nothing of intrest
I was thinking last day, and something is troubling me.
(WARNING THE NEXT FOLLOWING IS A PRETTY LONG TEXT BUT SHOULD BE CONSIDERED)
It is about the Tiberium(transformed)-lifeforms of the C&C series.
The known fauna creatures we all known.
- visceroids: a brainless being that stands up out of the dead tissue of any being that died in close contact with it and spread Tiberium kinda like "Ophiocordyceps fungus" (search it, it comes really close to what Tiberium kinda is)
- Fiend: a dog, a pig or maybe a over-sized mole? nobody knowns that it ones was. we all just know it adapted on its environment to survive.
- Floater: a kinda jellyfish being that raise out of the water and floats around on the gas it produces.
- mutants: even though I found these the strangest one since they adapted on the Tiberium environment, by mine known knowledge the environment normally needs to adapt to the humans and their destructive behavior. (although, this can be thanks to Kane)
But what about the most creatures that are KNOWN for adaption. large amount of bugs (reason why the Scrin had so much of then in the vanilla version i believe), lots of lizards (they are much older then humans can know), birds(example the crows family) and a lot of marine life.
The "C&C bible" forgot IMHO a lot of the world with what they could had worked with.
unknown probe... you mean the crystalline identity?
I have seen that there are some notes to the quad cannon punisher.
Maybe that turret would look cool for a T3/T4 defense turret instead of a tank? or at least the mechanics.
Quad cannon would be awesome to have as a T3/T4 def turret. just my opinion.
That; With the ability after destruction that there will stay a (neutral) husk behind where you can put troops into. think that would made it pretty different from the other APCs.
the game(engine) got problems with that troops disappear if you a unit changes into something else that also can carry troops.
that's the reason for neutral. the troops are dead after the destruction (like in any APC would happen). but a husk remains for anybody to re-purpose.
"is it done Yuri?"
movie style guns.. they never deplete out of ammo until the moment you come face to face with your nemesis.. so, that can take a while before they run out.
(most movies they fire AT LEAST 30/40 shots before they reload.. while the pistol they use can normally just hold 9 till 15 shots)
Idk.. not really well armored for a MBT.
Now mutants do not have super strong units indeed. but I would see this more as a good anti-inf/-garrison unit. (plows most of the time do well VS civilian buildings)
but yet, i might have it wrong.
wait, do i see an old TD prison? and TD nod turrets. o.o
Well, I guess a lot of people their wishes come true. What made you into making the forgotten a faction for themselves?
Just out of curiosity. :)
If they just protected them better...
^ wrong place posted. there is already been working on.
Well, were going to do one last salvation, that is sending the whole mod folder towards each other. see what turns out.
no in that case I got all DLC's while my friend does not have those. (yet)
still odd, because you would think that suppose nothing to do with the mod and why would his checksum then be higher then mine?
removed all mod files: check
verify local cache: check, double check
reinstall mod + hotfix: check (activated by text file)
LAA fix exe: check
Play game: ... Still stuck at checksum 399386573
what is the current version of the mod in the game? (so called mod checksum)
My buddy and I want to play the mod together. Now I know that you need the same version to play together.
my version is: 399386573
my friend was: 399352485
Told him to get the hotfix. so he did.
Now his version is: 404922160
while what ever I do (including removing the mod total and install it again + hotfix)
I keep stuck at: 399386573
Any suggestions for this?
(and YES, i also downloaded the new files of this site just like my friend)
Any suggestions for this?
(and YES, i also downloaded the new files of this site just like my friend)
No, Tiberium Essence is what the story needs to be. Want an other story? means an other mod.
I told Uri before why the sensor array is not with GDI but with the mutants. but seems not to have taken anything of what I said to him before.
This is not for me a reason to go hard on people for me. but makes me agree with Oaks. (text can be difference interpreted then was meant, unless you start to spray around with CAPS)
Most of what told on that site, is already been changed in TE.
But it is indeed all what's wrong in C&C3; vanilla.
please less CAPS. SCREAMING GETS LESS ATTENTION.
and try to write English a bit better. (I know this can be hard, but right now it's hard to understand with you all try to say)
Mobile sensor: since all defenses already got a build in stealth sensor they didn't needed the old one anymore. Mutants took it in their advance.
also this makes sure there is still balance to the game that not 1 faction got a wide range sensor advance over another. until you capture a mutant tech building.
(reason tech buildings are there)
RA series are made to have land and sea battles.
C&C series do not focus at water at all. most (actually all) maps not not have the amount of water / dept to even add ships.
It's not worth to add time and work into something that can't be used most of the time. (in tiberian series ships were never controllable, why suddenly now?)
looks good :)
The one you ask your questions to is Carnius. (although he is most of the time not here)
We here can answer a few of them.
1. Carnius does not want to make Mutants to be a separate faction. This because the use of the tech buildings is going lost then as a support faction.
2. This has been requested in the past and might be reconsidered again if this is possible.
3. not sure what you mean by this. That trees can catch fire?
First of all: This is a global site, most of us can only read English.
Also try to put the questions in to ONE comment instead of spamming the page full.
Last: Tiberium Essence is as C&C3 had suppose to be. so no big things out of other C&C series are in here (or they are next step in C&C evolution. or placed in because they were missing from the original game)
copy/paste stuff of other C&C series would just make a mess of things.
your welcome :)
the "Mods" folder is never created by the game itself. not in XP not in vista and not in 7.
But you need to create one in Documents. (this works best if you played a small game of the vanilla version 1st. then things most of the time work out better if you want to create the folder after that. also ones that is done Unzip the TE folder inside of the Mods folder to a normal TiberiumEssence folder)
I think Nod is capable to handle themselves pretty well. They got a Montauk, banshees, 2 commandos versions and stealth carry-alls. I do not see Scrin and GDI having those.
already pretty a while. tip for BF3 and BF4... not to buy them.
They look cool, but gameplay is not what it has been. (especially if your a low lvl VS high lvls)
come get some!
Agree with Pablicio,
give stealth-tanks a chance to kill this thing. GDI does not need to be THAT strong.
In the arctic region, anything can happen.
(the place there Director Doyle hides in a bunker)
nobody knows how long that ship is been there. (or what it carries)
This is a really nice treat to the map builders. (Christmas comes early this year)
V1 *kugh* mutants *kugh* *kugh*
Scrin got there love. a bit little but other wise it gets confusing again.
pretty weird that i see this message just now. i wanted a long time ago to make my own mod but i missed very must all the tutorials to make one (i was capable to make my own units, but what the next step then?)
This is Totally where i was looking for! (maybe i will start again and see how far i come now)
i just want to add.
same problem for me at CBW2.
By the look of this picture you got most of it on high.
I can also play thins on high (very high if must) but i always set down the shadows, those things request a lot of your PC memory also.
set Recommended to 13000 to start with.
MK.2 is taking a "ride"?
Looks really funny. WAY to small plane by the size of the MK.2
oh, i thought since there was no reaction to it at all that there was no interest. it's gone already for a pretty while. let's see what i can do about it :)
smallchange.. IMO you become EA this way... if he MUST release it now you get a crappy version of 1.5 and you just need to wait longer for a good balanced game again.
A VERY MUCH thank you for this :)
was already wondering how to get it.
vote, vote, vote.. where is the that VOTE BUTTON! xD
I like the way you have made this, no doubt about it.
ok, NOD comes back and can face GDI right now in the face with these guys.
- Looking at the shape..
- It's just bit bigger then the ox i think.
- got mini-gun (will be removed from the bomber so there is balance)
Got a name maybe...
I'll be in it :) for sure
there you go
i can't help with that. that has to do with your system.
better.. nobody wants to GET hit by the ball.
Yep, those look great!
Looks nice... only a ion cannon of a air strike on the right corner of your base and the rest can almost just walk in.
time that a AMS will survive?... 10 seconds... or less.
Will the discs of the scrin AA also change? because those discs looks kinda weird...
its... is... gonna take a while...
screw gaint aliens, tripots, tanks or mammoths. attack bikes FTW!
if the new version comes out it will be even more beautiful :p
looks like he worked on that.
nice profile btw.
some1 does not like it to got captured...
well... i think it's pretty balanced since the GS can attack armored units better.
you gave its old look back, i hope they will keep the 4 missiles.
that would make it more use against wolverines and other unit.
but that is just a small thing.
indeed.. just 5 of them we're needed... i lost 2 of them in the end =/
you wished to kill some troops.. well here you go!
like we all do.. i guess it becomes a chrismas present :p
i know the feeling playmsbk... :/
KILL KILL KILL!!! x3