules it has, for example there are modules for weaponry, armour repair, mining, energy regeneration, power and many other abilities.

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StuartMorgan
StuartMorgan - - 81 comments @ Galaxial: Research

Haven't played Space Empires but think it has 100 levels for most projects I think, not unlimited but would feel like it is.

Having some kind of (high) maximum limit might be a good idea, as then will have a reference point to balance things around.

The font should look a bit sharper than the first screenshot, think its a problem with blogger resizing the screenshots very slightly.
This should be more accurate: 1.bp.blogspot.com
I quite like the font but there is a few things I will try to make the text cleaner.

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StuartMorgan
StuartMorgan - - 81 comments @ Galaxial: Research

@Dark_Sentinel

Most things in the game have modding support, but not the resources, user interface or AI unfortunately. You could change their names but not add any extra ones.

Lots of things I can think of for research to improve missiles. shielding/armor to prevent them being intercepted, micro-jumpdrives to penetrate shields, energy warheads, cloaking... :)

I think there is just as much room for improvement as lasers.

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StuartMorgan
StuartMorgan - - 81 comments @ Galaxial

Making steady progress. Currently working on the research system, so should have some news soon once that is finished.

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StuartMorgan
StuartMorgan - - 81 comments @ Galaxial: Sound Effects and Projectiles Video

Time is the issue mainly, I have never done cross platform development before.

If the game is a success on Windows after it releases, then I would very much like to get it on Linux and Mac also.

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StuartMorgan
StuartMorgan - - 81 comments @ Galaxial: Sound Effects and Projectiles Video

You can change the interface colors which is shown in this development log: Galaxial.com

Changing the UI graphics files will be tricky, as a lot of positions, sizes and the way they operate are hard coded.

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StuartMorgan
StuartMorgan - - 81 comments @ Galaxial: Sound Effects and Projectiles Video

The game performs simulations on the CPU and will use as many cores that are available to it.

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StuartMorgan
StuartMorgan - - 81 comments @ Galaxial

Thank you to everyone who voted for Galaxial and got it into the top 100!! :)

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StuartMorgan
StuartMorgan - - 81 comments @ Galaxy Generator Testing

The background glow appears brighter when there are more planets close together because of the additive blend mode used for rendering.

There is still a few key features incomplete so cant play test the map properly just yet.

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StuartMorgan
StuartMorgan - - 81 comments @ Galaxial: Galaxy Map Interface

I plan to distribute the game through my own site as well as other places such as Steam (assuming it gets accepted) so shouldn't be a problem.

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StuartMorgan
StuartMorgan - - 81 comments @ Galaxial: Ship Graphics

The improved graphics wont have much impact on the performance. Ships are rendered as two triangles with a high resolution texture, so they will be just as fast as before.

On my 5 year old system I get well over 60 FPS with 100 ships on screen all shooting each other.

Considering the smoothness of the graphics style I want the framerate to be smooth also, so I am constantly optimizing the game.

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StuartMorgan
StuartMorgan - - 81 comments @ Galaxial: Ship Graphics

Turrets will be different for each of the weapon types but will be too much work to add differences for each of the sizes also.

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StuartMorgan
StuartMorgan - - 81 comments @ Galaxial

I used to play EVE, about 10 expansions ago. :)

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StuartMorgan
StuartMorgan - - 81 comments @ Galaxial

Yes, definitely still active and in development.

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StuartMorgan
StuartMorgan - - 81 comments @ Ship Graphics

Here is the solid lines version: Goo.gl

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StuartMorgan
StuartMorgan - - 81 comments @ Ship Graphics

Added some extra 'rivet' detail (view fullsize) Not too sure if it will stay like that, might change them to solid lines instead.

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StuartMorgan
StuartMorgan - - 81 comments @ Overhauled ship graphics

Uploaded an improved version. You can open the HD view to see the fine detail that was added.

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StuartMorgan
StuartMorgan - - 81 comments @ Overhauled ship graphics

Yeah. Improving all the turret graphics was next on my list of things to do.

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StuartMorgan
StuartMorgan - - 81 comments @ Overhauled ship graphics

Excellent! The style I think looks much better than the older ship graphics.

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StuartMorgan
StuartMorgan - - 81 comments @ Overhauled ship graphics

Made some minor changes since adding this. The inner black lines for the 'armor plating effect' I thought were too thick, so they are now much thinner.

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StuartMorgan
StuartMorgan - - 81 comments @ Galaxial: Population Graphics and Fog of War

Not quite sure what you mean. Theres already a minimap that shows objects in a sector, or do you mean something else? Detecting cloaked ships?

Good karma+2 votes