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Will you be able to travel to the Fallout1 locations in the next installment of the mod?
I remember when this game was starting out on the Flamehaus years ago :)
YOU DID NOT MAKE IT VICTOR!
No, sadly I'm not, I only modeled for Nehrim. Now I'd much rather do level design and scripting quests, it's faster and I like it better :) If you would like an extra level designer and dungeon designer let me know!
Looks very good so far. I remember how much work there was when we made Nehrim: At Fates Edge for Oblivion, so I can relate :)
I think it's called irony bro.
More content doesn't necessarily mean larger file.
It does not make any sense actually. I was a part of the BM team when it started, and there was good progress then. After a few months I quit due to lack of free time. Years later, I joined the total conversion Nehrim: At Fates Edge for Oblivion, where every single item is hand made and hand placed, the entire world is hand sculpted and a massive ammount of quests, and the main quest is fairly large. New travel system, a lot of scripted events, tons of new voices all made by experienced voice actors who did it for free due to the high quality of our work. New music, new textures, models etc. All in all giving over 40 hours of gameplay, and easily 100 hours if you explore everything and do everything. This was made by a smaller team than the BM team, and in 4 years. We are not full time developers either. So yes, the BM team ARE working too slowly. The quality is great, don't get me wrong, and I'm looking forward to playing it, but it's just waaaaaay too slow.
This looks really good, and the weather effects concepts are superb! Looking forward to more information about it. Also, if you would be interested in some freelance modeling I would love to do a few small things to free you from making small, tedious props.
If you had bothered reading on their website, most of those questions would be answered.
Hey mate! Long time no see! Planning a tiny GoldSrc mod, and was wondering if you would be interested in helping me out with any questions I might have if I get stuck on certain things, since I haven't worked with the engine in God knows how many years! :)
Wow looks really good! I love Silent Hill, and I'm a sucker for good horror games, and this looks really, really good!
I agree with you, verbally attacking your country and it's people is just foolish, and shows the lack of capabilities to discuss in a normal fashion.
Pet ALL the houndeyes!
I like how this mod brings people together.
You have to download it on the internet in any of those examples tbh.
I doubt it's dead, the team has put way too much effort into it for it to die, but progress is painfully slow tbh.
Because the mod team made a poll where one of the options was a surprise, which won the poll voting by far.
Any Source game will do aparently.
Probably fake, but I will love Valve if it's true!
This is by far the last mod that should get the mod of the year 2011 award. It looks like it's going to be a great mod, but the last two years they haven't updated **** on this website, which is why they shouldn't even have the chance to win the award.
For the love of God! This illegal activity is an outrage! Someone call the Care Police!
I think it's spit brah
Great job :)
Why aren't there any more Art Asset Overviews? I love those!
They've shown it in a previous video, and they also did in it in Lugaru, so I'm pretty sure they still do it.
By having a singleplayer story and multiplayer maps. Not that hard to figure out really.
A tiny detail I'd like to see on the canine characters is that when they are close to death, and run to get friends, their tail is between their legs to show they are scared.