nothing of intrest

Comment History  (0 - 30 of 1,284)
Starfox100
Starfox100 Sep 15 2014, 5:57am replied:

I told Uri before why the sensor array is not with GDI but with the mutants. but seems not to have taken anything of what I said to him before.

This is not for me a reason to go hard on people for me. but makes me agree with Oaks. (text can be difference interpreted then was meant, unless you start to spray around with CAPS)

+2 votes     mod: Tiberium Essence
Starfox100
Starfox100 Sep 15 2014, 4:56am replied:

Most of what told on that site, is already been changed in TE.

But it is indeed all what's wrong in C&C3; vanilla.

+3 votes     mod: Tiberium Essence
Starfox100
Starfox100 Aug 18 2014, 5:52am replied:

please less CAPS. SCREAMING GETS LESS ATTENTION.
and try to write English a bit better. (I know this can be hard, but right now it's hard to understand with you all try to say)

+4 votes     group: Tiberium Essence Fans
Starfox100
Starfox100 Aug 16 2014, 10:12am replied:

Mobile sensor: since all defenses already got a build in stealth sensor they didn't needed the old one anymore. Mutants took it in their advance.

also this makes sure there is still balance to the game that not 1 faction got a wide range sensor advance over another. until you capture a mutant tech building.

(reason tech buildings are there)

+3 votes     mod: Tiberium Essence
Starfox100
Starfox100 Aug 6 2014, 8:29am replied:

Situation:
RA series are made to have land and sea battles.
C&C series do not focus at water at all. most (actually all) maps not not have the amount of water / dept to even add ships.

It's not worth to add time and work into something that can't be used most of the time. (in tiberian series ships were never controllable, why suddenly now?)

+2 votes     mod: Tiberium Essence
Starfox100
Starfox100 Jul 11 2014, 1:15pm says:

looks good :)

+2 votes     article: Tiberium Wars mods multiplayer group
Starfox100
Starfox100 Jul 10 2014, 5:07am replied:

The one you ask your questions to is Carnius. (although he is most of the time not here)
We here can answer a few of them.

1. Carnius does not want to make Mutants to be a separate faction. This because the use of the tech buildings is going lost then as a support faction.

2. This has been requested in the past and might be reconsidered again if this is possible.

3. not sure what you mean by this. That trees can catch fire?

+3 votes     mod: Tiberium Essence
Starfox100
Starfox100 Jun 30 2014, 4:42pm says:

@darkyuri,
First of all: This is a global site, most of us can only read English.
Also try to put the questions in to ONE comment instead of spamming the page full.

Last: Tiberium Essence is as C&C3 had suppose to be. so no big things out of other C&C series are in here (or they are next step in C&C evolution. or placed in because they were missing from the original game)
copy/paste stuff of other C&C series would just make a mess of things.

+5 votes     mod: Tiberium Essence
Starfox100
Starfox100 Jun 2 2014, 5:21am replied:

your welcome :)

+1 vote     mod: Tiberium Essence
Starfox100
Starfox100 Jun 1 2014, 5:27am replied:

the "Mods" folder is never created by the game itself. not in XP not in vista and not in 7.
But you need to create one in Documents. (this works best if you played a small game of the vanilla version 1st. then things most of the time work out better if you want to create the folder after that. also ones that is done Unzip the TE folder inside of the Mods folder to a normal TiberiumEssence folder)

+4 votes     mod: Tiberium Essence
Starfox100
Starfox100 May 24 2014, 5:19am replied:

I think Nod is capable to handle themselves pretty well. They got a Montauk, banshees, 2 commandos versions and stealth carry-alls. I do not see Scrin and GDI having those.

+6 votes     mod: Tiberium Essence
Starfox100
Starfox100 May 13 2014, 3:56am replied:

already pretty a while. tip for BF3 and BF4... not to buy them.
They look cool, but gameplay is not what it has been. (especially if your a low lvl VS high lvls)

+1 vote     article: EA shutting down around 50 old game servers
Starfox100
Starfox100 May 12 2014, 11:01am replied:

probably also BF2 and before.
Well we could have seen that one coming with those "new-****-gen money-making" BF games.

Love for BF1942 is IMO still the best of all of them. (my opinion)

+2 votes     article: EA shutting down around 50 old game servers
Starfox100
Starfox100 May 12 2014, 10:56am replied:

Just to let you know. here in the Netherlands they shut down one of their main office buildings because of "negative feedback of customers" (Dutch guys just showed their hate towards EA already) "deal with it EA... deal with it..."

Well, it are the gameSPY servers. It's still a wonder they were working.

+2 votes     article: EA shutting down around 50 old game servers
Starfox100
Starfox100 May 9 2014, 7:15am replied:

normally you needed 1 SW and something more to kill the enemy super weapon. GDI's ion cannon can destroy a SW right now in 1 blow but does got a smaller radius then the others I thought. (nuke and rift are not tested on that yet VS other SW)
so in that case the superweapons does also gain more variants on where they are good against.

+2 votes     mod: Tiberium Essence
Starfox100
Starfox100 May 5 2014, 1:01pm replied:

sometimes it works to play a vanilla skirmish game before installing the mod. (and indeed, you do have to create the "mods" folder yourself)

play 1st a small normal C&C3 skirmish. then look in my documents if a C&C3 folder was created by the game itself. then make the "mods" folder and place the mod inside of it (unpacked in a *NAMEMOD* folder)

+1 vote     mod: Tiberium Essence
Starfox100
Starfox100 Apr 24 2014, 10:24am replied:

Which C&C3 folder? the one in "My documents". or in "Program files(x86)".

Because it must be placed in the "Mods" folder in "My documents". (and unpacked/unzipped)

+1 vote     mod: Tiberium Essence
Starfox100
Starfox100 Apr 24 2014, 5:06am replied:

... have you done as I said and started the game?

If I'm correct it does not start the game right away. it opens a console. WITH a button "game browser".

+1 vote     mod: Tiberium Essence
Starfox100
Starfox100 Apr 24 2014, 3:46am replied:

- open steam
- right click C&C3, then properties
- press "set launch options"
- and then fill in "-ui" (without the "")

Now you start it up. With opening the console center, now you can select your mod at "game browser".

+1 vote     mod: Tiberium Essence
Starfox100
Starfox100 Apr 16 2014, 12:56pm replied:

well, I like the squads way more just because it does make a bit more sense in this game.
You do not run into the battlefield alone like everybody is some kind of master chief. you go in as a team. :)

besides if one survives he can join into another squad (refill the squad)

+1 vote     mod: Tiberium Essence
Starfox100
Starfox100 Apr 15 2014, 3:48pm replied:

no, the more soldiers get killed in the squad. the less damage that squad eventually will do.

+1 vote     mod: Tiberium Essence
Starfox100
Starfox100 Apr 4 2014, 3:53am says:

O.O wow..

+3 votes     download: Urban Wasteland
Starfox100
Starfox100 Mar 19 2014, 2:10pm replied:

It's how you look to it of what's old and what's new :P (because the "new" ones are actually the traditional Tiberium crystals)

But I do not have any knowledge of how to create mods, and so neither how to turn things around.

+1 vote     mod: Tiberium Essence
Starfox100
Starfox100 Mar 17 2014, 2:17pm replied:

PlyrCreeps automatically attacks any player.
You do not have to edit anything on that. Just place the buildings/units under control of this team/player.

+3 votes     group: Tiberium Essence Fans
Starfox100
Starfox100 Mar 16 2014, 8:02am replied:

and besides, Now the map is a little asymmetrical I got a nice chance to create some different locations in the map. Otherwise the map do becomes a bit.. to much the same?

+2 votes     media: City map... UPDATE TIME
Starfox100
Starfox100 Mar 16 2014, 7:41am replied:

Well since a "small" Tiberium outbreak the stadium is closed for maintenance.
So not match tonight G.D.ies VS Noddies.... or is it?... city wide...? :P

+2 votes     media: City map... UPDATE TIME
Starfox100
Starfox100 Mar 16 2014, 7:39am replied:

Ever been Nod and placed a bunch of missile-squads around in buildings with a stealth generator in between? (some rifle/black hand to fight ground troops)

Aircraft, tanks and etc. Never know what will hit them until it's to late. :)

+1 vote     media: City map... UPDATE TIME
Starfox100
Starfox100 Mar 9 2014, 7:36am replied:

your welcome.

enjoy ;)

+3 votes     mod: Tiberium Essence
Starfox100
Starfox100 Mar 8 2014, 6:50am replied:

Well, normally it's because the game is on origin that you can't play mods. (Origin does not support that kind of things)

Lucky for you, a few found some way to make it possible.
It's on the TEF forum here: Moddb.com

+2 votes     mod: Tiberium Essence
Starfox100
Starfox100 Feb 28 2014, 5:28am replied:

I can say this in many ways. but I think you are not that long have been following this mod. :)

The mutants are a support faction, with all kind of units that can help the main faction to get victory. right now those buildings are also pretty a must to capture for these outcomes.

If you make of the mutants a full faction. that magic is totally gone. since it is no longer a "support" faction. and tech buildings.
This is a reason most of this community does not want to happen.

Tiberium essence is not a remake of Tiberium Sun.
Tiberium essence is not the forgotten mod. 2.0
Tiberium essence is how C&C3 Tiberium wars had suppose to be. :)

+4 votes     mod: Tiberium Essence
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