This member has provided no bio about themself...

Comment History
Sopher
Sopher Jan 12 2012, 2:51pm replied:

It's probably for gameplay balance. If beginning Stalkers only have a few rounds on them, then a commonly available, cheap Mosin would be too good a deal, given the amount of damage you can lay down with each individual bullet and the level of punishment a mutant could take.

+1 vote     media: More insights
Sopher
Sopher Jan 12 2012, 2:49pm replied:

I believe that The SoC mod "SMP 2.4" has 7.62x51 ammo.

+1 vote     media: More insights
Sopher
Sopher Jan 12 2012, 1:23pm replied:

It's not its own version. Remember how you need to find the scopes for assault rifles in regular Stalker? Imagine that.

0 votes     mod: MISERY
Sopher
Sopher Jan 9 2012, 3:58pm replied:

Edit- accidental post

+1 vote     media: Ingame
Sopher
Sopher Jan 4 2012, 2:36pm replied:

OK, cool. Was just wondering. If I run a Sniper I might want to keep one on me for ammo compatibility.

+1 vote     media: More insights
Sopher
Sopher Jan 3 2012, 1:49pm replied:

I just now got that pun.

+3 votes     media: More insights
Sopher
Sopher Jan 3 2012, 1:48pm says:

So wait a minute. This "Obrez", the cut down Mosin Nagant, why is it under "Shotgun"? Is it because the recoil, combined with massive power, manual action, and lack of ranged accuracy essentially make it a sawed off pump-action shotgun?

+1 vote     media: More insights
Sopher
Sopher Jan 3 2012, 1:35am replied:

No worries. I didn't expect to be let in, with less than two weeks left until release, but I only discovered this rather recently and I wish I'd found a way to be a part of it earlier. I know some people have called this "STALKER 2". Now I realize it's not a sequel in any form, but that does speak to the level of excitement and enthusiasm you've been able to conjure up, which I am gladly a part of. Well done, sir.

+1 vote     mod: MISERY
Sopher
Sopher Jan 2 2012, 8:29pm replied:

Now I'm not sure it -completely- counters the exploratory factor. If Nimble's prices are equal or higher than before, and the game's economy is such that making money is that much harder, then exploring and finding stashes and hidden, unique weapons might simply be easier, economically. If you can make enough money early on to get a fairly awesome gun off of Nimble, then in all honestly you'll probably deserve it.

+1 vote     article: Features (Version 1.0)
Sopher
Sopher Jan 2 2012, 8:17pm replied:

I didn't even think about that one. Hell, I'm wearing glasses right now and it didn't occur to me.

+1 vote     media: Latest additions
Sopher
Sopher Jan 2 2012, 8:16pm replied:

Oooh, really? Damn. Snagging that scope must be important. How difficult will one be to locate? I imagine that PSO scopes and the like will be somewhat more common due to the ubiquity of the Kalashnikov, but we can't really attach one of those to something as ancient as a Mosin-Nagant, can we?

+1 vote     media: More insights
Sopher
Sopher Jan 2 2012, 4:40pm replied:

To be honest, it might be for the sake of simplicity. If you're an illegal firearms trader looking to make cash in the zone, you're gonna sell 5.45, 5.56, and 7.62 of both varieties (not including pistol calibers, of course). 8mm Mauser is a pricier round because not many weapons are chambered for it anymore. You'd have to buy in small amounts and hope to find that rare Stalker with a K98.

On the flip side, maybe it could start off in 8mm Mauser, and Cardan can rechamber it for you. :P

+1 vote     media: Latest additions
Sopher
Sopher Jan 2 2012, 4:29pm replied:

Nah. If you pick the Sniper class to start, your starter gear includes a bolt-action rifle in 7.62. It might not be the best thing on the planet, but you'll be punching bullets through faces from the get-go.

+1 vote     media: More insights
Sopher
Sopher Jan 2 2012, 4:25pm replied:

But I think part of the reason why the 9A-91 was so attractive in the first place was that you could simply take off the scope and suddenly you've got a fantastic spec-ops carbine. The close-range character out of the three starts off with a VSK. I don't think we need to inference much more from there.

+1 vote     media: More insights
Sopher
Sopher Jan 2 2012, 3:57pm replied:

Makes me wish I could use the body to distract wandering mutants and pick them off with his own rifle. :P

+1 vote     media: Shattered dream
Sopher
Sopher Jan 2 2012, 3:52pm replied:

It's there. Look under SMG/Carbine. The LR 300 is built as an entry-level weapon for close-quarters battle. That's why it's compact, but tough and easy enough to fire on full-auto. Thing less "M16" and more "M4". It's essentially a souped up, kickass version of the latter, which is a carbine.

+1 vote     media: More insights
Sopher
Sopher Jan 2 2012, 3:48pm replied:

DMR, man. AR-15 has always been a very stable firing platform. The other thing is that it's a cool niche historical weapon to add in. This is the M16A1 variant of the rifle, which was used in the Vietnam era, and sometimes they would throw it on semi-auto and bolt a scope onto the top of it.

0 votes     media: More insights
Sopher
Sopher Jan 2 2012, 3:42pm says:

Ok, not gonna lie, made an account so I could post here. I know you're obviously in the final stages of preparing the game, Aaroe, but out of curiosity, how is the dialogue going to be written? I've played some -excellent- mods for STALKER that have written English dialogue but a lot of it comes off as somewhat choppy or rushed (which I think might be due to people outside the US/UK/etc. writing it). If you haven't had someone look over the dialogue and edit it yet, mind letting my former English major self have a try?

+1 vote     mod: MISERY
Level
Avatar
Avatar
Offline Since
Dec 22, 2013
Country
United States United States
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.0
Mods
3
Articles
1
Media
14