I'm A long time Fan of Nomadas'' work and many others ShrimmaTheDark UEAW etc...

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SSDImperium99th
SSDImperium99th May 24 2014, 6:12pm replied:

The only thing I've edited is the malevolance's XML giving it a tad bit of a stat boost, nothing more however. Here's a question I must bring forth however, when saving the game on the Galactic map I would pause the game while doing so can this cause savegame corruption?

+1 vote     mod: Republic at War
SSDImperium99th
SSDImperium99th May 24 2014, 4:22am says:

I'm getting an instant CTD when trying to load my GC game on the "Clone Wars" map, i'm playing as the CIS on hard difficulty and I'm quite far in. If anyone can offer me a solution to this problem aswell as a fix so that naturally this problem won't recur again I'd be quite thankful.

+2 votes     mod: Republic at War
SSDImperium99th
SSDImperium99th May 9 2014, 7:34pm replied:

Thanks man..

+1 vote     mod: Old Republic at war
SSDImperium99th
SSDImperium99th May 8 2014, 8:45pm says:

@Geroenimo, Will you be adding the Harbinger class close-range Sith destroyer to your mod via a full mod update, or another addon like you did with your turboslasers yesterday? It would definitely add even more variance to your mod, and many others including myself would love to see it in action, seeing that it is a very elegant yet massive design of mass scale destruction.

+1 vote     mod: Old Republic at war
SSDImperium99th
SSDImperium99th May 2 2014, 4:15am replied:

accusing statement: The organic meatbags over at Disney have certainly done it now, assassination protocols activated, Aratech tri-light scoped high powered sniper rifle primed, time to pay those imbeciles a visit and burn some holes through there fleshy, organic, meatbag, bodies..

+2 votes     mod: Star Wars: Interregnum
SSDImperium99th
SSDImperium99th Mar 22 2014, 7:43pm replied:

Thanks Nomada :)

+1 vote     mod: Star Wars - Alliance
SSDImperium99th
SSDImperium99th Mar 22 2014, 6:50am says:

Here is a video on what planetary bombardment should sound like, you should definetly use these turbolaser sounds for bombardment if you haven't already.. Thanks man. VIDEO: Youtube.com

+1 vote     mod: Star Wars - Alliance
SSDImperium99th
SSDImperium99th Mar 22 2014, 6:48am says:

@Nomada Are you planning on replacing all the vanilla voice acting in the mod with Star wars voice acting? (Dialogue replacement when clicking on ships would probably be the best touch, for example when I click on a rebel ship I should hear a rebel commander same goes for pirates and imps, and when I click on the Eclipse I hear Palpatine and the Executer I hear Vader.) I would also like to suggest you replace the vanilla planet bombarding sounds with turbolaser sounds, and when a superlaser fires from the Death star,Eclipse,Soverign, etc it should sound like an Axial superlaser from the Death star example: Youtube.com . Point being, correctly applied sound makes one hell of a difference in the enjoyment of a Star wars mod.

+1 vote     mod: Star Wars - Alliance
SSDImperium99th
SSDImperium99th Mar 19 2014, 5:51am replied:

nevermind. :)

+1 vote     mod: Star Wars - Alliance
SSDImperium99th
SSDImperium99th Mar 18 2014, 8:36pm replied:

So the lag was on your end?

+1 vote     mod: Star Wars - Alliance
SSDImperium99th
SSDImperium99th Mar 18 2014, 4:54am replied:

Well, this was quite funny to read, such an intellectual conversation..

+1 vote     mod: Star Trek: Armada 3
SSDImperium99th
SSDImperium99th Mar 18 2014, 12:18am replied:

I was mentioning how the effects (turbolasers,superlasers,engine flare, particles etc, and destructible planets) all look fantastic however I would think that I'm getting downvoted due to the fact that the framerate in that video was terrible (people couldn't see the effects clearly, so they got mad at me, thinking that I was lying lol). I must ask is your mod currently stable and running with a good framerate and with no crashes etc. Was the recording software bugged and caused the fps to plummet? From what I saw that small map you were playing on couldn't of possibly been lagging right?

+1 vote     mod: Star Wars - Alliance
SSDImperium99th
SSDImperium99th Mar 18 2014, 12:03am buried:

(buried)

I just had to mention it due to the fact that it's a fantastic game, and it's been on my mind recently.

-6 votes     mod: Star Wars: Interregnum
SSDImperium99th
SSDImperium99th Mar 16 2014, 6:47pm buried:

(buried)

You really should best game I've ever played to date, and btw screw the downvoting trolls.

-6 votes     mod: Star Wars: Interregnum
SSDImperium99th
SSDImperium99th Mar 16 2014, 6:45pm replied:

LOL, trolls downvoting me..

+1 vote     mod: Star Wars - Alliance
SSDImperium99th
SSDImperium99th Mar 16 2014, 6:43am says:

Nomada, the effects shown off were amazing in that video and I really have to give it to you, now you're officially the best Sins Star wars mod author in my book. Seriously, I can hardly wait to eviserate some rebel scum utilizing the Eclipse's axial superlaser, I really am that excited for the release of this epic achievement in modding history..

+2 votes     mod: Star Wars - Alliance
SSDImperium99th
SSDImperium99th Mar 16 2014, 6:32am buried:

(buried)

Hey Goa, I just had to mention this but have you played Dark Souls 2?

-6 votes     mod: Star Wars: Interregnum
SSDImperium99th
SSDImperium99th Mar 13 2014, 3:35am replied:

It worked!

+2 votes     mod: starwars warlords .60
SSDImperium99th
SSDImperium99th Mar 3 2014, 11:29pm replied:

I was playing SOGE last night on a 2 V 2 map and the game lagged so hard my comp nearly blew up. Does the game speed and AI difficulty reduce lag if you turn it down? I'm running an I7 2670qm in my ultra book "sandy bridge" architecture and shouldn't be lagging at all. The end question is why am I lagging? PS: I've checked the SOGE readmes for answers and I'm only running two factions.

+1 vote     mod: Star Wars: Interregnum
SSDImperium99th
SSDImperium99th Mar 3 2014, 5:47pm replied:

Thank you..

+1 vote     mod: Star Wars - Alliance
SSDImperium99th
SSDImperium99th Mar 3 2014, 12:06am says:

@Nomada, Is the Bellator class star dreadnaught going to be included in the first release of your mod (on the empires side of course)?

+1 vote     mod: Star Wars - Alliance
SSDImperium99th
SSDImperium99th Mar 1 2014, 8:21pm replied:

Ever heard of LAA?

+1 vote     mod: Star Wars: Ascendancy
SSDImperium99th
SSDImperium99th Feb 28 2014, 6:06pm says:

This looks quite exquisite.

+1 vote     media: New ISD Engines + Bloom
SSDImperium99th
SSDImperium99th Feb 27 2014, 1:29am replied:

I found another great imperial dreadnaught that could act as a cheaper Titan, it's even larger than the Bellator, I just had to link it, the Assertor: Starwars.wikia.com

Note: I still prefer the Bellator though, although I really wish all of these ships could be intergrated into your mod, most other star wars mods for Soase are just ISD I and II spam with a few victorys II's mixed in. I honestly wish you had more game memory to work with.. But such is the way of life, you can't just have everything.

+1 vote     mod: Star Wars: Interregnum
SSDImperium99th
SSDImperium99th Feb 26 2014, 4:49pm replied:

I'm telling you if he sponsored and showcased Star Trek armada three and pretty much every other Soase mod in existence, he'll definitely showcase this badboy seeing that he just now got into Homeworld 2 modding. Did I forget to mention that his entire job is focused around the modding community and showcasing new mods from Modb and the Nexus, he's also an official partner with Modb so if he were to ignore you he's not doing his job correctly he would just be a plain asshat.

+1 vote     mod: starwars warlords .60
SSDImperium99th
SSDImperium99th Feb 26 2014, 4:36pm replied:

Well maybe you're right, it also seems like a random troll is downvoting my comments, well then... Thanks.

+1 vote     mod: Star Wars: Interregnum
SSDImperium99th
SSDImperium99th Feb 25 2014, 7:39pm replied:

If you've got Homeworld 2 download the newly released Star wars warlords .60 mod, best experience I've had in a long time. Long live the Eclipse super star destroyer class-dreadnaught long live the Empire!

-1 votes     mod: Star Wars: Ascendancy
SSDImperium99th
SSDImperium99th Feb 25 2014, 7:15pm replied:

Thanks anyway, but I would think a rearmored and rearmed Kandosii could hold its own against an ISD I... Those diamond born missles man dem missles would go straight through an ISDS shields.

0 votes     mod: Star Wars: Interregnum
SSDImperium99th
SSDImperium99th Feb 25 2014, 7:13pm says:

Who knows maybe someday a legendary mod author will poke his head around the modding community and start work on the 10,000 or was it 30,000 year old? Hmmm, well anyway a mod focusing on the conflict between the Kwa the native (nearly extinct native dathomir native species, which joined forces with the Jedaii order on Tython, they also constructed the infinity gates which eventually led to the Rakata Kwa war) and the Rakatan empire, you know they built the star forge, and forced the Jawas off there home planet of courlag I think it was to move to Tatooine in preperation for the destruction of Tatooine glassing the beautiful Terran planet into the ugly desert sandlot it is today, they forced the Jawas to be transported to Tatooine due to the fact that the Jawas rebelled against the Rakata and the Rakata wanted the Jawas home planet to themselves (resource extraction).. Another point being, the Kommagah (Sand people) vs the Rakatans vs the Kwa vs rebellious aliens that the Rakatans inslaved like the sand people and the Wookies vs the ancient sith when King Adas the king of the sith on Korriban defended his home planet against the Rakatans he proceeded to wipe out the Rakatan invasion force and stole their ships in the process. Which then eventually led to the colonization of Malacor 5 and the construction of the Trayus academy on Malacor V by the orginal Sith race and King Adas, this would obviously make for an excellent mod. I read many, many, lines on the very beginnings of the Star was galaxy, and if some mod author had more time and information on this Ancient time line this subject would make for quite the esteemed modification. Just sharing my Ideas.

-2 votes     mod: Star Wars: Interregnum
SSDImperium99th
SSDImperium99th Feb 25 2014, 6:49pm replied:

I guess it has been well over 4,000 years since the Taung (orginal Mandalorians) and assorted alien species including Zhell Humans mixed into the Mandalorian culture aswell as intermarriage between Taung and Zhell humans, which eventually led to the rise of the Mandalorians (including there mixed and intermarried society of hybrid peoples of mixed heritage) and fall of there war effort years later at the battle of Malachor V after being defeated by Revan, after that battle and defeat of the Mandalorians and their nation in whole it only makes since that Mandal-hypernautics and any other assorted production facility that produced those old ships would cease production. Although I know for a fact that the Kandosii is still prized amoungst Mandalorian warlords to this day for being of such an elegant design aswell as posessing a grand 4,000 year old legacy/history and it's definitly a pro having such an array of fire power focusing on spread concussion missle fire it has been said that a well armed Kandosii can still 1 V 1 an ISD I in a prolonged fire fight...
For all we know Mandal-Hypernautics still produces the Kandosii to this day, for all the pros I've noted above.

-1 votes     mod: Star Wars: Interregnum
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