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Comment History
StarFury2
StarFury2 - - 10 comments @ Realistic Difficulty Addon FINAL Version

I love the MMOD improvements, but on hard difficulty combine almost ignores unloading both barrels into its head from point blank. Not fun at all. I prefer more tactical combat and this mod delivers exactly that! Thank you!

Good karma+2 votes
StarFury2
StarFury2 - - 10 comments @ Radiophobia 3

Ignore that, later in the day I reloaded the level, saves work fine this time.

Good karma+1 vote
StarFury2
StarFury2 - - 10 comments @ Radiophobia 3

I have problem in Agroprom underground. Every time I save a game while inside, a corrupted save message pops up upon loading "enemy difficulty should be 0-3, it is 114" (this last number differs every time). Any ideas?

Good karma+2 votes
StarFury2
StarFury2 - - 10 comments @ Radiophobia 3

Very nice work! Loved the RC1, played it all the way to the end, and Radiophobia 2 seems even more polished.

One question though, how to change FOV?

(console command "fov" is not recognized)

Good karma+1 vote
StarFury2
StarFury2 - - 10 comments @ Radiophobia 3

Just finished playing this mod on master difficulty. Author claims this mod focuses on improved and realistic combat, and this it indeed does perfectly. Weapons feel really good and damage they deal is proper (if you used STCoP weapon pack mod before, then you know what to expect). Handguns are especially satisfying to use and powerful with good aiming. I would explain this mod as a symbiosis of Autumn Aurora 2 gunfight and gameplay contents of OGSE. Even though many gameplay elements are not tweaked properly, this mod is worth checking out because of its fluid gunplay.

Below are some notes I've made during my playthrough, with intent to serve as a feedback for the author to improve in possible future releases:

- Grenades damage through walls
- Grenade indicator doesn't make any sense and is very confusing
- Free Dutier in dark valley mission - Lada Niva spawns in the middle of the road, blocking the group's movement and causing instant mission failure
-Constatly spawning poltergeist in the dark valley lab?
- No music/ambient sounds in x-18 lab complete, silence makes experience far less tense and dull
- Driving a military car in dark valley was very buggy - first all doors fell off for no reason, then stamina gets drained as you drive, finally after exit car engine cannot be started again
- too many stashes
- ENB causes skyboxes to become black in Garbage, also Rostock, possibliy all areas, when looked from certain positions
- Shaders make everything too dark, except the sky, also image is blurred when aim down iron sight, I was forced to remove them and use defaults instead
- Attached scopes and silencers shown at wrong position on some weapons in inventory
- Weapon iron-sight zoom inconsistency: Saiga and Benelli M3 have greater zoom than AK-47 or Lr300 ml (I tweaked those in weapon config files)
- New scientific suits cost more 3x than regular SEVA but no extra protection. SSP-99M that you get from Sakharov for free wins overall by far.
- Military Exoskeleton 200 000, monolith exoskeleton 150 000 with latter having drastically better stats.
- Duty's assault on freedom base mission - wall doesn't explode
- Interieor lights too bright, causing overbright on textures
- Not enough sleeping locations, sleeping bag needed
- Some weapon stats are off: AK-47 shown to have better accuracy than M4 or any modern AK, while in gameplay I noticed M4 shoots way more precise

Occasionally, a synth music a-la-Vangelis will play, such as during the raid on bandit base in dark valley. It fits very well with the game! Support for author to incorporate more of those! Sorry for this giga post. Cheers!

Good karma+7 votes
StarFury2
StarFury2 - - 10 comments @ MISERY

Okay, thanks for reply. Good to know it's a designed feature rather than something that happened with my installation.
Meanwhile, I've found 3rd heavy sewing kit with 4 uses left. I guess it's my lucky day :)

Good karma+1 vote
StarFury2
StarFury2 - - 10 comments @ MISERY

Hello, I've been testing 2.2 but I encountered something strange: after about 1 hour into the game (dark road mode) I've found 2 heavy sewing kits. Both Beard and Owl give a lot of money for them (Beard gives about 50 000 rubles in total for both) making me just a little bit short of buying SSP-99M suit... after 1 hour of playing... This doesn't seem right, especially for misery mod. Of course, I have bunch of other stuff in my inventory that are not paid nearly as much. So is the selling value of sewing kits an immersion breaking "bug" or I was just lucky to find these expensive items?

Good karma+1 vote
StarFury2
StarFury2 - - 10 comments @ Wind of Time

I guess standard way would be to use AXRToolset and extract actor.ltx from the config.db file. Then change max_item_mass line to whatever you like. Just an idea, haven't tried it myself though.

Good karma+2 votes
StarFury2
StarFury2 - - 10 comments @ Wind of Time

There is a key on the ground close to the door. There is an icon that pops up but its hard to see. Hold "F" and move around is a good way to pick up hard-to-see items.

Good karma+1 vote
StarFury2
StarFury2 - - 10 comments @ Wind of Time

Hello, I have constant crashes from the moment I reached the Bar (in Rostok) Lowering all the details to lowest doesn't help. Only using static renderer decreased on minimum settings decreased the crashes, but the game looks awful to play this way. The crashes continue in the warehouses, and it's impossible to play more than 5 minutes at the time. Any solution to this?

Good karma+1 vote