Try re-starting steam. Then it should work.
Try re-starting steam. Then it should work.
C&C Tiberium Dawn = 1995
Starcraft = 1998
The scrin are NOTHING like the Zerg. Have you played C&C3?
Fail.
I tried to use tesla troopers on the tower in skirmish mode like in the campaign... was dissapointed that I could not, LOL.
It might also healp, for the sake of simplcity, to release all of your maps in a single file... sort of like a mini-map compilation like "issues" and "Project Quantum Leap" Half-life1 mods. The file size will be larger, but it will make for a more concise and fun experiance, and will also look more profesional.
Did you also make the other "cool" maps I assume?
My sugesstion for next time is to release all of these maps on a single moddb page... so you don't clog up the works.
Nevertheless I still look forward to trying out your maps.
Great! That fixed the cutscenes too! Thank you. :)
Hey, I need help. After I defeat the giant robot, and after the cutscence with the bird... before it can load the next level it shuts down and I get a window saying:
"Humans/Group03m/Female_04.mdl (2) at -1.$ -1.$ -1.$ in contact with Humans/Group03m/Female_04.mdl (2) at -1.$ -1.$ -1.$, crash. dist = -1, ming = 999999999999999980000000000 0000000000000000000000000000000000000 0000000000000000000000000000000000000.000000"
Can anyone help me figure out what is wrong?
Actually that was later in the game... note the ladder, this is the chamber you must flood to reach the lambda core, and doing so causes this chamber to fill with deadly, deadly, electricity. There were also vortigaunts (or alien slaves, if you prefer).
I still agree though, the part with all of the portals was hard, and fun!
This is cool, especially the missile interception unit.
A lot of those could be invaluable as a base defense.
This is awesome! I personally did not expect this so soon.
When I get home and have time to play it I will write you a review. :)
One question though, where can I download "Ares 0.1"? Thanks.
Can't wait for the mod, this is great work you have done here.
Could you upload pics of the final base structures when you can? That would be cool. :)
Do the faction logos correspond to the relative power base of the factions? For example, it would make sense that the 'Republic' would be headed by the former USA.
I like the map. Though I thought that the Order had territory in Africa as well, is that contested?
I love the effect with the second tank. Very nice work.
Impressive. That would be an interesting alternative superweapon.
Now that is a lot of tanks!
Seriously though, that is a interesting idea, but isn't it a little overpowered? Is there a re-charge time? Maybe it could be similar to RA1... where the vehicle must return to the repair depo for mines?
This is a very interesting support power, but personally I think it would look better if there was an animation of the mines dropping to the ground. Still, nice addition for RA2 modding.
But this does not even look like the orginal game (I have it), I think this is a mod of RA2.
Well, it IS a different reality. :P
I like all the work you are doing on this mod, I have a few questions relating to the "Order" and all factions in general.
Does the Order have some sort of ore miner? There is not one here. Will it be like the "Yuri" faction in some way?
Also, will there be naval units ingame? Not that I am asking for them, but I am just curios if that was in your plans.
SpammingTanks
Cooper joined
I am a simple person who likes to keep track of some of the cool stuff going on in Moddb. Every once and a while I may also write a reveiw about a mod or game. Some of my favorite games are the Command and Conquer series (Tiberium most of all), the Half-Life series, Civilization, and Starcraft.