Full concept modification of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, AI, items, weather, mutants, difficulty and much more.
NPC's are looking too comfortable in the vanilla version of the game in my oppinion. Tanned and clean skin, shaved, healthy looking. I have changed this in MISERY and you will now find that most are letting their beards grow, may have facial scratches and generally have more pale skin to resemple that they suffer from fatique, lack of food, possible illness, fear and general discomfort. This kind of NPC redesign is going to enhance the feeling of being at a miserable place.
Expansion of attachments for the vanilla weapons. Expecially the possibility of sound suppressors has opened up.
Also most new weapons included in MISERY can use one or more attachments (and are fully upgradeable).
During my reevaluation of the arsenal prices I took many aspects into consideration including availability, attachments, handling, effectiveness, reliability, popularity and origin of each weapon. I am very open to suggestions regarding the weapon prices as there are soo many things to take into consideration for each one of them. The most expensive of each category is not necessarily the most favoured as there can be huge advantage in using and maintaining a budget firearm. This price list is likely to be updated before release...
Stalkers of the Zone are wearing body armour, suits and clothes with a colour scheme that resemples the actual environment better. Less 'fresh green' and more 'yellow illness' in the looks. Gaskmasks has been toned to a darker variant and different kinds of head camouflaging are now used by the Stalkers in particular. Like this black facemask used by the russian and ukranian special forces in real life. I find it to be suiting as face camouflage since it is easily attainable and effective.