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0 comments by Spinobreaker on May 6th, 2015

The Season not to be...


I plan on saving the season that never was meant to be. Long story short i plan on writing as many of these ideas into fanfics as possible making a Season 6, That Never Was.

Not only will be budget be big, i wont have one. I will be using the idea posted on Exec-prod Joseph Mallozzi’s blogas a joke by him to us, as a basis for my episodes.


This is how it stands....

For what it’s worth, here is how season 6 would have probably (not) broken down:

#1 and #2: Now What I and II?: Our big two-part premiere would have picked up where we’d left off after the shocking events of our fifth season finale: Enemy at the Gate. Would have picked up? What am I saying? WILL pick up since the idea originally conceived for the opening two-parter will now be the basis of the first Stargate: Atlantis movie, the difference being that we’ll be able to tell our story on a much bigger, visual effects-laden, character-centered canvas.

UPDATE: We wont be touching this one becasue they will cover it in the Movie.

#3: Children of the Corn/Fantastic Four: This was a story I pitched early in season 5 that involved our team, on the Daedalus, coming across a seemingly derelict ship. They board and, while searching the darkened interior, discover a group of children in stasis. They revive the kids who explain they were enroute to a planet where they were to be reunited with their parents, colonists who had completed work on a new satellite community. The children are welcomed aboard and are being ferried to their destination when a mystery ship appears and opens fire on the Daedalus. Our heroes try to outpace their pursuer and, as a game of intergalactic cat and mouse ensues, the team begins to suspect that their young passengers may not be as innocent and harmless as they appear…

UPDATE: Basic story decided on, Team Shep in a Jumper exists a space gate and Rodney detects a far off ship but its to far away to get proper details, the radio back and get the daedalus to rondevou with them there, they arrive only just before the Daedalus, and they find a lot of children aparently in hybernation, and they 'rescue' then but in doing so the inadvertantly kidnap them and so bring about the wrath of there parients. Without warning a very familiar ship attack the daedalus they excape but once they leave hyperspace they get attaacked again by another ship of the same people, they discover that the children were actully in an accelerated learning facility and instead of saveing then they werre kidnapping them. The parients attack again doing sevear damage sort of like the grace ship v promethious but in the end the kids are returned and the aliens leave...

#4: Carl’s Replicator Story: If there are two subjects that Carl Binder embraces more than any others, it’s ghosts and replicators (see: Progeny, The Real World, Phanthoms, Echoes, Lifeline, Ghost in the Machine to name a few), so we simply assumed that when he returned from winter hiatus, he’d have a script for us that focused either one or the other. The placeholder title is Carl’s Replicator Story but it could just as easily have been Carl’s Ghost Story.

UPDATE: Basic story in the works... Oberoth took a Asuran Cruiser into hyperspace just before our fleet arived, he has been hiding on a planet rebuilding his forces, ready for an attack on wraith and humans alike...

#5: Classic Atlantis: Marty G. wanted to do a story that took place in the early years of the Atlantis expedition, sort of a flashback to an adventure we’d never seen (along the lines of the Lost SG-1 Episode Rob had discussed doing years back). Given Torri’s reluctance to reprise the role of Elizabeth Weir in Ghost in the Machine (after all, the whole point of doing the episode would have been to reconnect with some familiar faces) and Paul‘s reluctance to do a flashback episode that begged the question “Why the hell DIDN‘T we see this in season one?”, the story was shelved.

UPDATE: another Mallozzi idea ill be... modifying... "Ronon accompanies Weir on an off-world negotiation to the planet Drazia. Their potential new ally is a society of Genii-level advancement that, like the Genii, have managed to conceal much of their technological advancements from the wraith. Sheppard is in the gate room when they receive a transmission from Weir who informs him that, after careful consideration, she and Ronon have decided to abandon Atlantis for new lives on Drazia.

The team infiltrates the main city. Their investigation leads them to the underbelly of the society, an area peopled by the society’s disenfranchised: the weak, the sick, the infirm. There, they are approached by a decrepit old woman who claims to be Dr. Weir.

It turns out the Drazians have discovered a novel way to avoid being culled. Long ago, they realized that whenever the wraith came, they would feed on the strong and the healty and ignore the weak and sickly: the tainted. Seizing on this fact, the Drazians have been avoiding cullings by “swapping bodies” whenever the wraith draw near, transferring their consciousnesses into “the tainted” and sacrificing their former bodies (and society’s have-nots). With the threat gone and trapped in less-desirable bodies, they prey on any healthy visitors to their world, claming their bodies and banishing their consciousnesses to the city’s underbelly."

#6: Carter Rashomon: This was a story idea that didn’t make the cut in season 4 and ended up in the season 5 slush pile despite the fact that Carter was no longer the base commander. It was originally envisioned as our spin on Kurosawa’s 1950 classic. Colonel Carter faces a possible court-martial and dismissal after an off-world op goes awry. During the ensuing investigation, we are offered three different flashback versions of the charged events. What happened and what was she being accused of? Guess we’ll never know. Since it didn’t make the cut in season 5, I moved it into the potential season 6 episode discussion list.

UPDATE: Carter is on trial after one crew member of The General Hammond is killed under curious circumstances. Carter is portrayed as a slave driver and evil by one telling of events, one puts her as a queen and perfect, the other is a more rational explinations of events...

#7: The Red Shirt Diaries: Carl wanted to do a story told from the POV of a red shirt, one of those ubiquitous no-names we lose over the course of various off-world ops who are instantly mourned then quickly forgotten in the episode tag when the team is yukking it up in the cafeteria. In this particular episode, Carl posits the possibility that this supposed red shirt aint so red after all and, rather than being killed in the line of duty, is captured. Of course, Stargate teams have a standing “No man left behind” policy and it isn’t long before Sheppard and co. mount a rescue op…

UPDATE: Currently an empty slot...

#8: Sheppard D.O.A.: Hey, remember the brilliant thriller starring Edmond O’Brien as a man who had been poisoned and had only a few days to find out who killed him and why? No? Remember the actioner starring Jason Statham as a man who has been poisoned (by a drug that will kill him if his heart rate drops) and has a limited amount of time to seek out some answers and dole out revenge? Yes? Well, close enough. It’s a great premise that would have been fun to do - seeing Sheppard race to uncover the truth about who afflicted him and why - except for a couple of problems. First, we were already doing an episode in which one of our characters is afflicted and living on borrowed time (qv The Shrine). Secondly, what made the original DOA so great (and Crank interesting) was that our protagonists were doomed. The light at the end of the tunnel wasn’t a cure. It was nothing more than the answer to great mystery. Well, the answer to a great mystery and, quite literally, a light at the end of the tunnel.

UPGATE: ZERO, a good friend of mine, and a talented writer came up with a good idea for ep 8... more info coming soon...

#9: The Replacements: Brad pitched out a story in which the team run afoul of an alien race and, while being pursued, end up victims of a temporal effect that catapults them six months into the future. They return to Atlantis to find they’ve been given up for dead and replaced. As they attempt to settle in to their new positions (and work with their replacements) the alien race indirectly responsible for their predicament pays Atlantis a visit…

#10 and #11: Mid-season two parter: Had we received that sixth season pick-up, we would have inevitably tossed around ideas for a big season arc or two. Atlantis ends up trapped in a pocket of space-time that completely cuts them off from Earth? With the help of some mysterious allies, the wraith become a resurgent threat to the Pegasus Galaxy? When the Atlantis Expedition becomes the target of some well-executed attacks, it becomes clear to all that a former friend is out for revenge? You pick. Whatever the big season arc, we would have undoubtedly touched upon it here.

UPDATE: I have decided on the major arc for this section, it will hopefully bleed though the while series from early on and tie in nice to the finale...

Basic story overview, E10 will be a janus heavy ep, focusing on another one of his plans to save atlantis. It will be set after the failed atereo device (the one that screw with wraith hyperdrive) but before, 'before i sleep'. Long story short this also covers the return of someone, and how the alliance of the 4 great races formed.

In E11 we search for the alliance fleet unsuccessfully but instead tip off an enemy to the location of atlantis...

#12: Hamster Ball: Sometimes you come up with an idea fully formed. Other times, it may be nothing but a vision. In this case, a vision of the individual team members trapped in giant hamster ball-like containment vessels. How do they get trapped? How do they get out? And, most importantly, what the hell else happens in this episode? You’ll have to ask Alan.

UPDATE: this slot will be replaced with a viried verson of this story...."as part of their freshly-formed alliance with the Genii, Atlantis prepares to embark on a joint op deep into wraith-controlled territory. The Genii have pinpointed a facility purported to be of immense importance to the enemy. It’s near-inaccessible positioning and never-before-seen security suggests a target of key importance that targeting it could very well eliminate the wraith as a threat in the Pegasus Galaxy. Curiously, despite the ongoing battles between their various factions, the wraith have put aside their differences in order to safeguard whatever it is that sits within the facility.

The joint op is launched. But, as the mission progresses, the team suspects that the Genii haven’t been completely forthcoming with them regarding what lies inside the facility. They claim not to know, but Sheppard and co. suspect they are lying. Upon gaining access to the facility, while the others are setting charges, the team breaks away to look around. And discover the truth.

The high-value target is, in fact, a nursery holding some twelve wraith children, females destined to be queens.

The team is faced with a huge ethical dilemma. Destroying the target will, without a doubt, deal the wraith a crippling blow. But at what price to the team’s conscience? And if they elect to pull the plug on the op, there’s the Genii to contend with…" a Mallozzi idea we can work with

#13: Yesterday, Today, and Tomorrow: McKay’s experiments with a time-traveling puddle jumper send the team both backwards and forwards in time. The story jumps from five years into the past (where one version of the team struggles to acquire the puddle jumper and undo the damage done without affecting the time line), five years into the future (where the wraith have taken over Atlantis and another version of the team is attempting to acquire the jumper so that they can warn their past selves), and the present (unaffected team) with developments in each timeline influencing events in the other. At the end of the day, despite my detailed, color-coded outline, everybody else’s head threatened to explode so the story was shelved.

UPDATE: basic story descided on, Rodney accidently jumps back just as michael attacks atlantis with a retro virus gas attack, then rodney jumps forward ot tthe future and find a hybridised atlantis, then jumps back to normal to find a battle taking place in atlantis between the converted and non converted he then jumps back again to just before the attack from michael where he destroys the gate and stops him from dialing in(vairant of a Mallozzi idea)

#14: Hexed: Ah, the infamous Sheppard story that didn’t make the cut, much to the chagrin of the whumpers. While visiting a primitive off-world village, Sheppard is cursed by a resident witch. At first, Shep and co. laugh off the incident - until Sheppard runs into a spate of bad luck. Very bad luck! Suddenly, the team isn’t so sure what is going on and their search for answers turns up some very alarming complications. A fun premise that we shelved because, at the end of the day and despite being played for laughs, it would have painted Sheppard in a comical and potentially unheroic light, something that wouldn’t have sat well with Joe.

#15: Entropy: Paul wanted to do a story in which the effects of the McKay-Miller gate bridge have serious other-worldly repercussions for the city. As it turns out, we ended up doing an episode in which the McKay-Miller gate bridge ends up having serious all-too-worldly repercussions for a bunch of stranded scientists in season 5’s Brain Storm.

UPDATE: This slot will be fill with another brillaint Malozzi Idea, why it never made the cut is beyond me... While off-world, the team rescues a young girl from a frenzied mob of villagers. The villagers believe the child is possessed of a dark evil and no amount of reasoning will convince them otherwise so, kid in tow, the team beats a hasty retreat back to Atlantis.

On Atlantis, Teyla forms a bond with the young girl who, frightened at first, gradually begins to come out of her shell. As Teyla looks into finding a new home for their young guest, she learns of the supposedly dark circumstances befell her community: suspicious deaths, mysterious accidents - all attributed to the youngster. The team dismisses the villagers’ medieval fears - until some decidedly dark circumstances begin to befall Atlantis personnel, in particular those falling on the young girl’s bad side.

Ultimately, the team return to the planet and discover the truth. As it turns out, she grew up a normal little girl. But, one day, while she and her friends were playing in the catacombs located beneath a series of ancient ruinss, something happened - something that changed to her. She became withdrawn, quick to anger - and accidents befell those who displeased her.

The team explore the catacombs where they uncover an Ancient lab - and an open stasis pod holding the body of a long-dead Ancient. They realize that, while playing with her friends, the young girl inadvertently released the Ancient from his deep sleep. Near death, his mind addled, the Ancient transferred his consciousness into the only available vessel: the little girl.

Armed with this knowledge, the team returns to Atlantis to face off against a very pissed off and confused little girl possessed of the abilities of a near-ascended amnesiac Ancient.

#16: Revenge: A certain alien race seeks revenge on Atlantis after we screw up their plans (qv that season 5 episode in which we screw up the plans of that alien race).

UPDATE: The Vineer will be back with a vengence in this episode, also there new base has the clues we need to find the alliance fleet...might bump it to E18-19

#17: Payback: Not to be confused with Revenge. A certain individual seeks payback on Atlantis after we screw up said individual’s plans (qv that season 5 episode in which we screw up that individual’s plans).

UPDATE: Meant 2 b the return of the cockroach michael, but i tihnk its best he stays dead so instead lol... so its another open slot...

#18: Turn of Events 2: Okay, there was no original Turn Of Events. Almost - but not really. Years ago, we bought a freelance pitch from a writer who suggested the aforementioned title for the episode. Seriously. Turn of Events? Why not Suspense to Climax? Or A Teaser and Five Acts in Focus? Or The Happening? The fact that we didn’t use it notwithstanding, it proved such a popular title within the writing department that Alan thought it only right that we include it in the season-that-never-was mix.

UPDATE: Empty Slot might have vineer ep here instead...

#19: Pre-finale: Remember that big season-long arc we discussed earlier in the year? Well, this episode sets up the big pay-off.

UPDATE: Basic story for this one is that the wriat are coming for atlantis, they are ALL coming for us, they know we have formed an alliance with todd and the Vineer and they want us gone. And with the catpure and turning of one closest to us, they learn the location of atlantis....

#20: Finale: Our big VFX-studded season finale sees the pay-off to that significant story arc, the answers to lingering questions, a few surprises, and the cliff-hanger ending that will smoothly segue into our season 7 premiere…

UPDATE: Basic story for this one is that the wriath are attacking, they have ZPM Hives (yes plural) and they are determined to take atlantis at all costs. They return of several heroes and even some anti-heroes will make this one BIG... very big, will the wraith take atlantis or will be be victorious wiping them out once and for all...

Ok I will be leaving Episode 1 and 2 for the movie, i will start on an ep at a time, anyone interested in helping me email me at SGAS6@HOTMAIL.COM

ill be back later

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Post comment Comments  (60 - 70 of 640)
mikey1871 Jan 22 2012, 12:39pm says:

Hey Spino, just played your updated Reality version and it's excellent !!
the missings are all gone and the GC even plays with attitude on easy. the AI builds stations... :))

thanks Spino. r u gonna put this up for the rest to d/l under the Pegasus Chron thing, like chris and n's mods are? i hope so.

+2 votes     reply to comment
jedimastereraol Jan 29 2012, 7:37am replied:

uh where did you get it from?

+2 votes     reply to comment
Trinto94 Feb 16 2012, 2:42am replied:

Sci-Fi At War's Facebook Page

+2 votes     reply to comment
Spinobreaker Creator
Spinobreaker Jan 22 2012, 1:23pm replied:

yeh some time in the next few days

+2 votes   reply to comment
lo_shane_ol Jan 23 2012, 10:40pm replied:

cool i cant wait to play it, it sounds really good

+2 votes     reply to comment
Spinobreaker Creator
Spinobreaker Jan 20 2012, 5:34am says:

all work, check SFAW facebook page

+2 votes   reply to comment
Trinto94 Jan 20 2012, 4:16am says:

Hey Spino, just wondering about Reality. Have you been able to test whether or not the hyperspace windows work or not?

+2 votes     reply to comment
mikey1871 Jan 19 2012, 3:06am says:

Spino, just got finished testing all the named planet skirmishes you did... Abydos, earth and Othalla load screens all say [missing] for Battle of ...

Other than that abydos, asuras, earth, othalla and tolanna are all super awesome man!!!!!

I can't wait for you to get done with the GC so i can play that.

Now i only played the skirmishes on easy, just to see how the planet ones worked

that's what you wanted us to do, right?

oh will you be making a total war Gc with all your super kewl new ships??? please please make one of those.... I LOVE hugh galaxies to play on.

the pop cap isn't too bad for skirmish set at 40. I'll raise it up a bit for your awesome GC.

+2 votes     reply to comment
Spinobreaker Creator
Spinobreaker Jan 19 2012, 4:09am replied:

look under GC u should see one called "lantian wars"

+2 votes   reply to comment
mikey1871 Jan 19 2012, 2:54pm replied:

yep, found Lantian wars.. excellent Spino, thanks so much.... r u gonna do more work on the GC and make a land aspect to Lantian wars.

+2 votes     reply to comment
Spinobreaker Creator
Spinobreaker Jan 19 2012, 11:59pm replied:

no, because the only ground units would be lantian jumpers and wraith soldiers and darts, not much fun

+2 votes   reply to comment
mikey1871 Jan 20 2012, 10:11am replied:

right on, well, thanks for the new things to play anyways :))

ummm, could we get a GC with more planets, maybe ?

+2 votes     reply to comment
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