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I have to agree, that seems to be some of the most broken english I've ever read and I can only understand certain words. If you could find an english speaker to proofread your Google translations that would probably help.
Nah, I'm sure it's just a puppy, you're fine.
Oh blowouts, the kind of thing likely to begin just as you reach the middle of an anomaly infested bridge and were looting some ammo and guns. Keep up the awesome graphics!
Shh, no physics here! Let's just say it falls from space comets.
As always I really want to see how you guys translate all this into game graphics/mechanics but I'll sure as hell want to be there to see it! Keep up the awesome job.
Nice! Looks pretty cool.
Considering he said "entertaining" I'm hoping he's referring to some kind of animated fist fight. Failing that though, I have to agree, it really would be strange to have gunfights near the Bar considering the rules there.
Looks awesome, but I have to recommend that you get a someone who's a native english speaker for typing the articles. What you're writing there is pretty bad, if -mostly- understandable. Anyway, good luck, I'm keeping an eye on this.
Looks interesting, can't wait for the next release.
Hell yes, would be awesome to have a few screwed up ones (Even more so :) ) attack us!
You've obviously never played the Armed Assault games. Take a look, 20KM isn't that large in that. I believe the standard map is 50KM x 40KM or so. Usually when you play multiplayer missions (That last for hours) it only takes small portions of the map due to the sheer enourmity of it.
Huh, looking really cool. Keep up the awesome work and remember, SHINIER IS BETTER..ER!
I wish you luck with that Nicolai, certainly would be an amazing feature, although fairly time intensive due to the number of textures needed.
My god that is badass.
Very nice, looks good.
Nice, awesome music there. For some reason the audition music feels to me like a mix between the Inception soundtrack and the Fringe theme :D Keep up the epic work Valentin! Hope we get to see some in-game work soon, I'm interested to see how you bring your ideas to life.
Snazzy, keep up the good work.
Still watching here, looks mighty interesting.
Cool idea, I like the frigate concept, best of luck!
Wow, simply amazing.
Not that a mean to sound cruel, but WHY DIDN'T YOU RECOVER THAT STUFF! Unless you overwrite data, you could recover all of it in a few minutes using free recovery software. All you do is press "RUN" and it will list every deleted file still on your system and then recover whatever you tell it to. (Something of a pet peeve of mine when projects loose tons of work and could've gotten it back. I recommend still trying to recover the stuff, although it might not work if it was awhile ago. However, depending on how much of your hard drive you've used, it could STILL be there)
That is a sexy sexy gun. Do the blue glowing lines of power animate, because that would be even more awesome :)
So glad I found this game again. I played it once in the earliest stages (Around the first picture in the gallery) Hadn't seen it sense until the update on the front page.
Interesting mod. The voice acting could use some work. However the voices for (And sorry in advance for suddenly forgetting the names) the head of Xterrier, and the scientist who contacts you are pretty good. I have a decent feeling that the same person voices them.
I'm sure it's just the 2D image, but it looks like the crater pushes pretty far OUT of the ground...
Wow, just from the description this is basically one of my dream games. I've always wanted something like this. (Generally with a more steampunk theme, but that's optional :) )
Count me in! I've always wanted a decent tower defense game in Source.
Easily one of the best sunsets I've ever seen in a real-time engine.
Nice stuff, the water looks pretty awesome. The color's pretty good, I would just make it so that it's only that light blue when near the shore and when you get a bit deeper it gets darker blue.
Epic music, and yo no apriende mucho espanol.