I'm A long time Fan of Nomadas'' work and many others ShrimmaTheDark UEAW etc...
I do realize that the game is just now utterly stretching its memory limits when it comes to new additions like: ships, factions (especially factions), random events, and adding new ships to the pirates aswell as overhauling that ugly vanilla starbase of theirs. Nevertheless, I must make one last slight request as an individual driven overboard by nostalgia. This mod: Armada2.filefront.com (which I heavily enjoyed in the past) has driven me to ask for Hirogen in STA3 the fanatically exciting and inspiring mod it is, I am hoping that this request is acknowledged and that one way or another via a possible modular installation like SOGE took advantage of in the past or through (if possible) being able to turn off Gorn and Nausican pirates in favor of Hirogen Hunters which would in turn blow my mind (kind of like a hardcore pirates setting, that is if it isn't hardcoded and can be changed at will.) A final possibility of sorts would be to (if including the Hirogen in the mod) reduce the Hirogens influence in the mod and memory exhausted by reducing the Hirogen to a meer random event.
Haha, you haven't seen anything yet check out this massacre: Steamcommunity.com and Steamcommunity.com and
Strange, I hope they revert the AI's behavior patterns to the exceptionally violent state it was in during the 1.0 release (the AI would be more favorable to me if they built hundreds of ships and proceeded to smash me early on, while replacing any ships I destroyed of theirs almost immediately, I'm a fan of Brutality). I prefer an enemy that builds enormous and overwhelming fleet structures, aswell as tons of defensive emplacements, and proceeds to send everything they have at me relentlessly, not some defensive or what I'd define as a "cowardly, and buggy AI" that sits around and does nothing (no offense, I know it'll be fixed). Point being the Federation are easily taken out by me in this mod or the Insane Klingon AI which roles over the Feds like their nothing; same goes for the Dominion it is if they give up after expanding to at least a dozen systems. BTW: Torei raiders "Random event" or Torei VS Vaaudwaur Random event battles would be epic (maybe Hirogen pirates to, or Hazari).
The mod is exceptionally well polished and an utterly fantastic Star Trek experience as a whole, other than a few minor issues having to do with the AI slowing down their ship production and becoming less violent as a whole (especially the Cardassian faction nearing the end of a scenario). For example the Borg (when set to an aggressive disposition, and Legendary difficulty) stop expanding and bunker down at one of their outer colonies around the 1hr 30min mark of a game; and the Dominion around the same time frame begin to spam indoctrination centers and manufacture small and utterly insignificant raiding fleets targeting my outer colonies which are quickly dispatched by one of my larger "combat fleets". However, I'll assume that these minor issues relating to the AI will be ironed out shortly once the new patch is released. Changing the subject, I think it would be cool to make new additions to random events in a future release such as making changes to the "Quantum singularity RE" by giving Species 8472 their dreaded ability to destroy planets via a combined photonic cannon through one of their larger capital ships (not yet included in the mod, seen at the end of "Voyager, eps "Scorpion PT.1"). That would really give the Borg a run for their money. Another thing I'd personally like to see includes a Vaadwaur random event where they appear at a random planet through the underspace and raid it.
Cool profile pic:)
The only thing I've edited is the malevolance's XML giving it a tad bit of a stat boost, nothing more however. Here's a question I must bring forth however, when saving the game on the Galactic map I would pause the game while doing so can this cause savegame corruption?
I'm getting an instant CTD when trying to load my GC game on the "Clone Wars" map, i'm playing as the CIS on hard difficulty and I'm quite far in. If anyone can offer me a solution to this problem aswell as a fix so that naturally this problem won't recur again I'd be quite thankful.
@Geroenimo, Will you be adding the Harbinger class close-range Sith destroyer to your mod via a full mod update, or another addon like you did with your turboslasers yesterday? It would definitely add even more variance to your mod, and many others including myself would love to see it in action, seeing that it is a very elegant yet massive design of mass scale destruction.
accusing statement: The organic meatbags over at Disney have certainly done it now, assassination protocols activated, Aratech tri-light scoped high powered sniper rifle primed, time to pay those imbeciles a visit and burn some holes through there fleshy, organic, meatbag, bodies..
Thanks Nomada :)
Here is a video on what planetary bombardment should sound like, you should definetly use these turbolaser sounds for bombardment if you haven't already.. Thanks man. VIDEO: Youtube.com
@Nomada Are you planning on replacing all the vanilla voice acting in the mod with Star wars voice acting? (Dialogue replacement when clicking on ships would probably be the best touch, for example when I click on a rebel ship I should hear a rebel commander same goes for pirates and imps, and when I click on the Eclipse I hear Palpatine and the Executer I hear Vader.) I would also like to suggest you replace the vanilla planet bombarding sounds with turbolaser sounds, and when a superlaser fires from the Death star,Eclipse,Soverign, etc it should sound like an Axial superlaser from the Death star example: Youtube.com . Point being, correctly applied sound makes one hell of a difference in the enjoyment of a Star wars mod.
So the lag was on your end?
Well, this was quite funny to read, such an intellectual conversation..
I was mentioning how the effects (turbolasers,superlasers,engine flare, particles etc, and destructible planets) all look fantastic however I would think that I'm getting downvoted due to the fact that the framerate in that video was terrible (people couldn't see the effects clearly, so they got mad at me, thinking that I was lying lol). I must ask is your mod currently stable and running with a good framerate and with no crashes etc. Was the recording software bugged and caused the fps to plummet? From what I saw that small map you were playing on couldn't of possibly been lagging right?
I just had to mention it due to the fact that it's a fantastic game, and it's been on my mind recently.
You really should best game I've ever played to date, and btw screw the downvoting trolls.
LOL, trolls downvoting me..
Nomada, the effects shown off were amazing in that video and I really have to give it to you, now you're officially the best Sins Star wars mod author in my book. Seriously, I can hardly wait to eviserate some rebel scum utilizing the Eclipse's axial superlaser, I really am that excited for the release of this epic achievement in modding history..
Hey Goa, I just had to mention this but have you played Dark Souls 2?
I was playing SOGE last night on a 2 V 2 map and the game lagged so hard my comp nearly blew up. Does the game speed and AI difficulty reduce lag if you turn it down? I'm running an I7 2670qm in my ultra book "sandy bridge" architecture and shouldn't be lagging at all. The end question is why am I lagging? PS: I've checked the SOGE readmes for answers and I'm only running two factions.
@Nomada, Is the Bellator class star dreadnaught going to be included in the first release of your mod (on the empires side of course)?
Ever heard of LAA?
This looks quite exquisite.
I found another great imperial dreadnaught that could act as a cheaper Titan, it's even larger than the Bellator, I just had to link it, the Assertor: Starwars.wikia.com
Note: I still prefer the Bellator though, although I really wish all of these ships could be intergrated into your mod, most other star wars mods for Soase are just ISD I and II spam with a few victorys II's mixed in. I honestly wish you had more game memory to work with.. But such is the way of life, you can't just have everything.
I'm telling you if he sponsored and showcased Star Trek armada three and pretty much every other Soase mod in existence, he'll definitely showcase this badboy seeing that he just now got into Homeworld 2 modding. Did I forget to mention that his entire job is focused around the modding community and showcasing new mods from Modb and the Nexus, he's also an official partner with Modb so if he were to ignore you he's not doing his job correctly he would just be a plain asshat.
The trailers great, thanks for taking the time to showcase this beast of a mod. But seriously, if you want this mod to become very popular in a few days I'd link the trailer to Captain Shack over at thexpgamers very soon, seeing that if he's not already planning on spotlighting the mod he will definitly consider (meaning that he will) it if you show him your trailer.. Thanks man :)
@Drewbern/ and any other assorted devs who worked on and brought this mod back to life, you must contact Thexpgamers: Youtube.com This is the absolute best Star wars mod for any game that I've ever seen that supports modding/ and or Star wars related mod projects that have ever been created and/or released. I can guarantee that if you contact Thexpgamers and Captain Shack at the link above that he'll throw a huge mod spotlight in honor of this fantastic modification. Please heed my words and contact this man, he will of course showcase your mod to all of his supporters/and fanbase which they will in turn spread the word of how awesome the space combat and attention to detail that has been put into this mod all over YT's space RTS nerd fanbase.. Thanks again, and the next time I catch Shack in a Twitch livestream I'll be sure to link him to this great mod and it's phenomonal 1080p trailer.
Here's some great Allegiance class concept art: Starwars.wikia.com
Also here's the Bellator-class dreadnought SSD: Starwars.wikia.com