I'm A long time Fan of Nomadas'' work and many others ShrimmaTheDark UEAW etc...
Yes it will be... and it's not going to be just any old Eclipse hehehehe..
Hey Jeroenimo, I'm willing to pay you if you're up to the task of modeling and texturimg the Eclipse Super Star destroyer from scratch with Palpatines voice overs from the game and the Death Star 2 super laser sound effects. After you finish this endeavor then adding it to the addons section of your mod page for all to enjoy. You can contact me about payment if you're interested in making my dreams come true.
OrionSlaver, has the "Realistic Borg" add-on been updated with interoperability in mind for the latest and greatest 1.3 version of the mod? Has Draconis still not gotten around to updating it? Or has it not been updated simply due to what would seem like its sheer existence being rooted in complete and utter redundancy as of the release of the 1.3 Borg "rework"? I raise this question to the dutiful likes of you considering that you are in fact the go too public relations guy around here. Thank you for your time.
Has this been updated? I want my playable Borg to be completely OP hehe..
I just got done with a skirmish battle in ORAW wondering when this brilliant masterpiece of an experience would finally see the light of day and I seem to have caught its beta release only just twelve minutes after it was uploaded how fortuitous. Thank you Jeroenimo, thank you for all your hard work and dedication towards this glorious project.
Well, I made the edit and ehmmm..the Klingons sure are having a jolly old time bringing its weapons to bare against the collective. Just my luck I guess, Thanks again.
(In response to the humans rather "brash" tactics including the ramming of his flagship, the Didact lauches thousands of Promethean boarding parties at the human fleet, crippling the humans fighting capability and overall resolve, while capturing and turning dozen's of humanity's own warships against them.)
"And yet, still you fail." -Ur-Didact (Manages to fire the composer before the INF-102 makes physical contact with the Mantle's Approach.) ( The Mantle's Approach shields went down in the resulting explosion and the Didacts glorious flagship sustained heavy damage in the process, however the composer was left unscaved by the ramming and the resulting blast from the composer composed half of the UNSC fleet.) (PS: No way one human frigate could've crashed into the composer without the Didact huffing it real fast in order to escape the blast, or better yet teleporting himself to a different section of his ship.)
"You persist too long after your own defeat. Come then, warrior. Have your resolution." -Ur-Didact. (Begins charging composer, in preparation for firing)
"The Mantle of Responsibility for the galaxy shelters all, human. But only the Forerunners are its masters." -Ur-Didact
"You impress me, human. Your singular valor will be preserved and studied, once your Composition has been completed."- Ur-Didact
Once the Forerunner expansion is released in the ohhh...so distant future. Could you guys give the Mantle's Approach a Didact VO (Preferably the Didacts famously epic quotes, from Halo 4), in place of that nonsensical advent garbage? I realize that the Mantle's Approach is totally unfinished in its current state, along with the entire Forerunner faction as a whole, but man owww man that man's voice is totally badass. Missing out on the opportunity to incorporate one of the most legendarily antagonistic voice actors in the gaming industry within this grand and epic mod would surely be a miss step. Nevertheless, the choice is left up to you as developers and for all I know the Ur-Didact's voice is copyrighted.
Hey Orion, I bring this to your attention out of morbid curiosity, but what is the name of the .entity file of the Unimatrixzero cube (not the randomevent file but the ship file) and what line would I need to edit within the file that would remove the "boarded" flag so that I could assimilate the Unimatrix Cube as the Borg? I really want to assimilate Picard and a fleet of Galaxy class ships but I have no idea what the name of the cube's file is within the "gameinfo" folder of the mod. Any help from you or the excellent dev team here would be greatly appreciated, thanks and yes before you ask I am indeed a sadist.
That was fast, I stand impressed good sir.
Seems like you had no understanding of the BORG HAMMER, but now you do and this is of course by design. Get used to it newly assimilated member of the collective.
I can't wait for the update, hehehe...
Looks like I got what I requested ohh... so long ago. I couldn't be happier I'll tell you what.
#1 mod on Moddb, that's both impressive and well earned and I surely can't stress enough how "well earned" well earned is.
Of course I have, however the engine this game relies upon is quite primitive and I was simply wondering if a 4.8-5Ghz overclock would grant me a constant 60 frames, however I seriously doubt that even 5Ghz on one core would acheive such a smooth picture if 4.5 can't do the job. I might also add that I've been playing Sins for years and have been trying to achieve this on a 10 faction map for quite awhile. Any suggestions would be appreciated. Back when I had an older CPU I stuck to 6 player maps and did fine but now with access to my new founded performance 6 players just ain't cutting it anymore. Older cpu :I7 4770k
Hello, I'm currently running a 4.5 GHZ overclock on my I7 4790k @1.20 volts, would bumping this up to 4.8 GHZ and upping the corresponding voltage to lets say 1.25 volts increase my frame rate? As I surely know this'll increase the level of heat my PC generates in turn. I'm simply asking would it be worth my time to give this a try as my current level of game performance is more than just "proficient"?
start/services/ right click on that AMD shite I mentioned above and disable it. (PS: it obviously helps alot, for me anyway, that+ setting CPU priority to "HIGH" in the TM.)
Attention all AMD consumers! Once I disabled "AMD External Events Utility" all the stutter and mouse lag I was mysteriously receiving suddenly vanished AKA "no more incremental stutters every 10 seconds or so". As a final statement I encourage everyone capable of upgrading there PC's at this time or further into the future, to never invest in an AMD build or GPU as the drivers are utter **** in every regard and the customer service equally so. Nvidia for the win and to hell with bad coding.
The general consensus around here seems to strongly agree, as I longer for a stutter fix just as they.
The new update is fantastic in every way shape and form. However, when playing as the Borg against various legendary opponents (especially the Federation) I either get spawn trapped by "Unity" starbase spam ,or get resource raped via starvation and again "unity" starbase spam. If another or, "final" patch is released in the near future I seriously hope that the Borg cube and other equally infamous Borg vessels that are apart of the player controlled Borg are restored to their previous levels of tank-dom. As of now (In my opinion, backed by the opinions of many others I'd assume) the player controlled Borg are the weakest faction in the game and the Federation seems to dominate all other AI's to a point that could be seen as conceivably insane levels of power. (Talk about OP, as I've seen one Federation AI tank two legendary Klingon AI's simultaneously and win.) I longer for the days of Borg curb stompery to return.
I am fairly certain that the stutter is only a result of playing with eight AI's on impossible difficulty. (the only difficulty I will ever play on, to easy otherwise, with so much Sins experience racked up on my figurative belt.) However I am only playing on a "Large" map.
Where do you place a fan to cool VRM? I am sorry if my ignorance relating to the minuates of motherboards offends.
Could CPU overclocking be the root of the stutter problem? As I've been running my 4770k at 4.4GHZ @1.280 volts with no issues whatsoever. Would a reversion to standard clocks help? As I have a feeling that even if I were running a 4790K (which defaults to 4.4 GHZ at 1.280 volts (or around that) at turbo, the stutter would still remain in its utterly annoying existence.
I've tried it, but I think I'll leave it on for the time being as performance and stutter seems reduced to a higher extent if HT is on strangely enough :) .
Does turning off hyperthreading aid in reducing the annoying stutter?