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Comment History  (0 - 30 of 74)
sovauthority-zuzu
sovauthority-zuzu - - 74 comments @ Brutal v21 Expansion v21.12.3 + Hotfix

Any way to make this compatible with Doxs Personalized Addon? While I'm loving the tweaks and fixes and changes, it's a personal preference for me to use Doxs over this, but I would absolutely love it if I could use them together.

Good karma+1 vote
sovauthority-zuzu
sovauthority-zuzu - - 74 comments @ ALIENS: ERADICATION TC v2.0

What an incredible mod! Congratulations on the full final release! I love the multiple start points! Thank you to the team for all your hard work! It truly feels like a sequel to the 1996 FPS game "Alien Trilogy".

Good karma+1 vote
sovauthority-zuzu
sovauthority-zuzu - - 74 comments @ Brutal Doom: Arthur's Edition

Is there any way I can just add the new monsters to my BDv21? I ask because my PC fried so I'm playing Doom on a laptop with no mouse, so in BD I manually removed +WEAPON.NOAUTOAIM for all weapons, but this mod additionally adds recoil for them, whereas while using my laptop I prefer the vanilla Doom autoaim no-mouse look experience, but I absolutely love the Dark Imps and Spec-Op Zombies..
Any ideas or solutions would be appreciated!

Good karma+1 vote
sovauthority-zuzu
sovauthority-zuzu - - 74 comments @ Brutal Doom 64

I have 2 final questions and I apologize for such noobish questions.

1. Is there a console command to switch resolutions? In the display menu the maximum resolution I see is 2560x1600 but would like to set it to 3840x2160.

2. Since I set the game to Hardware render (OpenGL), there is a 1 in 3 chance for it to launch with the correct colors. 2 out of the 3 times it launches in a negative-like color, including the menu this time (unlike with software render), but the interesting thing is that when trying to take a screenshot, it captures it with correct colors, and when exiting the game, the brief pre-exit pause reverts back to normal colors. It's not a big issue, just a mild inconvenience having to relaunch it a few times, I don't mind it too much if there's no immediate solution.

Good karma+1 vote
sovauthority-zuzu
sovauthority-zuzu - - 74 comments @ Dox's brutal Pipebombs for Brutal Doom v21

Hi. I have a few mods of yours that don't launch the game to me. Here is a screenshot of my load order. I get:
Script error, "DoxsBrutalPipeBombs.pk3:pipebomb.txt" line 20:
"inventory.althudicon" is an unknown actor property.
I also get the same error with HexaShotgun. PlasmaGun however seems to work fine. I removed any mods I thought might conflict (such as HaloShotgun for the HexaShotgun, to no avail). I haven't tried any other mods since I assumed I would get the same error. Any assistance would be greatly appreciated.

Ibb.co

-or-

Ibb.co (The Pers attempt with the personalized add-on).

I am using Zandronum.

Good karma+1 vote
sovauthority-zuzu
sovauthority-zuzu - - 74 comments @ Brutal Doom 64

Im having some kind of texture issue. After the intro mission which works splendid, the Vanilla first mission and afterwards are very dark, some area's black and white at the spawn point, very muddy textures, pixelated fog.. I obviously checked gameplay footages and yeah mine looks as if broken.. Any suggestions? Couldn't find anything worthy to help in the video options menu.
Here's a screenshot: Ibb.co

Good karma+1 vote
sovauthority-zuzu
sovauthority-zuzu - - 74 comments @ Brutal Doom 64

So having the legit Doom 64 copy but not Doom 2 won't make this work with Doom 64? I tried renaming the DOOM64 WAD to DOOM2 hoping that would work but it didn't.

Good karma+1 vote
sovauthority-zuzu
sovauthority-zuzu - - 74 comments @ S.T.A.L.K.E.R. Anomaly

Just tried this mod. Honestly, I find it fascinating and incredible that the Devs re-wrote the engine into 64-bit (that was my initial complaint when STALKER came out that X-Ray was 32-bit). x64 means more performance which means more features. I see a lot of other mod works in Anomaly which blend perfectly with this gameplay, some features even enhanced from other mods. I truly hope that this is a new start for STALKER and that more modders will update their mods with this x64 engine!

Good karma+1 vote
sovauthority-zuzu
sovauthority-zuzu - - 74 comments @ Narodnaya Solyanka

Hey, thank you very much for your updates for this mod. I was so confused on what to play regarding NS.
First I thought about playing Stalker SOUP. Then NS had their update last year that changes the lore up. The SOUP was on their newer engine while NS 2016 was on the SoC platform. Plus I read Russian very very slowly. So I just dropped the whole thing.
Your changes will make me want to finally play NS after many years for 2 reasons:
The personal translations (I do hope I can keep the Russian Voices though).
And the updated weapon pack and textures and shaders. To me personally that's always important to keep the mods modern.
I appreciate your hard work, and now many Western players will finally get to play the legendary NS.
Any chance you can make a standalone client download? Like the Repacks that Sergey always does?

Good karma+3 votes
sovauthority-zuzu
sovauthority-zuzu - - 74 comments @ STALKERSOUP

There is no English Version of NS 2016 yet, it's too new for a translation I think (came out Apriol 30, 2017)> However, the Russian Community is praising it, so if you need a professional translator, I'm your man (I had a YT Channel thaT started out as translation service for the Ukraine War. Channel eventually got 12k subs, just for translations). So I have qualifications :)
I understand it's a separate mod, evolving separately, but I was just wondering if the NS 2016 improvements can be replaced with NS 2010 in SOUP perhaps (I am at beginning of both games, because I didn't know which one to play lol)? Because I am curious to witness why NS 2016 is praised so highly among the community, but SOUP just looks so much better, so if not possible, then I'll stick to SOUP instead of NS 2016. Not only the graphics, but the combination of mods is of course more attractive to me personally. I was just curios is all.

Good karma+2 votes
sovauthority-zuzu
sovauthority-zuzu - - 74 comments @ SoC Levels

I really really look forward to it! I can't wait! Please keep us updated with news!

Good karma+1 vote
sovauthority-zuzu
sovauthority-zuzu - - 74 comments @ STALKERSOUP

So I want to know (and even asked on the forums of the Devs, with no answer), will you guys be applying NS 2016 into SOUP? Or did you guys complete their 2010 mod in an entirely different way? Or is it left uncomplete? Is it possible and were you considering or are already in the making of implementing their complete version as well as new features and levels of NS 2016 (Narodnaja Solanka)?

Good karma+1 vote
sovauthority-zuzu
sovauthority-zuzu - - 74 comments @ STALKERSOUP

Unfortunately, this isn't "Narodnaya Solanka 2016", which was released in early 2017. I hope the Author translates and applies the 2016 "soup" to this, because the translations are perfect! Not some stupid machine translations like TKGP. Russian's are praising Narodnaya Solanka 2016 and it complete's the game in which the 2012 version doesn't. I Love the fact that these Translators also added extra graphical settings to make the game look wonderful, and I REALLY hope to see "soup 2016" translated soon. They have changed a lot of dialogue as I have heard.
Narodnaya Soljanka 2016 adds 2 new levels, more important characters, new features. I struggle reading in Russian. I wish you guys the best of luck in translating and applying 2016 version (released April 30, 2017).

Good karma+1 vote
sovauthority-zuzu
sovauthority-zuzu - - 74 comments @ STALKERSOUP Installer

It says release date is 2012 for the mod, but this is the 2016 complete version (of the Russian Mod) correct? Cause they originally released it in 2012, then suddenly completed it in 2016 after hearing nothing from them in between.
And their latest patch (as far as I'm aware of) for the 2016 Narodnaya Solanka is from 06/18/2017. Does your patches also include those?

Good karma+1 vote
sovauthority-zuzu
sovauthority-zuzu - - 74 comments @ S.T.A.L.K.E.R: The Fallen Zaton [ ENG ]

Is this mod English Text, Russian Voices, or do I need to find and install a Russian Voices file? Also, is this a "prequel", or "sequel" to CoP?

Good karma+1 vote
sovauthority-zuzu
sovauthority-zuzu - - 74 comments @ STALKER CLEAR SKY LFO

Please help. I was in Agroprom seeing a Guide to take me to Cordon, and the game crashed. Now, all the saves are corrupt and the game crashes when I try to load them (but they were able to load when in-game before). Is there any way I can load my progress?
I had the 4GB patch before any of this since the start of the game. No save from Agroprom will work (about 5 saves), and the only other save I have is from Cordon which loads the game, but it's basically the beginning of the game. And I tried loading from Cordon into Agroprom. This includes all types of saves (Autosaves, Hardsaves, and a Quicksave). All after I tried to see a Guide.

Good karma+1 vote
sovauthority-zuzu
sovauthority-zuzu - - 74 comments @ TKGP

Request: NEW Mod just came out from creator / author of Goldsphere / Goldball. It's for CoP, called "Escape from the Zone" (Побег из Зоны). The Russian Community is calling it the best mod yet, with more features than Goldsphere even had (makes sense since it's on CoP engine instead of SoC engine). But it's a story mod, with a lot of notes and documents to collect and convo's to have. Translation would be highly appreciated by MANY Stalker fans!

Good karma+1 vote
sovauthority-zuzu
sovauthority-zuzu - - 74 comments @ Extended pack for LostAlpha DC [1.4005] v1.3

Still no suggestions? I can't progress the game to the final level :(

Good karma+1 vote
sovauthority-zuzu
sovauthority-zuzu - - 74 comments @ SoC Levels

When can we expect this awesome update!?

Good karma+1 vote
sovauthority-zuzu
sovauthority-zuzu - - 74 comments @ Extended pack for LostAlpha DC [1.4005] v1.3

Nevermind. When Ghost "unlocks" the door, I can't open the door. There's no option for me to open the door at all. I cannot get inside X2 no matter what I do. I restarted the Generators level and map about 5 times now. Twice Ghost didn't come. Three times I can't open the door after he clicks the button. What can I do?

Good karma+2 votes
sovauthority-zuzu
sovauthority-zuzu - - 74 comments @ Extended pack for LostAlpha DC [1.4005] v1.3

Ok so here's my fix for this. Always stick next to Ghost. Don't side track to look at the time anomalies. Don't side track to kill Monolith or mutants. Just stick with Ghost, kill the 3 Chimera's, and keep walking next to him.

Good karma+1 vote
sovauthority-zuzu
sovauthority-zuzu - - 74 comments @ Extended pack for LostAlpha DC [1.4005] v1.3

I have a problem with "Distraction Tactics". No matter which route I use, Ghost always goes back to the Generators Entry point, and never comes to open the X2 Door. I tried Saves, Reloads, Re-doing the entire "Follow Ghost" Mission. Any fixes on this? I tried avoiding the secret tunnel, using the secret tunnel. Ghost just always goes to the beginning of the map and never comes to the Army base.

Good karma+1 vote
sovauthority-zuzu
sovauthority-zuzu - - 74 comments @ Extended pack for LostAlpha DC [1.4005] v1.3

That's a Yugoslavian Zastava (M76 I believe iirc). Main difference is the 3 holes on the front wooden grip vs. the Ak 2 holes.

Good karma+1 vote
sovauthority-zuzu
sovauthority-zuzu - - 74 comments @ Extended pack for LostAlpha DC [1.4005] v1.3

Also, if the player does (at least in my case) the "Defeat the waves of mutants" side quest for the Military, BEFORE being on neutral / good standings with them, once the waves mission is complete, the spetsnaz troops, including the spawned one who gives the other half of Nomad's Code, become crouched in battle position for the entire game, making them unable to talk.
So in my case. Did the side quests in Countryside. Didn't have good standings so the Spetsnaz attacked me when asking for the half of the code. After Pripyat, got good standings, go back to country, and they're still all in battle position.
So the Code needs to be gotten after Pripyat, after getting good standings with military, before finishing the side quests from the commander at the checkpoint by North Hills.

Good karma+1 vote
sovauthority-zuzu
sovauthority-zuzu - - 74 comments @ Extended pack for LostAlpha DC [1.4005] v1.3

I didn't join Duty nor enter through Radar, but I got the mission "Help the Military" but after exploring further down, I also get the option to "Help Duty" despite not being joined with Duty. If I choose to "Help Duty", the "Help the Military" task fails. If I help the Military, I then can't talk with the Duty Commander. Why can't I help both? Is there any way I can? My relations are the same with Duty and Military (900), but Duty see's me as a friend and the Military does not. Which one is better to choose? Is there any way to do both? I wish there was a way that Duty and the Military would run a "Joint Operation", so that the player can help both the Military and Duty.

Good karma+1 vote
sovauthority-zuzu
sovauthority-zuzu - - 74 comments @ Extended pack for LostAlpha DC [1.4005] v1.3

I just wanted to share an awesome experience unlike in any other games. I was testing weapons and shooting at crows. Apparently, the bullet penetrates a crow, but stops its velocity, causing the bullet to drop down, and one actually landed back on me and hit me, my own bullet from a crow that was top head. That is so awesome, the ricochet mechanics in this game (and I believe LA:DC improved physics as well in X-Ray).
As for the EP, I love many things of it, but I absolutely love the PRM Weapons DLC. It makes the Weapons very high-resolution textures, both in hand-model and world-model. Every letter and number can be read on the world number. That's fantastic!
If I can make a suggestion, and if in any way it is possible to add more high-resolution textures, like for papers, documents, posters on walls, clutter, and other world models / textures, that will truly make this game feel like a modern game as if it was released last year.
I know I comment a lot here, but I also comment on the LA Wikia page, because this mod got me hooked. Very big fan!
Man, I can only imagine how mods would've looked like with Stalker 2 and X-Ray 2.0 (since 1.6 still looks good imho, despite "reviewers" claiming it was dated). It's too bad 4A Engine for Metro Games doesn't support modding, probably because it's console compatible :(
I heard the new Metro Exodus coming out will have environments that were inspired by Stalker 2's conceptual art.

Good karma+4 votes
sovauthority-zuzu
sovauthority-zuzu - - 74 comments @ Extended pack for LostAlpha DC [1.4005] v1.3

Just to update the other bugs I've encountered through my first playthrough of X10 now that I'm comparing it with it fixed.
- Switches didn't work.
- Basement door was open. I thought it was broken though, but now that X10 is fixed, there's a code on the door with the medkits and loot in it.
- The gate with the "broken lock" to the teleport anomaly wasn't locked at all (I basically unlocked the code door from the other side, without entering the code lol). The gate was pushed via physics, no use function (pressing F would not make a lock noise).
- I had a pack of "0" ammunition stacked with 30 ammunition in my inventory, maybe that had an effect on this?
If I find more I'll edit. I hope this information will help in narrowing down the issue for future players (or at least become aware of the issue and find the cause of it and list a to-do / to-not-do.

Good karma+1 vote
sovauthority-zuzu
sovauthority-zuzu - - 74 comments @ Extended pack for LostAlpha DC [1.4005] v1.3

Ok I fixed the problem. I had to load a very early save, before going to Pripyat Outskirts after completing Nomad. What I did in Pripyat Outskirts: I gave all tools to Freedom Chef, I sold a lot of items to Barkeep, I repaired and emptied a lot of inventory. That's about it. Just sucks that I have to do another hour of inventory management, but I'm glad that at least I can progress the game.

Good karma+1 vote
sovauthority-zuzu
sovauthority-zuzu - - 74 comments @ Extended pack for LostAlpha DC [1.4005] v1.3

There's a place in the Radar map (where all the Monoliths live at the houses) that always corrects the problem for me. Sometimes changing the area / level fixed the problem also. I made a save called "DX11 Fix" at Radar, load it, walk around, problem fixes, load my latest save, and I play in DX11.

Good karma+1 vote
sovauthority-zuzu
sovauthority-zuzu - - 74 comments @ Extended pack for LostAlpha DC [1.4005] v1.3

I don't use Autosaves (I usually just delete them), but in this instance I used it just to reload to see if the switches would work. Should I take a Video and post it for the Author to see?
Things I did: After Nomad gave me the code (and after Monolith became hostile after blowout), I went back to Pripyat Outskirts to empty out my car stash, then back to Radar. Killed the 3 Monolithians protecting the X10 Entrance. Watched every cutscene and killed everything (as well as used teleport anomaly) at first before finding the switches (which didn't work. Then tried the Autosave loads with no luck. I'm going to try going further back before I entered the cave from a hard-save, but after that I don't know what else to do.

Good karma+1 vote