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Recent progress on the development of Galaxial including screenshots of the new style of ship graphics.

Posted by StuartMorgan on Nov 3rd, 2013

Sorry for it being such a long time since the last Galaxial development log. The game is still very much in development and will be released. (but please don't ask when!) :)

The last few months I have been working hard on creating new ship graphics content for the game and just generally tidying up the engine, fixing bugs, optimization and polish so that its ready for the next stage of development. (AI)

Ship Screenshots

I have a few screenshots to share so you can see the new graphic style for ships. Very pleased with how much improved they now look compared to the older ships. Have had a lot of practice using Adobe Illustrator since then!

I'm not sure on the exact numbers yet, but the plan is to have roughly 4-5 ship designs per class (Frigate/Cruiser/Battleship etc.) More will likely be added over time once the game is released. There is a huge amount to make, so I'm having to spend a lot less time coding while being in artist mode.

(Dreadnaught. The largest class of ship that will be in the game)

(Battlecruiser showing one of my favorite color customization combinations)

(Few of the smaller cruiser sized ships with darker hull and green trails!)

(Transport ships near some wreckage!)


The color customization options for ships are now slightly different than before because of the new way they are created.

Ship hulls can only be various shades of black/grey/white. There are no limitations for the colored panels which will use your faction/team color of choice.

The turret lights which become more visible as you zoom out, use faction relation colors. So enemy ships will show red turret lights, blue for allies, white for neutral and green for the player. Colorblind settings are also available.


You might have also noticed the new turret graphics, although only one type is shown in the screenshots. There will be unique graphics for all the weapon types (Artillery/Railgun/Laser/Missile Launcher etc.) and they come in 3 sizes (Small, Medium, Large)

Each ship can only fit a certain size of weapon and it should be clear the amount of firepower enemy ships have just from looking at them.

Development Blog:

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Lupus_of_nox_noctis Nov 3 2013, 10:34am says:

Looks great, Love those trails! Perhaps the one thing that I could suggest is having more then 1 variation of Turret, No difference other then cosmetic for each size.

+5 votes     reply to comment
StuartMorgan Author
StuartMorgan Nov 3 2013, 11:17am replied:

Turrets will be different for each of the weapon types but will be too much work to add differences for each of the sizes also.

+2 votes   reply to comment
scratch Nov 3 2013, 3:39pm says:

Lovely work as always, thanks for the update, been wondering for a while what's going on :)
Love the new effects, though i wonder if all this eye candy will, even though looking minimalistic, have its impact on the framerate in larger battles? Can you tell us something about the performace?

And now, please take a look at this crystal ball i have here *show* and tell me when you're going to release the game. Please? :)

+2 votes     reply to comment
StuartMorgan Author
StuartMorgan Nov 3 2013, 4:34pm replied:

The improved graphics wont have much impact on the performance. Ships are rendered as two triangles with a high resolution texture, so they will be just as fast as before.

On my 5 year old system I get well over 60 FPS with 100 ships on screen all shooting each other.

Considering the smoothness of the graphics style I want the framerate to be smooth also, so I am constantly optimizing the game.

+2 votes   reply to comment
hagamablabla Nov 3 2013, 5:40pm says:

Those small fighters have a great color scheme.
I'm going to make all my ships that color and trail the first time I play :D

+2 votes     reply to comment
matfrem Dec 1 2013, 11:58am says:

looks nice !

+1 vote     reply to comment
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