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The Season not to be...


I plan on saving the season that never was meant to be. Long story short i plan on writing as many of these ideas into fanfics as possible making a Season 6, That Never Was.

Not only will be budget be big, i wont have one. I will be using the idea posted on Exec-prod Joseph Mallozzi’s blogas a joke by him to us, as a basis for my episodes.


Episode 1 - Navi Tractus -
Brief - On a quite 4th of July long weekend, Atlantis awakens and leaves Earth. Everyone is helpless to stop its flight to an unknown planet. Can the city, and the people left in it, survive what they find there?
The city is remote flown to a planet in the pegasus galaxy. Daedalus, Sun Tsu and Apollo all are in this story, as well as most of the B-team. The only main character not in these episode is Ronan, who was off world with Teal'c at the time of the incident.

Episode 2 - Revenge -
Brief - The team is yet to recover when an unknown ship is detected in orbit. What is itsd purprose, and what role did it play in the wars long forgotten?
This episode reveals a missing link in the war between the lantians and the wraith. It also brings back the Vanir, and itll have a small twist at the end

Episode 3 - Poisoning the Future -
Brief - While visiting Belkan to sign a formal treaty between Atlantis and the Coalition of Planets, the team is poisoned. Whos behind this assault on the team and how will they escape alive?
This episode is more filler than anything. Its desigend to re-start one thread and finish off another at the same time. All i can say is, the last few sentences will set the scenes for later on

Episode 4 - Death of a Star - (COMING SOON)
Brief - While visiting a planet the team discover that there is a station in orbit. Inside they find a group of children. Only once they are brought onboard the Daedalus for the trip back to Atlantis is there true goal revealed
This will introduce the alternate reality aliens in our galaxy. Itll also set the tone for the finale

Ep 5 - Replacement - Mckay takes a new room in a recently explored tower. While sleeping hes taken to an alternate universe where he is in Zelenkas role and Zelenka is in his role, right down to Zelenka going out with Keller. McKay has to convince everyone hes not there McKay and then find a his way back.

Ep 6 - Oberoth took a Asuran Cruiser into hyperspace just before our fleet arrived, he has been hiding on a planet rebuilding his forces, ready for an attack on wraith and humans alike...

Ep 7 - Ronon accompanies Weir on an off-world negotiation to the planet Drazia. Their potential new ally is a society of Genii-level advancement that, like the Genii, have managed to conceal much of their technological advancements from the wraith. Sheppard is in the gate room when they receive a transmission from Weir who informs him that, after careful consideration, she and Ronon have decided to abandon Atlantis for new lives on Drazia.

The team infiltrates the main city. Their investigation leads them to the underbelly of the society, an area peopled by the society’s disenfranchised: the weak, the sick, the infirm. There, they are approached by a decrepit old woman who claims to be Dr. Weir.

It turns out the Drazians have discovered a novel way to avoid being culled. Long ago, they realized that whenever the wraith came, they would feed on the strong and the healty and ignore the weak and sickly: the tainted. Seizing on this fact, the Drazians have been avoiding cullings by “swapping bodies” whenever the wraith draw near, transferring their consciousnesses into “the tainted” and sacrificing their former bodies (and society’s have-nots). With the threat gone and trapped in less-desirable bodies, they prey on any healthy visitors to their world, claming their bodies and banishing their consciousnesses to the city’s underbelly."

Ep 8 - Then, Now and Next - Mckay centerd episode where he jumps forward and backwards in time, and has to solve an issue in all 3 timelines at the same time to save atlantis from destruction

Ep 9 : Carter Rashomon: Carter is on trial after one crew member of The General Hammond is killed under curious circumstances. Carter is portrayed as a slave driver and evil by one telling of events, one puts her as a queen and perfect, the other is a more rational explanation of events...

Ep 10 – The Replacements: Brad pitched out a story in which the team run afoul of an alien race and, while being pursued, end up victims of a temporal effect that catapults them six months into the future. They return to Atlantis to find they’ve been given up for dead and replaced. As they attempt to settle in to their new positions (and work with their replacements) the alien race indirectly responsible for their predicament pays Atlantis a visit…

Ep 11 - Leaf in the wind – The city now under siege by at alternate reality aliens is forced to try and hold its own against a new overwhelming threat.

#12: Hamster Ball: as part of their freshly-formed alliance with the Genii, Atlantis prepares to embark on a joint op deep into wraith-controlled territory. The Genii have pinpointed a facility purported to be of immense importance to the enemy. It’s near-inaccessible positioning and never-before-seen security suggests a target of key importance that targeting it could very well eliminate the wraith as a threat in the Pegasus Galaxy. Curiously, despite the ongoing battles between their various factions, the wraith have put aside their differences in order to safeguard whatever it is that sits within the facility.

The joint op is launched. But, as the mission progresses, the team suspects that the Genii haven’t been completely forthcoming with them regarding what lies inside the facility. They claim not to know, but Sheppard and co. suspect they are lying. Upon gaining access to the facility, while the others are setting charges, the team breaks away to look around. And discover the truth.

The high-value target is, in fact, a nursery holding some twelve wraith children, females destined to be queens.

The team is faced with a huge ethical dilemma. Destroying the target will, without a doubt, deal the wraith a crippling blow. But at what price to the team’s conscience? And if they elect to pull the plug on the op, there’s the Genii to contend with…

#13: Yesterday, Today, and Tomorrow: Rodney accidently jumps back just as michael attacks atlantis with a retro virus gas attack, then rodney jumps forward ot tthe future and find a hybridised atlantis, then jumps back to normal to find a battle taking place in atlantis between the converted and non converted he then jumps back again to just before the attack from michael where he destroys the gate and stops him from dialing in

#14: Hexed: Ah, the infamous Sheppard story that didn’t make the cut, much to the chagrin of the whumpers. While visiting a primitive off-world village, Sheppard is cursed by a resident witch. At first, Shep and co. laugh off the incident - until Sheppard runs into a spate of bad luck. Very bad luck! Suddenly, the team isn’t so sure what is going on and their search for answers turns up some very alarming complications. A fun premise that we shelved because, at the end of the day and despite being played for laughs, it would have painted Sheppard in a comical and potentially unheroic light, something that wouldn’t have sat well with Joe.

#15: Entropy: While off-world, the team rescues a young girl from a frenzied mob of villagers. The villagers believe the child is possessed of a dark evil and no amount of reasoning will convince them otherwise so, kid in tow, the team beats a hasty retreat back to Atlantis.

On Atlantis, Teyla forms a bond with the young girl who, frightened at first, gradually begins to come out of her shell. As Teyla looks into finding a new home for their young guest, she learns of the supposedly dark circumstances befell her community: suspicious deaths, mysterious accidents - all attributed to the youngster. The team dismisses the villagers’ medieval fears - until some decidedly dark circumstances begin to befall Atlantis personnel, in particular those falling on the young girl’s bad side.

Ultimately, the team return to the planet and discover the truth. As it turns out, she grew up a normal little girl. But, one day, while she and her friends were playing in the catacombs located beneath a series of ancient ruinss, something happened - something that changed to her. She became withdrawn, quick to anger - and accidents befell those who displeased her.

The team explore the catacombs where they uncover an Ancient lab - and an open stasis pod holding the body of a long-dead Ancient. They realize that, while playing with her friends, the young girl inadvertently released the Ancient from his deep sleep. Near death, his mind addled, the Ancient transferred his consciousness into the only available vessel: the little girl.

Armed with this knowledge, the team returns to Atlantis to face off against a very pissed off and confused little girl possessed of the abilities of a near-ascended amnesiac Ancient.

#16: Revenge: A certain alien race seeks revenge on Atlantis after we screw up their plans (qv that season 5 episode in which we screw up the plans of that alien race).

UPDATE: The Vineer will be back with a vengence in this episode, also there new base has the clues we need to find the alliance fleet...might bump it to E18-19

#17 -

Episode 18 – Return of Ford (By the end)
Episode 19 - Past, Present and Future - (COMING SOON)
Brief - A friend long lost return to the team to reveal a story of a long lost hero. One of the last Lantians, left our space in seach of allies for the war against the Wraith. Who are they, and where do they come from?
This story takes place half at the end of the Lantian war and half in the current time. The basic premise is a slight twist on the four race alliance. In this its explained that they originally formed to break the seige of Atlantis. But before the fleet could be gathered from across the stars the city was abandoned. But the fleets still out there. With the help of Ford we find it and bring it back to life.

Episode 20 - A New Era - (COMING SOON)
Brief - With the battle plan in place, and the trap set, all thats left to do is wait for the bait to be taken. Who will survive the last great seige of Atlantis?
The big finale for SGA. The sort of finale it deserved... It has Repli-weir, another siege of atlantis by around 100 wraith ships, an alliance of Vanir, Human, Todd, Repli-Weirs Replicators, Travellers, Teyla goes Primary again and even a few more surprises. Needless to say this is one huge battle, and in the end some will live and some wont. After all its the finale, so dont place bets on it being all one sided and happy.

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Post comment Comments  (10 - 20 of 640)
martin616 Dec 30 2012 says:

Ok, I got the Lantean Cruiser to work but would still like the Aurora class.

Do you know how to edit the files so I gain an Aurora class whenever I build a level 5 station?

+1 vote     reply to comment
martin616 Dec 26 2012 says:

The only file I have edited so far is the spacecapitalships.xml where i copied over the Asuran warship to the Tauri section and edited the lines below.



+1 vote     reply to comment
Spinobreaker Creator
Spinobreaker Dec 27 2012 replied:

check affiliton to be rebel

+1 vote   reply to comment
martin616 Dec 28 2012 replied:

Done that and it is still not letting me build the ship.

That file shows the entire section for the Aurora ship (I think it is the Aurora anyway, difficult to know when most of it is in German), I would appreciate it if you could look over it when you have the time to se if I made any mistakes or missed something.

+1 vote     reply to comment
Spinobreaker Creator
Spinobreaker Dec 30 2012 replied:

sorry i cant tell u the issue

+1 vote   reply to comment
martin616 Dec 30 2012 replied:

Is there another file that needs to be edited or is that the only one?

+1 vote     reply to comment
Spinobreaker Creator
Spinobreaker Dec 30 2012 replied:

that looks like it, im not sure whats wrong

+1 vote   reply to comment
IW-80 Dec 30 2012 replied:

Have you changed that one :



<Required_Planets />



Anyway if it doesn't work, create a "new" Lantean ship based on the Asuran one

+1 vote     reply to comment
martin616 Dec 30 2012 replied:

Yes I did change that and if I had the knowledge to create a new ship i would not be asking for help.

+1 vote     reply to comment
IW-80 Dec 30 2012 replied:

By "new" i mean make a copy from that line :

<SpaceUnit Name="Asuranerkriegsschiff">

To that one :



BTW i have a question, what map are you using ? (because on certain map, Atlantis don't have the same name)


I'll do some tests for being sure i'm not wrong

Just give me a little moment

+1 vote     reply to comment
martin616 Dec 30 2012 replied:

I copied from
<!-- Antiker Kriegsschiff -->


Into the Tauri section.

I know it is not an issue with the planet name because I used the same name to make the Asgard Shipyard buildable there.

+1 vote     reply to comment
IW-80 Dec 30 2012 replied:

Well after some test, the ship itself is not the problem, same for the planet or the asgard shipyard

The ship can be given as a reward (for the capture of a planet for example) but i don't understand why it simply can't be built


I've added almost 50 units / heroes by myself & i remember that the most problematic model was the Lantean warship (this one always make my game unstable)

IDK what to do to help you


+1 vote     reply to comment
martin616 Dec 30 2012 replied:

Is it just the Aurora class that is an issue or all of the Asuran/Atlantean ships?

I was thinking that if it was the former I could go with the Lantean Cruiser and Corvette.

+1 vote     reply to comment
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